Difference between revisions of "Acronyms, abbreviations, and common terms"
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'''Adds''' = Additional Enemies that spawn during boss fight | '''Adds''' = Additional Enemies that spawn during boss fight | ||
'''AF''' = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (iLvl 50) | '''AF''' = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (iLvl 50) Additional sets added every expansion at each new level cap. | ||
'''AFK''' = Away From Keyboard | '''AFK''' = Away From Keyboard | ||
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'''Atma''' = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally iLvl 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. | '''Atma''' = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally iLvl 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. | ||
'''BCoB''' = [[The Binding Coil of Bahamut]]; | '''BCoB''' = [[The Binding Coil of Bahamut]]; the game's first 8-man raid instance. The raid is split into 13 parts called "Turns", with turns 10 to 13 being the hardest instances in ARR and also known as [[The Final Coil of Bahamut]]. | ||
'''BiS''' = Best in Slot; The single best item for a specific [[classes|class]] / job to use in a specific gear slot. | '''BiS''' = Best in Slot; The single best item for a specific [[classes|class]] / job to use in a specific gear slot. | ||
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'''BTN''' = [[Botanist]] | '''BTN''' = [[Botanist]] | ||
'''CC''' = Crowd Control - abilities that disable or immobile enemies such as [[Sleep]] and [[Tri-disaster]]. | '''CC''' = Crowd Control - abilities that disable or immobile enemies such as [[Sleep]] and [[Tri-disaster]]. '''OR''' [[Cassie and the Copycats|Copycat Cassie]] if inside [[Eureka Pagos]] | ||
'''CD''' = Cooldown of abilities | '''CD''' = Cooldown of abilities | ||
'''CM''' = [[Castrum Meridianum]]; The penultimate dungeon of the | '''CLL''' = [[Castrum Lacus Litore]] | ||
'''CM''' = [[Castrum Meridianum]]; The penultimate dungeon of the 2.0 storyline quests. | |||
'''CNJ''' = [[Conjurer]] | '''CNJ''' = [[Conjurer]] | ||
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'''Coil''' = [[The Binding Coil of Bahamut]]; The game's first 8-man raid instance. The raid is split into 9 parts called "Turns", with turns 6 to 9 known as the Second Coil of Bahamut. | '''Coil''' = [[The Binding Coil of Bahamut]]; The game's first 8-man raid instance. The raid is split into 9 parts called "Turns", with turns 6 to 9 known as the Second Coil of Bahamut. | ||
'''Crit''' = Critical Hit | '''Crit''' = [[Critical Hit]] | ||
'''CRP''' = [[Carpenter]] | '''CRP''' = [[Carpenter]] | ||
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'''CUL''' = [[Culinarian]] | '''CUL''' = [[Culinarian]] | ||
'''DAL''' = [[The Dalriada]] | |||
'''DD''' = Damage Dealer, a [[classes|class]]/[[Jobs|job]] that focuses on dealing damage. | '''DD''' = Damage Dealer, a [[classes|class]]/[[Jobs|job]] that focuses on dealing damage. | ||
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'''DH''' = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. | '''DH''' = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. | ||
'''DL''' = Darklight; An iLvl 70 gear set obtained from some level 50 dungeons. | '''DL''' = Darklight; An iLvl 70 gear set obtained from some level 50 dungeons. Was the original set of uncapped [[Allagan tomestones|tome]] gear. | ||
'''DNC''' = [[Dancer]] | '''DNC''' = [[Dancer]] | ||
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'''DPS''' = Damage Per Second or a [[classes|class]]/[[Jobs|job]] that focuses on dealing damage. | '''DPS''' = Damage Per Second or a [[classes|class]]/[[Jobs|job]] that focuses on dealing damage. | ||
'''DR''' = Either [[Duty Roulette]] or [[Delubrum Reginae]] depending on context. | |||
'''DRG''' = [[Dragoon]] | '''DRG''' = [[Dragoon]] | ||
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'''FFXIV''' = Final Fantasy XIV | '''FFXIV''' = Final Fantasy XIV | ||
'''FPS''' = Frames per second | '''FPS''' = Frames per second (or First Person Shooter) | ||
'''FR''' = French: French speaking players | '''FR''' = French: French speaking players | ||
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'''GL''' = [[Guildleve]] | '''GL''' = [[Guildleve]] | ||
'''GM''' = Game Master | '''GM''' = Game Master, a moderator who enforces penalties against rules-breaking players. | ||
'''GNB''' = [[Gunbreaker]] | '''GNB''' = [[Gunbreaker]] | ||
