Difference between revisions of "Dangerous When Dead"
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'''Cackle''': seems to deal high damage. Mitigate and heal up afterwards.<br/> | '''Cackle''': seems to deal high damage. Mitigate and heal up afterwards.<br/> | ||
'''March of the Draugar''': adds that are vulnerable to fire. They'll either be grouped or apart or even jump to you, so Eruption and Fire Angon are your friends here.<br/> | '''March of the Draugar''': adds that are vulnerable to fire. They'll either be grouped or apart or even jump to you, so Eruption and Fire Angon are your friends here.<br/> | ||
'''Brainstorm and Bilrost Squall''': once the countdown of the Brainstorm arrow expires, your character will move a bit in the indicated direction. | '''Brainstorm''' and '''Bilrost Squall''' combo: once the countdown of the Brainstorm arrow expires, your character will move a bit in the indicated direction.<br/> | ||
Stay in the middle of the arena, but orient character so that you'll move towards the open area not covered by impending AoEs.<br/> |
Revision as of 11:59, 14 February 2020
Dangerous When Dead
- Number
- 28
- Level
- 50
- Standard Time
- 6:00
- Ideal Time
- 5:00
- Act 1 Enemies
- Durinn
- Tomestones
- Next stage
- Red, Fraught, and Blue
- Prev. stage
- Lock up Your Snorters
- Patch
- 5.15
Dangerous When Dead is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.
Act 1
Enemies
Durinn
Strategy
This will be a long fight with clutch heals -- to avoid mana issues, simplest is to Mimic a healer and run Pom Cure. A couple fire spells like Eruption and Fire Angon are also useful.
Impending Doom: boss will cast a Doom as well as an Incurable status on you. The only way to remove the doom is to preemptively have 100% health. Pom Cure to full in advance or during his cast.
Mega Death: just like in the Weeping City of Mhach raid, there'll be a puddle to zombify you and nullify this attack before boss finishes casting.
Cackle: seems to deal high damage. Mitigate and heal up afterwards.
March of the Draugar: adds that are vulnerable to fire. They'll either be grouped or apart or even jump to you, so Eruption and Fire Angon are your friends here.
Brainstorm and Bilrost Squall combo: once the countdown of the Brainstorm arrow expires, your character will move a bit in the indicated direction.
Stay in the middle of the arena, but orient character so that you'll move towards the open area not covered by impending AoEs.