Endwalker content

Difference between revisions of "The Mothercrystal"

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==Guide==
==Guide==
===[[File:Aggressive difficulty r6.png|link=]] [[Hydaelyn (boss)|Hydaelyn]]===
===[[File:Aggressive difficulty r6.png|link=]] Divine Light: [[Hydaelyn (boss)|Hydaelyn]]===
'''Heroes's Radiance''': Raid-wide AoE.
'''Heroes's Radiance''': Raid-wide AoE.



Revision as of 00:22, 8 December 2021

See also: The Minstrel's Ballad: Hydaelyn's Call

Trial.png

The Mothercrystal

The Mothercrystal.png
Level
89 (Sync: 90)
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Req. quest
Main Scenario quest Her Children, One and All
Entrance
The Mothercrystal (X:6.1, Y:6.1)
Patch
6.0

Goddess of Light. Will of the star. Hydaelyn. From the far reaches of the aetherial sea has She ever called to you...and at last you meet face-to-face. Though the Scions would traverse the great expanse in search of Meteion to forestall the Final Days, you must first rise to meet Her challenge and prove yourselves equal to the task.

— In-game description

The Mothercrystal is a level 89 trial introduced in patch 6.0 with Endwalker.

Guide

Aggressive difficulty r6.png Divine Light: Hydaelyn

Heroes's Radiance: Raid-wide AoE.

Dawn Mantle: The boss will change her weapon and perform a mechanic corresponding to her weapon of choice:

  • Dancer Chakrams (Red icon): A large donut AoE, stand close to her to avoid this attack.
  • Dragoon Lance (Green icon): A large circle AoE under her, move away to avoid this attack.
  • Paladin Sword & Shield (Blue icon): A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.

Mousa's Scorn: Tankbuster that must be shared by both tanks. Mitigate as needed.

Magos's Radiance: Another raid-wide AoE.

Add Phase happens without a cast, but can be recognised by the voiceline "Crystals of Light, to me!". Players will be sent to a rainbow coloured Disc in a different area with 6 crystals spawned around the disc. These crystals must be destroyed before the Conviction bar reaches 100 or the party will wipe. Following mechanics are cast by adds on the outside during the add phase:

  • Hydaelyn's Ray: A ray attack similar to that of Innocence in the extreme version and indicated by an orange pulse starting in the middle and going outwards. Stand close to the arena's edge to take as little damage as possible from this attack.
  • Crystalline Stone III: Stack.
  • Crystalline Blizzard III: Spread with AoEs so they don't overlap.
  • Exodus: Huge Raid-wide AoE that signalises the end of the phase. Mitigate as necessary.

Arena goes back to the original and she resumes using the mechanics from the first phase, but with a few additional mechanics:

Crystallize: Will either spawn AoE circles on each player or a stack marker, but usually does not take effect until after her Dawn Mantle. Remember to resolve the mechanic before spreading away from other players or stacking with the player with a stack marker.

Parhelion: Shoots out three sets of dancer chakrams in three directions that drop line AoEs from Hydaelyn, these will explode in the order they spawn.

Subparhelion: The same chakrams placed by the Parhelion mechanic will shoot out another set of AoEs from them covering the entire arena. Keep an eye on where the first AoEs spawn as you will have to move into these as soon as they pop to avoid the other two sets of AoEs.

Parhelic Circle: Spawns a green snowflake-shaped symbol on the ground which will in turn spawn AoEs in the middle and at the tip of the lines. Avoid standing in the middle of this symbol or position yourself on the smaller lines so you dodge the circle AoEs.

Heroes's Sundering: Tankbuster in the shape of a cone, other players who are not tanks should avoid standing with the tank.

Radiant Halo: Raid-wide AoE.

Lightwave: Spawns four waves on the outside that will move towards the position of the players. They will move two waves at the time so position yourself to give space for somewhere to stand while the second wave moves.

Echoes: A stack marker that hits for multiple hits, stay stacked until the mechanic is done.