Difference between revisions of "Marauder"

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| [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|enhanced vitality ii.png]] || 16 || align = "left" | Increases Vitality by 4.
| [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|enhanced vitality ii.png]] || 16 || align = "left" | Increases Vitality by 4.
|-
|-
| [[Enhanced Bloodshower]] || [[File:bloodshower.png|bloodshower.png]] || 20 || align = "left" | Extends Bloodbath duration to 30 seconds.
| [[Bloodshower]] || [[File:bloodshower.png|bloodshower.png]] || 20 || align = "left" | Extends Bloodbath duration to 30 seconds.
|-
|-
| [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|enhanced vitality iii.png]] || 24 || align = "left" | Increases Vitality by 6.
| [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|enhanced vitality iii.png]] || 24 || align = "left" | Increases Vitality by 6.

Revision as of 14:39, 11 August 2013

Marauder
Marauder
Marauder Art
Some, not all, Marauder Actions

Marauder is a Disciples of War class that specializes in greataxes. It is a physical, melee class that relies on brute strength to crush their enemies. Marauder is a tanking class that wears plate and mail armor. The most important stat for Marauder is vitality, which increases maximum HP.

At level 30, Marauder can acquire the job Warrior.

  • Additionally, level 15 gladiator is required to unlock warrior.

Marauder's Guild is in the marine city of Limsa Lominsa. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa.

Actions

Main article: Marauder Actions
Action Icon Level TP Cost Cast Time Cooldown Range Radius Description
Heavy Swing Heavy swing.png 1 70 Instant 2.5s 3y 0y Delivers an attack with a potency of 150.
Foresight Foresight.png 2 0 Instant 120s 0y 0y Increases defense by 20% for 20 sec.
Skull Sunder Skull sunder.png 4 60 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Heavy Swing, Combo Potency: 200.
Fracture Fracture.png 6 80 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Additional Effect: Damage over time with potency of 20 for 18 sec.
Blood Bath Bloodbath.png 8 0 Instant 90s 0y 0y Converts 25% of the damage dealt by next successful offensive ability into HP
Buff duration: 15 sec.
Brutal Swing Brutal swing.png 10 0 Instant 30s 3y 0y Delivers an attack with a potency of 50.
Additional Effect: Stun for 3 sec.
Overpower Overpower.png 12 100 Instant 2.5s 8y 8y Delivers an attack with a potency of 120 to all enemies in a cone in front of you.
Additional Effect: Increased enmity.
Tomahawk Tomahawk.png 15 120 Instant 2.5s 15y 0y Delivers a ranged attack with a potency of 130.
Additional Effect: Increased enmity.
Maim Maim.png 18 60 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Combo Action: Heavy Swing, Combo Potency: 190
Combo Bonus: Increases damage dealt by 20% for 12 sec.
Berserk Berserk.png 22 0 Instant 90s 0y 0y Increases attack power by 50% for 15s.
Unable to use weaponskills for 5 seconds after effect fades.
Mercy Stroke Mercy stroke.png 26 0 Instant 90s 3y 0y Delivers an attack with a potency of 200.
Can only be executed when HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored.
Butcher's Block Butchers block.png 30 60 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Skull Sunder, Combo Potency: 280.
Thrill of Battle Thrill of battle.png 34 0 Instant 180s 0y 0y Increases maximum HP by 10% and restores the amount increased for 10s.
Storm's Path Storm's path.png 38 90 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Combo Action: Maim, Combo Potency: 250
Combo Bonus: Absorbs 50% of damage dealt as HP.
Grants Wrath when used with Defiance for 30s.
Holmgang Holmgang.png 42 0 Instant 180s 3y 0y Binds both caster and target for 6 sec.
Vengeance Vengeance.png 46 0 Instant 150s 0y 0y Delivers an attack with a potency of 50 every time you suffer physical damage for 15 sec.
Storm's Eye Storm's eye.png 50 70 Instant 2.5s 3y 0y Delivers an attack with a potency of 100.
Combo Action: Maim, Combo Potency: 270
Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 15s.
Grants Wrath when used with Defiance for 30s.

Traits

Main article: Marauder Traits
Trait Icon Level Description
Enhanced Vitality enhanced vitality.png 8 Increases Vitality by 2.
Enhanced Foresight enhanced foresight.png 14 Shortens Foresight cooldown to 90 seconds.
Enhanced Vitality II enhanced vitality ii.png 16 Increases Vitality by 4.
Bloodshower bloodshower.png 20 Extends Bloodbath duration to 30 seconds.
Enhanced Vitality III enhanced vitality iii.png 24 Increases Vitality by 6.
Enhanced Fracture enhanced fracture.png 28 Extends Fracture duration to 30 seconds.
Enhanced Brutal Swing enhanced brutal swing.png 32 Extends Brutal Swing duration to 5 seconds.
Enhanced Berserk enhanced berserk.png 36 Extends Berserk duration to 20 seconds.
Enhanced Mercy Stroke enhanced mercy stroke.png 40 Shortens Mercy Stroke cooldown to 60 seconds.
Enhanced Thrill of Battle enhanced thrill of battle.png 44 Improves the HP increase granted by Thrill of Battle to 20%.
Enhanced Maim enhanced maim.png 48 Extends Maim duration to 20 seconds.

Play Style

Solo

Party

Lore

Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.

They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.[1]


Template:Classes and Jobs