Difference between revisions of "Red Mage Guide"
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This is a guide covering basic mechanics and some optimization tips for [[Red Mage]]s. | |||
* [[Red Mage Guide/Stormblood]] | __TOC__ | ||
== Lv. 50 mechanics == | |||
* Every second cast you have is a Dualcast, meaning it has no cast time (but still triggers the normal Global Cooldown, which is around 2.5 seconds.) | |||
* You should always use Dualcast on a spell that normally takes more than 2.5s to cast. These include {{action icon|Veraero}}, {{action icon|Verthunder}}, and (for multi-target) {{action icon|Scatter}}. | |||
** To be more specific, the spells that have a normal 5s cooldown should all be used with Dualcast to achieve a 0s cooldown. | |||
* You should never "regularly" cast (hardcast) the above spells, except possibly before boss pull. | |||
* For single-target, your hardcast should be {{action icon|Verfire}} or {{action icon|Verstone}} if they're available, and {{action icon|Jolt}} if they're not. | |||
* For multi-target, your hardcast should be {{action icon|Veraero II}} or {{action icon|Verthunder II}}. | |||
* Use all of your skills that don't trigger global cooldown (oGCDs) - {{action icon|Fleche}} and {{action icon|Acceleration}}. | |||
**Even your movement skills, {{action icon|Corps-a-corps}} and {{action icon|Displacement}} deal decent damage. | |||
**Do so as much as possible, but without delaying your global cooldowns ("clipping") by using too many together. | |||
*Your spells generate black and white mana. | |||
**Keep them within 30 of each other, or you will get an invisible debuff that reduces black/white mana generation. | |||
**Once they're both above 80, launch your melee combo: Enhanced versions of {{action icon|Riposte}}, {{action icon|Zwerchhau}}, {{action icon|Redoublement}}, once each in that order. | |||
== Lv. 51-80 mechanics == | |||
* {{action icon|Moulinet}} (Lv. 52) should become how you spend your black/white mana against multiple targets. | |||
* You get some extra oGCDs as you level, which should all be used on cooldown if possible: | |||
** {{action icon|Contre Sixte}} (Lv. 56) is extra damage. | |||
** {{action icon|Embolden}} (Lv. 58) is a buff for you and nearby physical damage party members. | |||
** {{action icon|Manafication}} (Lv. 60) doubles your mana - it should be used as close to 50 mana as possible. It also refreshes your movement abilities (more damage) and gives you a DPS buff. | |||
* Your "melee" combo lengthens as you level: | |||
** {{action icon|Verflare}} (Lv. 68) or {{action icon|Verholy}} (Lv. 70) should always be used after {{action icon|Redoublement}}, depending on which mana is lower (black for Verflare, white for Verholy). | |||
** {{action icon|Scorch}} (Lv. 80) replaces {{action icon|Jolt II}} after Verflare/Verholy, and it should always be used as well. | |||
* You will get some good party utility: | |||
** {{action icon|Vercure}} (Lv. 54) is a heal, but you generally should not use to heal unless healers are dead. | |||
** {{action icon|Verraise}} (Lv. 64) is great since you can always Dualcast it, ensuring you never have to stand still. An excellent bulwark against wipes. | |||
* You get some situational skills: | |||
** {{action icon|Engagement}} (Lv. 72) is an alternative to {{action icon|Displacement}} if you cannot jump back without screwing up a mechanic/jumping off the ledge. | |||
** {{action icon|Reprise}} (Lv. 76) should only be used if you must move and do not have any instant casts to spend. | |||
== Basic optimization == | |||
* Swiftcast is a straight dps increase for you, even without movement, because you can trigger an extra {{action icon|Veraero}}/{{action icon|Verthunder}} with it. | |||
* Be extra alert with Embolden cooldown as it should generally be used immediately to avoid shifting the damage window, and also note its small range. | |||
* {{action icon|Vercure}} can be used to proc Dualcast when the boss is away. | |||
* Read other Red Mage guides for further optimization techniques. | |||
==Older Guides== | |||
[[Red Mage Guide/Stormblood]] |
Revision as of 06:19, 9 June 2020
This is a guide covering basic mechanics and some optimization tips for Red Mages.
Lv. 50 mechanics
- Every second cast you have is a Dualcast, meaning it has no cast time (but still triggers the normal Global Cooldown, which is around 2.5 seconds.)
- You should always use Dualcast on a spell that normally takes more than 2.5s to cast. These include Veraero, Verthunder, and (for multi-target) Scatter.
- To be more specific, the spells that have a normal 5s cooldown should all be used with Dualcast to achieve a 0s cooldown.
- You should never "regularly" cast (hardcast) the above spells, except possibly before boss pull.
- For single-target, your hardcast should be Verfire or Verstone if they're available, and Jolt if they're not.
- For multi-target, your hardcast should be Veraero II or Verthunder II.
- Use all of your skills that don't trigger global cooldown (oGCDs) - Fleche and Acceleration.
- Even your movement skills, Corps-a-corps and Displacement deal decent damage.
- Do so as much as possible, but without delaying your global cooldowns ("clipping") by using too many together.
- Your spells generate black and white mana.
- Keep them within 30 of each other, or you will get an invisible debuff that reduces black/white mana generation.
- Once they're both above 80, launch your melee combo: Enhanced versions of Riposte, Zwerchhau, Redoublement, once each in that order.
Lv. 51-80 mechanics
- Moulinet (Lv. 52) should become how you spend your black/white mana against multiple targets.
- You get some extra oGCDs as you level, which should all be used on cooldown if possible:
- Contre Sixte (Lv. 56) is extra damage.
- Embolden (Lv. 58) is a buff for you and nearby physical damage party members.
- Manafication (Lv. 60) doubles your mana - it should be used as close to 50 mana as possible. It also refreshes your movement abilities (more damage) and gives you a DPS buff.
- Your "melee" combo lengthens as you level:
- Verflare (Lv. 68) or Verholy (Lv. 70) should always be used after Redoublement, depending on which mana is lower (black for Verflare, white for Verholy).
- Scorch (Lv. 80) replaces Jolt II after Verflare/Verholy, and it should always be used as well.
- You will get some good party utility:
- You get some situational skills:
- Engagement (Lv. 72) is an alternative to Displacement if you cannot jump back without screwing up a mechanic/jumping off the ledge.
- Reprise (Lv. 76) should only be used if you must move and do not have any instant casts to spend.
Basic optimization
- Swiftcast is a straight dps increase for you, even without movement, because you can trigger an extra Veraero/ Verthunder with it.
- Be extra alert with Embolden cooldown as it should generally be used immediately to avoid shifting the damage window, and also note its small range.
- Vercure can be used to proc Dualcast when the boss is away.
- Read other Red Mage guides for further optimization techniques.