Difference between revisions of "Damage Down"
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{{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak). | {{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak). | ||
The strength of the effect depends on the duty, and it can sometimes be a stacking debuff. Max stack is 16. | The strength of the effect depends on the duty, and it can sometimes be a stacking debuff. Max stack is 16. In newer duties, this debuff does not stack. | ||
This effect is the standard punishment for failing mechanics in all [[Raid|Savage Raids]] added since [[Eden's Promise (Savage)]]. | This effect is the standard punishment for failing mechanics in all [[Raid|Savage Raids]] added since [[Eden's Promise (Savage)]]. |
Revision as of 18:52, 5 December 2022
Damage Down is a detrimental status effect which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).
The strength of the effect depends on the duty, and it can sometimes be a stacking debuff. Max stack is 16. In newer duties, this debuff does not stack.
This effect is the standard punishment for failing mechanics in all Savage Raids added since Eden's Promise (Savage).
Players will usually only receive this or Vulnerability Up in a given duty; rarely both.