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'''HM''' = Hard Mode [[Trials]] or [[Dungeons]]; A variation of a duty that is attainable at level 50. Hard mode variations are, as implied, increased difficulty and include more complex boss mechanics. | '''HM''' = Hard Mode [[Trials]] or [[Dungeons]]; A variation of a duty that is attainable at level 50. Hard mode variations are, as implied, increased difficulty and include more complex boss mechanics. | ||
'''HoH''' = [[Heaven on High]] | |||
'''HoT''' = Heal over Time; An ability that consistently heals a target over a given amount of time. | '''HoT''' = Heal over Time; An ability that consistently heals a target over a given amount of time. | ||
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'''Poe''' = [[Allagan Tomestones of Poetics]]; A currency used to purchase item level 130/270/400 former end-game gear and crafting materials. | '''Poe''' = [[Allagan Tomestones of Poetics]]; A currency used to purchase item level 130/270/400 former end-game gear and crafting materials. | ||
'''Pot''' = [[Potion]] | '''Pot''' = [[Potion]] '''OR''' any attribute-enhancing consumable used for quick burst damage (during high-end raids) '''OR''' Potency: the abstracted power of an attack, ability, or spell. | ||
'''Prae''' = [[The Praetorium]]; The final dungeon of the story line quests featuring several boss battles. | '''Prae''' = [[The Praetorium]]; The final dungeon of the story line quests featuring several boss battles. | ||
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'''PvE''' = Player vs. Environment - PvE activities are [[dungeons]], [[trials]], [[FATEs]] etc. | '''PvE''' = Player vs. Environment - PvE activities are [[dungeons]], [[trials]], [[FATEs]] etc. | ||
'''PvP''' = Player vs. Player - PvP activities are [[The Wolves' Den]] and [[ | '''PvP''' = Player vs. Player - [[PvP]] activities are [[The Wolves' Den]], [[Frontlines]], and [[Rival Wings]]. | ||
'''RDM''' = [[Red Mage]] | '''RDM''' = [[Red Mage]] | ||
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'''Relic/Relic Zenith''' = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Relic weapon can be upgraded, first to a [[Zenith Relic Weapons|Relic Zenith]] and then to a Relic Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]), with new stages being added regularly. | '''Relic/Relic Zenith''' = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Relic weapon can be upgraded, first to a [[Zenith Relic Weapons|Relic Zenith]] and then to a Relic Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]), with new stages being added regularly. | ||
'''RF''' = [[Raid Finder]]; | '''RF''' = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids. | ||
'''RNG''' = Random Number Generator | '''RNG''' = Random Number Generator | ||
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'''ST''' = [[Syrcus Tower]]; the second raid in the [[Crystal Tower]] series. | '''ST''' = [[Syrcus Tower]]; the second raid in the [[Crystal Tower]] series. | ||
'''StB''' = [[Stormblood]], to be less ambiguous than SB | |||
'''STR''' = [[Strength]] | '''STR''' = [[Strength]] | ||
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'''THM''' = [[Thaumaturge]] | '''THM''' = [[Thaumaturge]] | ||
'''Tomes''' = [[Allagan Tomestones]] | |||
'''TP''' = [[TP]]; Completely removed and replaced with [[MP]] for all classes. Most abilities that used TP now use no resource at all. | '''TP''' = [[TP]]; Completely removed and replaced with [[MP]] for all classes. Most abilities that used TP now use no resource at all. | ||
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'''WHM''' = [[White Mage]] | '''WHM''' = [[White Mage]] | ||
'''WoD''' = [[World of Darkness]] | '''WoD''' = [[World of Darkness]] '''OR''' [[Warrior of Darkness]] depending on context | ||
'''WoL''' = [[Warrior of Light]], the player character | |||
'''WP''' = [[The Wanderer's Palace]]; Entry-level level 50 dungeon that drops iLvl 55 gear. | '''WP''' = [[The Wanderer's Palace]]; Entry-level level 50 dungeon that drops iLvl 55 gear. |
Revision as of 00:01, 27 October 2021
A# = Alexander raids, with the number indicating the "floor". Alexander: Gordias represents A1-A4, Alexander: Midas represents A5-A8, and Alexander: The Creator represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to Alexander - The Eyes of the Creator (Savage)).
ACC = Accuracy became Direct Hit Rate
ACN = Arcanist
Adds = Additional Enemies that spawn during boss fight
AF = Artifact Armor; The iconic armor of your job that is obtained by completing the level 45 and 50 job quests. (iLvl 50) Additional sets added every expansion at each new level cap.
AFK = Away From Keyboard
Aggro = Drawing the attention of enemies
AK = Amdapor Keep; An entry-level level 50 dungeon that drops iLvl 60 gear.
ALC = Alchemist
Anima = The Anima Weapons series of weapons, introduced in Heavensward.
