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Difference between revisions of "A Chorus Slime"

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Walls do not block slime explosions. Stay a safe distance away.
Walls do not block slime explosions. Stay a safe distance away.
==Speed Run==
Bring Snort, Sticky Tongue, Sonic Boom, and Feather Rain.

Revision as of 20:03, 10 January 2022

The masked carnival icon.png

A Chorus Slime

The masked carnivale stage title image.png
Number
07
Level
50


Standard Time
3:30
Ideal Time
2:40
Act 1 Enemies
Lava Slime, Ice Sprite
Act 2 Enemies
Ice Sprite, Lava Slime
Act 3 Enemies
Gladiatorial Node, Lava Slime
Gil Reward
Gil 5,000
Seals Reward
Allied Seal 100
Tomestones
Allagan Tomestone of Poetics 80 
Next stage
Bomb-edy of Errors
Prev. stage
Eye Society
Patch
4.5

A Chorus Slime is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.

Act 1

Enemies

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice
  • Weaknesses: Fire
  • Vulnerabilities: All status effects, except Interrupt

Strategy

Slimes explode when they are damaged and that explosion will one-shot the sprites. In Act 1, simply fire Water Cannon, Drill Cannon or any other ranged attack at the lava slime to set it off. Make sure you are a safe distance away before doing so.

Act 2

Enemies

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice
  • Weaknesses: Fire
  • Vulnerabilities: All status effects, except Interrupt

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Strategy

Use Sticky Tongue to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing Water Cannon or Drill Cannon to set them off.

Act 3

Enemies

Gladiatorial Node

  • Endurance: High
  • Strengths: -
  • Weaknesses: Thunder
  • Vulnerabilities: --

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Strategy

When approached, the towers will set off an explosion that will deal high damage (~2k) unless you are hiding behind the wall. As in Act 2, use Sticky Tongue to bring the 3 slimes to the tower and then set them off. Rinse and repeat for the second tower.

Walls do not block slime explosions. Stay a safe distance away.

Speed Run

Bring Snort, Sticky Tongue, Sonic Boom, and Feather Rain.