Difference between revisions of "Cure"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
| recast = 2.5 | | recast = 2.5 | ||
| range = 30 | | range = 30 | ||
| traits = Freecure | | traits = Freecure, Enhanced Healing Magic (White Mage) | ||
| actions = Cure II | | actions = Cure II | ||
| targeting = self, ally | | targeting = self, ally | ||
| release = a realm reborn | | release = a realm reborn | ||
}} | }} | ||
==Notes== | |||
* Healing potency is 450 until {{action icon|Enhanced Healing Magic (White Mage)}} is learned at Lv. 85. | |||
==Gallery== | ==Gallery== |
Revision as of 07:03, 1 December 2022
Cure
“Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s— In-game description
Cure is an action unlocked at level 2. It is available for Conjurer / White Mage.
Related traits
- Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
- Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
Related actions
Notes
- Healing potency is 450 until Enhanced Healing Magic is learned at Lv. 85.