Difference between revisions of "Damage Down"

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{{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic.<br>
{{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).
The strength of the effect depends on the duty, and it can be a stacking debuff. Max stack is 16.


Players will only receive this '''''or''''' {{status effect|vulnerability up}} [[Vulnerability Up]] in a given duty; never both.
The strength of the effect depends on the duty, and it can sometimes be a stacking debuff. Max stack is 16.
 
This effect is the standard punishment for failing mechanics in all [[Raid|Savage Raids]] added since [[Eden's Promise (Savage)]].
 
Players will usually only receive this '''''or''''' {{status effect|vulnerability up}} [[Vulnerability Up]] in a given duty; rarely both.


[[category:Status Effects]]
[[category:Status Effects]]

Revision as of 00:03, 21 May 2022

Damage Down icon1.png Damage Down is a detrimental status effect which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).

The strength of the effect depends on the duty, and it can sometimes be a stacking debuff. Max stack is 16.

This effect is the standard punishment for failing mechanics in all Savage Raids added since Eden's Promise (Savage).

Players will usually only receive this or Vulnerability Up icon1.png Vulnerability Up in a given duty; rarely both.