Difference between revisions of "Armorer"
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{| class="wikitable sortable" style= "text-align: center" | {| class="wikitable sortable" style= "text-align: center" | ||
|- | |- | ||
! Action | ! Action | ||
! Icon | |||
! Level | ! Level | ||
! CP Cost | ! CP Cost | ||
! Description | ! Description | ||
|- | |- | ||
| [[Basic Synthesis]] || 1 || 0 || align = "left" | Increases progress. Efficiency: 100% Success Rate: 90% | | [[Basic Synthesis]] || [[file:basic synthesis armorer.png]] || 1 || 0 || align = "left" | Increases progress. Efficiency: 100% Success Rate: 90% | ||
|- | |- | ||
| [[Basic Touch]] || 5 || 24 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 70% | | [[Basic Touch]] || [[file:basic touch armorer.png]]|| 5 || 24 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 70% | ||
|- | |- | ||
| [[Master's Mend]] || 7 || 94 || align = "left" | Restores item durability by 30. | | [[Master's Mend]] || [[file:masters mend.png]] || 7 || 94 || align = "left" | Restores item durability by 30. | ||
|- | |- | ||
| [[Steady Hand]] || 9 || 22 || align = "left" | Improves action success rate by 20% for the next five steps. | | [[Steady Hand]]|| [[file:steady hand.png]] || 9 || 22 || align = "left" | Improves action success rate by 20% for the next five steps. | ||
|- | |- | ||
| [[Inner Quiet]] || 11 || 18 || align = "left" | Grants a bonus to control with every increase in quality. | | [[Inner Quiet]]|| [[file:inner quiet.png]] || 11 || 18 || align = "left" | Grants a bonus to control with every increase in quality. | ||
|- | |- | ||
| [[Observe]] || 13 || 12 || align = "left" | Do nothing for one step. | | [[Observe]]|| [[file:observe.png]] || 13 || 12 || align = "left" | Do nothing for one step. | ||
|- | |- | ||
| [[Rapid Synthesis]] || 15 || 0 || align = "left" | Increases progress. Efficiency: 250% Success Rate: 50% | | [[Rapid Synthesis]]|| [[file:rapid synthesis.png]] || 15 || 0 || align = "left" | Increases progress. Efficiency: 250% Success Rate: 50% | ||
|- | |- | ||
| [[Standard Touch]] || 18 || 38 || align = "left" | Increases quality. Efficiency: 125% Success Rate: 80% | | [[Standard Touch]]|| [[file:standard touch armorer.png]] || 18 || 38 || align = "left" | Increases quality. Efficiency: 125% Success Rate: 80% | ||
|- | |- | ||
| [[Great Strides]] || 21 || 32 || align = "left" | Doubles efficiency of next Touch action. Effect active for three steps. | | [[Great Strides]]|| [[file:great strides.png]] || 21 || 32 || align = "left" | Doubles efficiency of next Touch action. Effect active for three steps. | ||
|- | |- | ||
| [[Brand of Ice]] || 25 || 15 || align = "left" | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90% | | [[Brand of Ice]]|| [[file:brand of ice.png]] || 25 || 15 || align = "left" | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90% | ||
|- | |- | ||
| [[Master's Mend II]] || 28 || 150 || align = "left" | Restores item durability by 60. | | [[Master's Mend II]]|| [[file:masters mend ii.png]] || 28 || 150 || align = "left" | Restores item durability by 60. | ||
|- | |- | ||
| [[Standard Synthesis]] || 33 || 15 || align = "left" | Increases progress. Efficiency: 150% Success Rate: 90% | | [[Standard Synthesis]]|| [[file:standard synthesis armorer.png]] || 33 || 15 || align = "left" | Increases progress. Efficiency: 150% Success Rate: 90% | ||
|- | |- | ||
| [[Advanced Touch]] || 37 || 52 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 90% | | [[Advanced Touch]] || [[file:advanced touch armorer.png]]|| 37 || 52 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 90% | ||
|- | |- | ||
| [[Piece by Piece]] || 43 || 15 || align = "left" | Increases remaining progress by 1/3. Success Rate: 90% | | [[Piece by Piece]] || [[file:piece by piece.png]]|| 43 || 15 || align = "left" | Increases remaining progress by 1/3. Success Rate: 90% | ||
|- | |- | ||
|} | |} |
Revision as of 21:34, 23 July 2013
Armorer is a crafting or disciples of hand class that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.
- Tiers: Bronze, Iron, Steel, Mythril, Cobalt
The Armorer's Guild, named Naldiq & Vymelli's, is located in Limsa Lominsa.
- To become an armorer, talk to the armorer's guild receptionist when you're level 10 or higher on another class.
Armorer Actions
- Main article: Armorer Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 24 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 94 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 12 | Do nothing for one step. | |
Rapid Synthesis | 15 | 0 | Increases progress. Efficiency: 250% Success Rate: 50% | |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Brand of Ice | 25 | 15 | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90% | |
Master's Mend II | 28 | 150 | Restores item durability by 60. | |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Advanced Touch | 37 | 52 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Piece by Piece | 43 | 15 | Increases remaining progress by 1/3. Success Rate: 90% |
Recipes
- Main article: Armorer Recipes
Lore
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.[1]