Animus = The second upgrade step in the Zodiac series of weapons. Animus weapons are ILvl 100.
AoE = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies
AP = Attribute Points: points you get from leveling. You can spend the points to gain extra base attributes. Completely removed.
ARC = Archer
ARM = Armorer
ARR = A Realm Reborn
AST = Astrologian
Atma = The first upgrade step in the Zodiac series of weapons. Atma weapons are nominally iLvl 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.
BCoB = The Binding Coil of Bahamut; the game's first 8-man raid instance. The raid is split into 13 parts called "Turns", with turns 10 to 13 being the hardest instances in ARR and also known as The Final Coil of Bahamut.
BiS = Best in Slot; The single best item for a specific class / job to use in a specific gear slot.
BLM = Black Mage
BLU = Blue Mage
Bonus = Shorthand for "first-time clear" since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate "No bonus" - i.e. only players who have already cleared the duty are allowed.
BRB = Be Right Back
BRD = Bard
BSM = Blacksmith
BTN = Botanist
CC = Crowd Control - abilities that disable or immobile enemies such as Sleep and Tri-disaster. OR Copycat Cassie if inside Eureka Pagos
CD = Cooldown of abilities
CLL = Castrum Lacus Litore
CM = Castrum Meridianum; The penultimate dungeon of the 2.0 storyline quests.
CNJ = Conjurer
Coil = The Binding Coil of Bahamut; The game's first 8-man raid instance. The raid is split into 9 parts called "Turns", with turns 6 to 9 known as the Second Coil of Bahamut.
Crit = Critical Hit
CRP = Carpenter
CT = Crystal Tower
CUL = Culinarian
DAL = The Dalriada
DD = Damage Dealer, a class/job that focuses on dealing damage.
DEF = Defense
DEX = Dexterity
DF = Duty Finder; A system implemented to automatically create parties of players that are wishing to enter a specific duty or instance.
DH = Direct Hit Rate; Replaced Accuracy as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.
DL = Darklight; An iLvl 70 gear set obtained from some level 50 dungeons. Was the original set of uncapped tome gear.
DNC = Dancer
DoH = Disciples of Hand; Classes that utilize crafting materials to create various items and gear (ALC, ARM, BSM, CLN, CRP, GSM, LTW, WVR).
DoL = Disciples of Land; Classes that gather raw materials from the Eorzea (BTN, FSH, MNR).
DoM = Disciples of Magic; Battle classes that output primarily magic damage (ACN, CNJ, THM).
DoT = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.
DoW = Disciples of War; Battle classes that output primarily physical damage (ARC, GLA, LNC, MRD, PGL).
DPS = Damage Per Second or a class/job that focuses on dealing damage.
DR = Either Duty Roulette or Delubrum Reginae depending on context.
DRG = Dragoon
DRK = Dark Knight
E# = Eden raids, with the number indicating the "floor". Eden's Gate represents E1-E4, Eden's Verse represents E5-E8, and Eden's Promise represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to Eden's Promise: Umbra (Savage)).
EN = English: English speaking players
EM/EX = Extreme Mode. A third difficulty level for trials, above NM (Normal Mode) and HM (Hard Mode).
FATE = Full Active Time Event
FC = Free Company; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use company-wide bonuses such as EXP gain and reduced teleportation rates.
FCoB = Final Coil of Bahamut
FFXIV = Final Fantasy XIV
FPS = Frames per second (or First Person Shooter)
FR = French: French speaking players
FSH = Fisher
GC = Grand Company; The 3 main military forces of Eorzea (The Immortal Flames, The Maelstrom, and The Order of the Twin Adder). You may join one of these forces and climb the ranks of the company after defeating Ifrit in the main story arc (lvl 20).
GCD = Global Cooldown - cooldown shared by multiple abilities, spells, or weaponskills.
GG = Good Game.
GH = Guildhest
GL = Guildleve
GM = Game Master, a moderator who enforces penalties against rules-breaking players.
GNB = Gunbreaker
GLA = Gladiator
GSM = Goldsmith
HM = Hard Mode Trials or Dungeons; A variation of a duty that is attainable at level 50. Hard mode variations are, as implied, increased difficulty and include more complex boss mechanics.
HoH = Heaven on High
HoT = Heal over Time; An ability that consistently heals a target over a given amount of time.
HP = HP
HQ = High Quality; A higher quality version of a craftable item or gear that will give higher stats than it's Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.
iLvl = Item Level; A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. The highest item level of gear available at this time is iLvl 210.
INC = Incoming: warning for incoming enemies
INT = Intelligence
IRL = In Real Life
JP = Japanese: Japanese speaking players
Kite = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.
