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Difference between revisions of "Delubrum Reginae (Savage)"

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==Savage Differences==
==Savage Differences==


For the most part, all encounters and pathways will be highly similar to those witnessed in the normal version, with players once again pitting themselves against the '''Trinity Seeker''', '''Dahu''', '''The Queen's Guard''', the '''Bozjan Phantom''', '''Trinity Avowed''', and '''The Queen''' - typically using improved versions of mechanics witnessed in normal mode.
For the most part, all encounters and pathways will be quite similar to those witnessed in the normal version, with players once again pitting themselves against the '''Trinity Seeker''', '''Dahu''', '''The Queen's Guard''', the '''Bozjan Phantom''', '''Trinity Avowed''', and '''The Queen''' - typically using improved versions of mechanics witnessed in normal mode (in different orders, combinations, or levels of severity).


However, players will also contend with an additional mini-boss - the '''Stygimoloch Lord''' - who blocks your path to the finale, as well as an optional '''Solo Duty''' that can only be accepted whilst '''Dahu''' is still alive, allowing one player to pit themselves against a '''Stygimoloch Warrior''' in a 1v1 battle. Assuming a player is successful in the duel, that player will acquire a major statistical buff, and the entire group can avail of an additional loot chest. However, if the '''Stygimoloch Warrior''' has not been engaged before '''Dahu''' is defeated, the optional encounter will disappear for the rest of the duty.
However, players will also contend with an additional mini-boss - the '''Stygimoloch Lord''' - who blocks your path to the finale, as well as an optional '''Solo Duty''' that can only be accepted whilst '''Dahu''' is still alive, allowing one player to pit themselves against a '''Stygimoloch Warrior''' in a 1v1 battle. Assuming a player is successful in the duel, that player will acquire a major statistical buff, and the entire group can avail of an additional loot chest. However, if the '''Stygimoloch Warrior''' has not been engaged before '''Dahu''' is defeated, the optional encounter will disappear for the rest of the duty.


Other changes include '''Thrice-come Ruin''' - a stackable debuff applied to any player who eats specific mechanics (lasting about 2 minutes), converting into a fatal '''Doom''' debuff if stacked three times, as the name implies. Once the '''Stygimoloch Lord''' has been bested, '''Twice-come Ruin''' will take effect - the same concept, except '''Doom''' is applied to players who acquire two stacks instead of three.
Other changes include '''Thrice-come Ruin''' - a stackable debuff applied to any player who eats specific mechanics (lasting about 2 minutes), converting into a fatal '''Doom''' debuff if stacked three times, as the name implies. Once the '''Stygimoloch Lord''' has been bested, '''Thrice-come Ruin''' becomes '''Twice-come Ruin''' - the same concept, except '''Doom''' is applied to players who acquire two stacks instead of three, upping the pressure as they take on '''The Queen'''. Seeing as the '''Doom''' debuff from either version cannot be removed or nullified, avoiding mechanics throughout most encounters takes precedence, more-so thanks to 'raise' mechanics being limited within the duty.


Due to the changes regarding in-duty raising (see above): should you find yourself incapacitated for any reason, you will be forcibly removed from the duty if not resurrected by specific '''Lost Duty Actions''' or a healer-based '''Limit Break 3'''. Seeing as the Twice/Thrice related '''Doom''' effect is inevitably fatal and raising being more limited, avoiding mechanics takes precedence above all else for most encounters, so be wary.
Remember - if you find yourself incapacitated for any reason, you will be forcibly removed from the duty if not resurrected by specific '''Lost Duty Actions''' or a healer-based '''Limit Break 3''', so be sure to stand behind your designated trap-finders and exercise extra care during encounters.


[[Category:Patch 5.45. Features]] [[Category:Shadowbringers]] [[Category:Exploratory Missions]]
[[Category:Patch 5.45. Features]] [[Category:Shadowbringers]] [[Category:Exploratory Missions]]

Revision as of 19:36, 8 April 2021

Duty.png

Delubrum Reginae (Savage)

DelubrumReginae.png
Level
80 (Sync: 80)
Item Level
430 (Sync: 430)
Difficulty
Savage
Unsyncing
Allowed
Time limit
180 minutes
Req. quest
Feature quest Fit for a Queen
Entrance
Gangos (X:6.6, Y:5.0)
Patch
5.45

Delubrum Reginae (Savage) is a level 80 duty introduced in patch 5.45 with Shadowbringers.

See also: Delubrum Reginae and Exploratory Missions

Delubrum Reginae is a 24-player duty wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.

Unlock

After meeting the following requirements, players must speak with the Troubled Gentleman in Gangos (X:6.6, Y:5.0) to unlock this duty via a quest named A Seaside Story.

Entering Delubrum Reginae (Savage)

After forming a 48-player alliance, the alliance leader must speak with the Troubled Gentleman in Gangos (X:6.6, Y:5.0) to commence the duty.

Duty-specific Rules

The following duty-specific feature will be applied upon entering Delubrum Reginae (Savage):

Resurrection Restrictions

While inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via limit breaks and certain lost actions are exempt from this restriction.

After being incapacitated, if you are not revived within a certain amount of time, you will be forcibly removed from the duty. Moreover, the option to return to the start of the instance when incapacitated has been replaced with an option to abandon the duty.

The following duty-specific rules and features are the same as those found in Delubrum Reginae:

  • Countdowns, Field Markers, and Signs
  • Party Composition
  • Gear Effects
  • Lost Actions
  • Level Sync
  • Penalties
  • Rewards
  • Traps

Savage Differences

For the most part, all encounters and pathways will be quite similar to those witnessed in the normal version, with players once again pitting themselves against the Trinity Seeker, Dahu, The Queen's Guard, the Bozjan Phantom, Trinity Avowed, and The Queen - typically using improved versions of mechanics witnessed in normal mode (in different orders, combinations, or levels of severity).

However, players will also contend with an additional mini-boss - the Stygimoloch Lord - who blocks your path to the finale, as well as an optional Solo Duty that can only be accepted whilst Dahu is still alive, allowing one player to pit themselves against a Stygimoloch Warrior in a 1v1 battle. Assuming a player is successful in the duel, that player will acquire a major statistical buff, and the entire group can avail of an additional loot chest. However, if the Stygimoloch Warrior has not been engaged before Dahu is defeated, the optional encounter will disappear for the rest of the duty.

Other changes include Thrice-come Ruin - a stackable debuff applied to any player who eats specific mechanics (lasting about 2 minutes), converting into a fatal Doom debuff if stacked three times, as the name implies. Once the Stygimoloch Lord has been bested, Thrice-come Ruin becomes Twice-come Ruin - the same concept, except Doom is applied to players who acquire two stacks instead of three, upping the pressure as they take on The Queen. Seeing as the Doom debuff from either version cannot be removed or nullified, avoiding mechanics throughout most encounters takes precedence, more-so thanks to 'raise' mechanics being limited within the duty.

Remember - if you find yourself incapacitated for any reason, you will be forcibly removed from the duty if not resurrected by specific Lost Duty Actions or a healer-based Limit Break 3, so be sure to stand behind your designated trap-finders and exercise extra care during encounters.