Difference between revisions of "Marauder"
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| [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|enhanced vitality ii.png]] || 16 || align = "left" | Increases Vitality by 4. | | [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|enhanced vitality ii.png]] || 16 || align = "left" | Increases Vitality by 4. | ||
|- | |- | ||
| [[ | | [[Bloodshower]] || [[File:bloodshower.png|bloodshower.png]] || 20 || align = "left" | Extends Bloodbath duration to 30 seconds. | ||
|- | |- | ||
| [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|enhanced vitality iii.png]] || 24 || align = "left" | Increases Vitality by 6. | | [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|enhanced vitality iii.png]] || 24 || align = "left" | Increases Vitality by 6. |
Revision as of 14:39, 11 August 2013
Marauder is a Disciples of War class that specializes in greataxes. It is a physical, melee class that relies on brute strength to crush their enemies. Marauder is a tanking class that wears plate and mail armor. The most important stat for Marauder is vitality, which increases maximum HP.
At level 30, Marauder can acquire the job Warrior.
- Additionally, level 15 gladiator is required to unlock warrior.
Marauder's Guild is in the marine city of Limsa Lominsa. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa.
Actions
- Main article: Marauder Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Heavy Swing | 1 | 70 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 150. | |
Foresight | 2 | 0 | Instant | 120s | 0y | 0y | Increases defense by 20% for 20 sec. | |
Skull Sunder | 4 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Heavy Swing, Combo Potency: 200. | |
Fracture | 6 | 80 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Additional Effect: Damage over time with potency of 20 for 18 sec. | |
Blood Bath | 8 | 0 | Instant | 90s | 0y | 0y | Converts 25% of the damage dealt by next successful offensive ability into HP Buff duration: 15 sec. | |
Brutal Swing | 10 | 0 | Instant | 30s | 3y | 0y | Delivers an attack with a potency of 50. Additional Effect: Stun for 3 sec. | |
Overpower | 12 | 100 | Instant | 2.5s | 8y | 8y | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. Additional Effect: Increased enmity. | |
Tomahawk | 15 | 120 | Instant | 2.5s | 15y | 0y | Delivers a ranged attack with a potency of 130. Additional Effect: Increased enmity. | |
Maim | 18 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Heavy Swing, Combo Potency: 190 Combo Bonus: Increases damage dealt by 20% for 12 sec. | |
Berserk | 22 | 0 | Instant | 90s | 0y | 0y | Increases attack power by 50% for 15s. Unable to use weaponskills for 5 seconds after effect fades. | |
Mercy Stroke | 26 | 0 | Instant | 90s | 3y | 0y | Delivers an attack with a potency of 200. Can only be executed when HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored. | |
Butcher's Block | 30 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Additional Effect: Increased enmity. Combo Action: Skull Sunder, Combo Potency: 280. | |
Thrill of Battle | 34 | 0 | Instant | 180s | 0y | 0y | Increases maximum HP by 10% and restores the amount increased for 10s. | |
Storm's Path | 38 | 90 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Maim, Combo Potency: 250 Combo Bonus: Absorbs 50% of damage dealt as HP. Grants Wrath when used with Defiance for 30s. | |
Holmgang | 42 | 0 | Instant | 180s | 3y | 0y | Binds both caster and target for 6 sec. | |
Vengeance | 46 | 0 | Instant | 150s | 0y | 0y | Delivers an attack with a potency of 50 every time you suffer physical damage for 15 sec. | |
Storm's Eye | 50 | 70 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Maim, Combo Potency: 270 Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 15s. Grants Wrath when used with Defiance for 30s. |
Traits
- Main article: Marauder Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Vitality | 8 | Increases Vitality by 2. | |
Enhanced Foresight | 14 | Shortens Foresight cooldown to 90 seconds. | |
Enhanced Vitality II | 16 | Increases Vitality by 4. | |
Bloodshower | 20 | Extends Bloodbath duration to 30 seconds. | |
Enhanced Vitality III | 24 | Increases Vitality by 6. | |
Enhanced Fracture | 28 | Extends Fracture duration to 30 seconds. | |
Enhanced Brutal Swing | 32 | Extends Brutal Swing duration to 5 seconds. | |
Enhanced Berserk | 36 | Extends Berserk duration to 20 seconds. | |
Enhanced Mercy Stroke | 40 | Shortens Mercy Stroke cooldown to 60 seconds. | |
Enhanced Thrill of Battle | 44 | Improves the HP increase granted by Thrill of Battle to 20%. | |
Enhanced Maim | 48 | Extends Maim duration to 20 seconds. |
Play Style
Solo
Party
Lore
Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.[1]