Difference between revisions of "Raids"
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===Savage Raids=== | ===Savage Raids=== | ||
Each normal raid also has a higher-difficulty equivalent, called a '''savage raid''', which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Beginning with [[Omega: Deltascape (Savage)]], the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint. | Each normal raid also has a higher-difficulty equivalent, called a '''savage raid''', which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Savage encounters usually follow a gradually increasing difficulty curve, with the first two encounters comparable in difficulty to an Extreme trial with a slightly higher damage requirement, and the last two encounters being significantly more challenging. Beginning with [[Omega: Deltascape (Savage)]], the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint. | ||
====Unlocking==== | ====Unlocking==== |
Revision as of 03:08, 24 September 2022
- See also: Dungeons, Trials, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons
Introduction
Raids are the core of the endgame, posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot players can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are always optional content.
Normal Raids
Normal raids are fought by 8 players against a single boss, similar to a trial. Older raids may have other enemies or mini-bosses before the final boss, but the single-boss format has been consistent since Omega: Deltascape. Normal raids are similar in difficulty to normal-difficulty trials and can be completed using Duty Finder matchmaking. The exception is the Lv. 50 Bahamut raid series, which is closer to Savage difficulty by default.
Unlocking
Normal raids are released in sets of four duties in even-numbered patches, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier.
Rewards
Normal raids drop a variety of equipment "tokens" which can be exchanged at certain vendors for high item level gear. In addition, the final duty of a Normal raid will drop a guaranteed sword item, of which seven can be exchanged along with 500 of the current capped tomestones for a weapon that is 10 item levels higher than current crafted gear. In a later patch, this requirement is lowered to four swords. When a Normal raid series is current, players may obtain one token per duty and one sword from the final floor per week.
Savage Raids
Each normal raid also has a higher-difficulty equivalent, called a savage raid, which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Savage encounters usually follow a gradually increasing difficulty curve, with the first two encounters comparable in difficulty to an Extreme trial with a slightly higher damage requirement, and the last two encounters being significantly more challenging. Beginning with Omega: Deltascape (Savage), the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint.
Unlocking
Savage raids are released alongside Normal raids in even-numbered patches. They can be unlocked by completing the respective Normal raid tier. Completion of the previous tier's Savage encounters is not required to unlock the current Savage tier. Savage raids are typically too difficult to be completed using Duty Finder matchmaking, so players in most data centers opt to use Party Finder for both practice and duty completion, or form "static" raid groups with other players.
Rewards
Savage raids drop coffers that can be used to obtain equipment 20 item levels higher than the respective normal raid tier's loot. In addition, Savage raids reward items that can be used to augment the current tomestone equipment to the same item level as Savage gear. The final duty of each Savage raid tier rewards weapons that are at the maximum item level and exclusive mounts. Each duty in a Savage raid tier will reward each party member with a book, of which a certain number can be exchanged for equipment coffers and upgrade materials. When a Savage raid series is current, players may obtain one book per duty per week. In addition, the number of treasure chests that appear upon completion will depend on how many players have completed the duty for the week, with 2 chests appearing if no one has completed it, 1 chest if one to four party members have completed it, and no chests if five or more have completed it for the week. Unlike Normal raids, there is no restriction on how many rewards a single player can win from loot rolls as long as a chest appears.
Ultimate Raids
Beginning with Stormblood, some raid tiers are also followed by a single ultimate raid in the following odd-numbered patch. Ultimate Raids are boss gauntlet style encounters where players encounter a series of significantly more powerful bosses from previous raids, trials, and dungeons. The final boss of an Ultimate raid is an original enemy design that was not present in earlier duties. Wiping at any point in the gauntlet will reset the encounter to the beginning. The sole exception is Dragonsong's Reprise (Ultimate), which has one checkpoint after the first phase of the encounter.
Unlocking
Ultimate raids can be unlocked by completing the Savage raid tier released in the previous patch. Players must form a full party of 8 people to enter an instance; matchmaking through Duty Finder or Raid Finder is unavailable. Moreover, to mostly preserve the difficulty of Ultimate raids even as newer content is released, each Ultimate raid has a strict item level sync and no option to complete using an Unrestricted Party (i.e., with level sync disabled).
