Difference between revisions of "Warrior"
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[[File:warrior2.jpg|300px|thumb|Warrior]] | [[File:warrior2.jpg|300px|thumb|Warrior]] | ||
[[File:warrior concept art.jpg|thumb|300px|Warrior Concept Art]] | [[File:warrior concept art.jpg|thumb|300px|Warrior Concept Art]] | ||
Warrior, armed with [[greataxe]], projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking [[jobs]] of A Realm Reborn. Warriors have all the [[Marauder Actions|abilities]] and [[Marauder Traits|traits]] of [[Marauder]]s. They can also use all the cross-class abilities of [[gladiator]] and [[pugilist]]. The most important [[attributes|stat]] for the | Warrior, armed with [[greataxe]], projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking [[jobs]] of A Realm Reborn. Warriors have all the [[Marauder Actions|abilities]] and [[Marauder Traits|traits]] of [[Marauder]]s. They can also use all the cross-class abilities of [[gladiator]] and [[pugilist]]. The most important [[attributes|stat]] for the warrior is [[vitality]], which increases [[HP]]. | ||
*The level of your warrior is equivalent to that of your marauder. | *The level of your warrior is equivalent to that of your marauder. |
Revision as of 05:33, 20 August 2013
Warrior, armed with greataxe, projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking jobs of A Realm Reborn. Warriors have all the abilities and traits of Marauders. They can also use all the cross-class abilities of gladiator and pugilist. The most important stat for the warrior is vitality, which increases HP.
- The level of your warrior is equivalent to that of your marauder.
Requirement
Level 30 Marauder
level 15 Gladiator
Actions
- Main article: Warrior Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Defiance | 30 | 0 | Instant | 10s | 0y | 0y | Increases maximum HP by 25% and increases enmity, while lowering damage dealt by 30%. Ends upon reuse. Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2%. When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends. | |
Inner Beast | 35 | 0 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 300. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. Additional Effect: Absorb 300% of damage dealt as HP | |
Unchained | 40 | 0 | Instant | 300s | 0y | 0y | Nullifies the damage penalty inflicted by Defiance for 20s. Can only be executed when Infuriated. All Wrath is lost when used. Effect is canceled if Defiance ends. | |
Steel Cyclone | 45 | 0 | Instant | 2.5s | 0y | 5y | Delivers an attack with a potency of 200 to all nearby enemies. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. | |
Infuriate | 50 | 0 | Instant | 180s | 0y | 0y | Instantly grants five units of Wrath, changing status to Infuriated. Can only be used when Defiance is active. |
Lore
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.[1]