Difference between revisions of "The Bowl of Embers"
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*Kill Infernal Fetter as soon as it appears, or your party will most likely wipe. | *Kill Infernal Fetter as soon as it appears, or your party will most likely wipe. | ||
*Get out of the red circles on the ground. | *Get out of the red circles on the ground. |
Revision as of 07:08, 16 August 2013
The Bowl of Embers is a level 20 trial. It requires a light party of 4 players.
- If you are level 23 or above, you will be level sync'd to level 22.
Strategy
Ifrit fight can be divided into 4 phases. The first phase takes place when Ifrit has about 100% to 75% HP. It is a fairly straight forward tank and spank. The second phase begins when Ifrit has about 75% of his HP.
In the 2nd phase, Ifrit has an eruption ability. Periodically, a large red circles will appear on the ground, usually it appears directly underneath one of your party members. After a few seconds, the circle will explode and everything within it will take AoE damage. Get out of the circle immediately. The third phase begins when
Ifrit is at about 50% of its HP. It spawns an object called Infernal Fetter on the ground. Have your DPS kill the fetter immediately. After a while Ifrit will cast its signature ability Hell Fire. If your party did not destroy the fetter before Ifrit casts hell fire, the spell will do MASSIVE AoE damage to your entire party. A wipe is imminent. If your party destroys it, hell fire will do far less damage.
After Ifrit has used hell fire and has about 25% HP, phase 4 begins.
- Kill Infernal Fetter as soon as it appears, or your party will most likely wipe.
- Get out of the red circles on the ground.
Description
Owing to a betrayal you have been captured by the Amalj'aa and taken to their stronghold of Zanr'ak, there to be given as an offering to the primal Ifrit. IF you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...