Rewards
Due to their very high difficulty, ultimate raids are meant to be prestige content that is not part of normal gear progression. Ultimate raids reward totems that can be traded at certain vendors for weapons with special particle effects. These weapons are of the same item level as the previous Savage raid tier's but contain an extra materia melding slot. Completion of ultimate raids also unlock achievements, exclusive titles, and Adventurer Plate designs. When an Ultimate raid is newly-released, each party member may obtain one totem per week for completion; this restriction is lifted in the next major patch.
Alliance Raids
Alliance raids are fought by 24 players against a sequence of bosses and mobs, similar to a large-scale dungeon. These are all considered normal-difficulty content that can be completed via Duty Finder matchmaking.
Unlocking
Alliance raids are released in odd-numbered patches, for a total of three alliance raids per expansion. They can be unlocked by completing certain blue unlock quests. These duties must be completed in sequence, e.g, completion of the first alliance raid of an expansion is required to unlock the second raid.
Rewards
Each boss encounter in an alliance raid drops treasure chests containing equipment that can be rolled on, with the final boss also rewarding exclusive minions and orchestrion rolls. The equipment is meant to be "catch-up" and is the same item item level as current, un-augmented tomestone gear. The final boss also drops a guaranteed coin, which can be exchanged at certain vendors for tomestone gear upgrade materials that were previously exclusive to the current Savage raids. When an Alliance raid is current, each player can obtain one piece of equipment and one coin per week.
Raids (8 Players)
A Realm Reborn
- See also: Bahamut Quests
Duty Name | Level | Item Level Req | Turns | Roulette | Loot Item Level | Tome per turn |
Unlock |
---|---|---|---|---|---|---|---|
The Binding Coil of Bahamut | 50 | 70–82 | 5 | - | 90 | 10 | Primal Awakening |
The Second Coil of Bahamut | 50 | 90–105 | 4 | - | 110 | 20 | Another Turn in the Coil |
The Second Coil of Bahamut (Savage) | 50 | 105 | 4 | - | 110 | 20 | Sing Me Another Song |
The Final Coil of Bahamut | 50 | 110–123 | 4 | - | 130 | 30 | Fragments of Truth |
Heavensward
- See also: Alexander Quests
Duty Name | Level | Item Level Req | Turns | Roulette | Loot Item Level | Tome per turn |
Unlock |
---|---|---|---|---|---|---|---|
Alexander: Gordias | 60 | 170 | 4 | Normal Raids | 190 | 10 | Disarmed |
Alexander: Gordias (Savage) | 60 | 190–205 | 4 | - | 210 | 15 | A Song of Steam and Steel |
Alexander: Midas | 60 | 200 | 4 | Normal Raids | 220 | 10 | Rearmed |
Alexander: Midas (Savage) | 60 | 215–225 | 4 | - | 240 | 15 | A Refrain for the Undaunted |
Alexander: The Creator | 60 | 230 | 4 | Normal Raids | 250 | 20 | The Coeurl and the Colossus |
Alexander: The Creator (Savage) | 60 | 245–255 | 4 | - | 270 | 30 | Who Lives, Who Dies, Who Retells Your Story |
Stormblood
- See also: Omega Quests
Duty Name | Level | Item Level Req | Turns | Roulette | Loot Item Level | Tome per turn |
Unlock |
---|---|---|---|---|---|---|---|
Omega: Deltascape | 70 | 295 | 4 | Normal Raids | 320 | 10 | Into the Deltascape |
Omega: Deltascape (Savage) | 70 | 310–320 | 4 | - | 340 | 15 | Magitek Terminal, Rhalgr's Reach |
The Unending Coil of Bahamut (Ultimate) | 70 | 340 | 1 | - | 345 | 100 | Wandering Minstrel, Kugane |
Omega: Sigmascape | 70 | 325 | 4 | Normal Raids | 350 | 10 | No Slowing Down |
Omega: Sigmascape (Savage) | 70 | 340–350 | 4 | - | 370 | 15 | Magitek Terminal, Rhalgr's Reach |