LB = Limit Break; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the class it is used by.
LF = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.
LNC = Lancer
LoS = Line of Sight
LoV = Lord of Verminion
LoVM = Lord of Verminion
LS = Link Shell; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.
LTW = Leatherworker
MB = Market Board
MCH = Machinist
MIN = Miner
MGP = Manderville Gold Saucer Points
MND = Mind
MNK = Monk
Mob = Monster
MP = MP
MRD = Marauder
MSQ = Main Scenario Quests
MT = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.
Myth = Obsolete. Allagan Tomestones of Mythology; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.
Nexus = The fourth upgrade step in the Zodiac series of weapons. Nexus weapons are iLvl 115.
NIN = Ninja
Novus = the third upgrade step in the Zodiac series of weapons. Novus weapons are iLvl 110.
NPC = Non-Player Character
NQ = Normal Quality
O# = Omega raids, with the number indicating the "floor". Deltascape represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to Deltascape V4.0 (Savage)). Also denoted as V#.
oGCD = "Off Global Cooldown" - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.
OHKO = One Hit Knock Out
OMW = On My Way
OOM = Out Of Mana/MP; Used to announce to allies that you are very low or completely out of MP.
OT = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy's primary aggro target from the start.
PC = Player Character
PF = Party Finder
PGL = Pugilist
PIE = Piety; A healer-only stat that increases MP regeneration rate. Only 'enough' is desirable, too much hurts damage output.
Pike = To stand and do nothing while in a dungeon.
Philo = Obsolete. Allagan Tomestones of Philosophy; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.
PLD = Paladin
Poe = Allagan Tomestones of Poetics; A currency used to purchase item level 130/270/400 former end-game gear and crafting materials.
Pot = Potion OR any attribute-enhancing consumable used for quick burst damage (during high-end raids) OR Potency: the abstracted power of an attack, ability, or spell.
Prae = The Praetorium; The final dungeon of the story line quests featuring several boss battles.
PotD = Palace of the Dead
PST = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.
PT = Party
PUG = Pick Up Group; Used to refer to a group of players that are found via /shout chat or even duty finder. Generally any group that wasn't already previously associated with each other. Often confused as Pugilist (PGL).
Pull = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.
PvE = Player vs. Environment - PvE activities are dungeons, trials, FATEs etc.
PvP = Player vs. Player - PvP activities are The Wolves' Den, Frontlines, and Rival Wings.
RDM = Red Mage
Relic/Relic Zenith = Relic Weapon; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Relic weapon can be upgraded, first to a Relic Zenith and then to a Relic Atma, Animus, Novus and Nexus (see Zodiac Weapons), with new stages being added regularly.
RF = Raid Finder; Merged with Duty Finder, a system implemented to automatically create parties of players that are wishing to enter a specific duty or instance, but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.
RNG = Random Number Generator
ROG = Rogue
SAM = Samurai
SCH = Scholar
SB = Stormblood, Spirit Bond
SCoB = The Second Coil of Bahamut; also know as Binding Coil of Bahamut turns 6 to 9.
SE = Square Enix; The company that made Final Fantasy XIV A Realm Reborn.
ShB = Shadowbringers
Sol = See Sold.
Sold = Allagan Tomestones of Soldiery; A obsolete currency that was used to purchase item level 100 equipment and crafting materials.
SR = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.
ST = Syrcus Tower; the second raid in the Crystal Tower series.
StB = Stormblood, to be less ambiguous than SB
STR = Strength
T# = Bahamut raids, with the number indicating the "floor" of the raid. The Binding Coil of Bahamut represents T1-T5, The Second Coil of Bahamut represents T6-T9, and The Final Coil of Bahamut represents T10-T13.
TEN = Tenacity; a tank-only stat that replaced Parry. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.
THM = Thaumaturge
Tomes = Allagan Tomestones
TP = TP; Completely removed and replaced with MP for all classes. Most abilities that used TP now use no resource at all.
TT = Triple Triad
V# = Omega raids, with the number indicating the "floor". Deltascape represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to Deltascape V4.0 (Savage)). Also denoted as O#.
VA = Void Ark
VIT = Vitality
WAR = Warrior
WB = Welcome Back
WHM = White Mage
WoD = World of Darkness OR Warrior of Darkness depending on context
WoL = Warrior of Light, the player character
WP = The Wanderer's Palace; Entry-level level 50 dungeon that drops iLvl 55 gear.
WS = Weaponskill
WT = Wondrous Tails
WTB = Wants to buy; Used when advertising that you are buying specific items or services from other players.
WTS = Wants to sell; Used when advertising that you are selling specific items or services from other players.
WVR = Weaver
Y = Yalm, an unit of distance in FFXIV