Difference between revisions of "A Chorus Slime"
m (Text replacement - "first-time-" to "") |
m |
||
Line 47: | Line 47: | ||
===Strategy=== | ===Strategy=== | ||
Use [[Sticky Tongue]] to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before | Use [[Sticky Tongue]] to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing [[Water Cannon]] or [[Drill Cannon]] to set them off. | ||
==Act 3== | ==Act 3== |
Revision as of 17:39, 18 April 2021
A Chorus Slime
- Number
- 07
- Level
- 50
- Standard Time
- 3:30
- Ideal Time
- 2:40
- Act 1 Enemies
- Lava Slime, Ice Sprite
- Act 2 Enemies
- Ice Sprite, Lava Slime
- Act 3 Enemies
- Gladiatorial Node, Lava Slime
- Gil Reward
- 5,000
- Seals Reward
- 100
- Tomestones
- 80
- Next stage
- Bomb-edy of Errors
- Prev. stage
- Eye Society
- Patch
- 4.5
A Chorus Slime is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.
Act 1
Enemies
Lava Slime
- Endurance: Low
- Strengths: Fire, Blunt
- Weaknesses: Wind
- Resistances: Slow, Petrification, Paralysis, Silence, Blind, Stun, Sleep, Bind, Heavy, Instant Death
Ice Sprite
Strategy
Slimes explode when they are damaged and that explosion will one-shot the sprites. In Act 1, simply fire Water Cannon, Drill Cannon or any other ranged attack at the lava slime to set it off. Make sure you are a safe distance away before doing so.
Act 2
Enemies
Ice Sprite
Lava Slime
- Endurance: Low
- Strengths: Fire, Blunt
- Weaknesses: Wind
- Resistances: Slow, Petrification, Paralysis, Silence, Blind, Stun, Sleep, Bind, Heavy, Instant Death
Strategy
Use Sticky Tongue to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing Water Cannon or Drill Cannon to set them off.
Act 3
Enemies
Gladiatorial Node
- Endurance: High
- Strengths:
- Weaknesses: Thunder
- Resistances: Slow, Petrification, Paralysis, Silence, Blind, Stun, Sleep, Bind, Heavy, Instant Death
Lava Slime
- Endurance: Low
- Strengths: Fire, Blunt
- Weaknesses: Wind
- Resistances: Slow, Petrification, Paralysis, Silence, Blind, Stun, Sleep, Bind, Heavy, Instant Death
Strategy
When approached, the towers will set off an explosion that will deal high damage (~2k) unless you are hiding behind the wall. As in Act 2, use Sticky Tongue to bring the 3 slimes to the tower and then set them off. Rinse and repeat for the second tower.
Untested if the slime explosions will be blocked by the wall, but don't bet on it.