The Weapon's Refrain (Ultimate) | 70 | 370 | 1 | - | 375 | 100 | Wandering Minstrel, Kugane |
Omega: Alphascape | 70 | 355 | 4 | Normal Raids | 380 | 20 | In the Beginning, There Was Chaos |
Omega: Alphascape (Savage) | 70 | 370–380 | 4 | - | 400 | 30 | Magitek Terminal, Rhalgr's Reach |
Shadowbringers
- See also: Eden Quests
Duty Name | Level | Item Level Req | Turns | Roulette | Loot Item Level | Tome per turn |
Unlock |
---|---|---|---|---|---|---|---|
Eden's Gate | 80 | 425 | 4 | Normal Raids | 450 | 10 | Deploy the Core |
Eden's Gate (Savage) | 80 | 440–450 | 4 | - | 470 | 15 | Lewrey, Amh Araeng |
The Epic of Alexander (Ultimate) | 80 | 475 | 1 | - | 475 | 100 | Wandering Minstrel, Kugane |
Eden's Verse | 80 | 455 | 4 | Normal Raids | 480 | 10 | Blood and Thunder |
Eden's Verse (Savage) | 80 | 470–480 | 4 | - | 500 | 15 | Lewrey, Amh Araeng |
Eden's Promise | 80 | 485 | 4 | Normal Raids | 510 | 20 | Fear of the Dark |
Eden's Promise (Savage) | 80 | 500–510 | 4 | - | 530 | 30 | Lewrey, Amh Araeng |
Endwalker
- See also: Pandaemonium Quests
Duty Name | Level | Item Level Req | Turns | Roulette | Loot Item Level | Tome per turn |
Unlock |
---|---|---|---|---|---|---|---|
Asphodelos | 90 | 565 | 4 | Normal Raids | 580 | 10 5 | The Crystal from Beyond |
Asphodelos (Savage) | 90 | 570–580 | 4 | - | 600 | 15 | Nemjiji, Labyrinthos |
Dragonsong's Reprise (Ultimate) | 90 | 605 | 1 | - | 605 | 30 | Wandering Minstrel, Old Sharlayan |
Abyssos | 90 | 585 | 4 | Normal Raids | 610 | 20 10 | An Unwelcome Visitor |
Abyssos (Savage) | 90 | 600–610 | 4 | - | 630 | 30 | Nemjiji, Labyrinthos |
Alliance Raids (24 Players)
A Realm Reborn
- Main article: Crystal Tower
Duty Name | Level | Item Level Req | Roulette | Loot Item Level | Tomestones | Unlock |
---|---|---|---|---|---|---|
The Labyrinth of the Ancients | 50 | 50 | Alliance Raids | 80 | 100 | Labyrinth of the Ancients |
Syrcus Tower | 50 | 70 | Alliance Raids | 100 | 100 | Syrcus Tower |
The World of Darkness | 50 | 90 | Alliance Raids | 120 | 100 | The World of Darkness |
Heavensward
- Main article: Shadow of Mhach
Duty Name | Level | Item Level Req | Roulette | Loot Item Level | Tomestones | Unlock |
---|---|---|---|---|---|---|
The Void Ark | 60 | 175 | Alliance Raids | 200 | 100 | To Rule the Skies |
The Weeping City of Mhach | 60 | 205 | Alliance Raids | 230 | 100 | The Weeping City |
Dun Scaith | 60 | 235 | Alliance Raids | 260 | 100 | Where Shadows Reign |
Stormblood
- Main article: Return to Ivalice
Duty Name | Level | Item Level Req | Roulette | Loot Item Level | Tomestones | Unlock |
---|---|---|---|---|---|---|
The Royal City of Rabanastre | 70 | 305 | Alliance Raids | 330 | 100 | A City Fallen |
The Ridorana Lighthouse | 70 | 335 | Alliance Raids | 360 | 100 | Annihilation |
The Orbonne Monastery | 70 | 365 | Alliance Raids | 390 | 100 | The City of Lost Angels |
Shadowbringers
- Main article: YoRHa: Dark Apocalypse
Duty Name | Level | Item Level Req | Roulette | Loot Item Level | Tomestones | Unlock |
---|---|---|---|---|---|---|
The Copied Factory | 80 | 435 | Alliance Raids | 460 | 100 | On the Threshold |
The Puppets' Bunker | 80 | 465 | Alliance Raids | 490 | 100 | Everything You Know Is Wrong |
The Tower at Paradigm's Breach | 80 | 495 | Alliance Raids | 520 | 100 | Brave New World |
Endwalker
- Main article: Myths of the Realm
Duty Name | Level | Item Level Req | Roulette | Loot Item Level | Tomestones | Unlock |
---|---|---|---|---|---|---|
Aglaia | 90 | 565 | Alliance Raids | 590 | 100 20 | The Realm of the Gods |