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Difference between revisions of "The Omega Protocol (Ultimate)"

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(→‎World First: I don't think third party tools have ever been used to clear an ultimate before, so i thought it would be noteable. Never used a link before, but lets see if it works)
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==World First==
==World First==
The World First clear was by the static ''UNNAMED_'' on January 30, 2023.<ref>https://twitter.com/deargrimm/status/1620130624047820801?s=46&t=JqvXnkJTke7QPnWy40H6gA</ref>
The World First clear was by the static ''UNNAMED_'' on January 30, 2023;<ref>https://twitter.com/deargrimm/status/1620130624047820801?s=46&t=JqvXnkJTke7QPnWy40H6gA</ref> however, controversy ensued  after it was discovered that third-party tools were used to achieve this.<ref>https://earlygame.com/gaming/ffxiv-the-omega-protocol-world-first-won-by-cheating</ref>


==Images==
==Images==

Revision as of 14:18, 31 January 2023

Ultimate Raid.png

The Omega Protocol (Ultimate)

The Omega Protocol1.png
Level
90 (Sync: 90)
Item Level
635* (Sync: 635)
Difficulty
Ultimate
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Raid Finder (Ultimate Raids)
Tomestones
Req. quest
Feature quest I Wandered Sharlayan as a Minstrel
Location
The Interdimensional Rift
Region
???
Patch
6.31

What if Omega's relentless testing had continued, and provided the elusive answer it sought? The minstrel's words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.

— In-game description

The Omega Protocol (Ultimate) is a level 90 ultimate raid introduced in patch 6.31 with Endwalker. The raid is also known as TOP and is based on the Omega raid series from Stormblood.

Unlock and Requirements

Guide

All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it.

Failing mechanics or being hit by avoidable AoEs is usually lethal, although tanks may survive. However, they will be inflicted with a crippling -90% Damage Down icon1.png Damage Down debuff that lasts for 3 minutes.

Phase 1: Omega

Program Loop: Assigns various debuffs to players.

  • All players will be given Looper icon1.png Looper with various timers (16, 25, 34, or 43 seconds). For ease of identification, each Looper timer will be denoted with a First in line icon1.pngSecond in line icon1.pngThird in line icon1.pngFourth in line icon1.png First/Second/Third/Fourth in Line debuff. Two random players will each receive a given debuff timer. Players must cleanse this debuff by soaking a yellow tower, which will also deal moderate damage (Storage Violation) and inflict a stack of Twice-come ruin icon1.png Twice-come Ruin. If this reaches two stacks (i.e., the player is is hit by another mechanic until it wears off) it will inflict Doom Doom, killing them. Failing to cleanse Looper before the timer expires will inflict the player with Memory loss icon1.png Memory Loss, causing them to uncontrollably walk into the death wall.
  • Four sets of two towers each will sequentially spawn. Towers will always spawn 90 or 180 degrees from each other between the intercardinals. Players must soak these towers in the order of their Looper / In Line debuffs or the tower will explode and wipe the raid (Storage Violation Obliteration). Players who do not have Looper are unable to soak towers.
  • The boss will also tether two random players at the start of the mechanic. These tethers can be passed between players. It will use Blaster four times in a row, hitting the currently tethered players with a massive circular AoE that inflicts HP penalty icon1.png HP Penalty debuff that decreases their maximum HP by 99% for the debuff duration and inflicts a stack of Twice-come ruin icon1.png Twice-come Ruin.
  • To prevent deaths from overlapping mechanic damage and excess stacks of Twice-come Ruin, these tethers should be grabbed in the order of 3 - 4 - 1 - 2 based on the In Line debuffs. Players who get the tethers must move away from the towers that are about be soaked. Players who are not currently soaking towers should stand near them to dodge the Blaster AoEs. Players whose HP Penalty debuffs fall off and are about to soak a tower will need to be healed, or they will die from the soak damage.

Pantokrator: Assigns various debuffs to players.

  • All players will be given Guided missile kyrios incoming icon1.png Guided Missile Kyrios Incoming with various timers and Prey icon1.png Condensed Wave Cannon Kyrios, both with various timers (12, 18, 24, or 30 seconds). For ease of identification, each Guided Missile Kyrios Incoming timer will be denoted with a First in line icon1.pngSecond in line icon1.pngThird in line icon1.pngFourth in line icon1.png First/Second/Third/Fourth in Line debuff. Two random players will each receive a given Missile debuff timer, which also determines their Wave Cannon timer. When the debuff expires, the player will be hit with a medium-sized circle AoE (Guided Missile Kyrios) that deals moderate damage, inflicts Magic vulnerability up icon1.png Magic Vulnerability Up, and knocks back and kills anyone else caught in the AoE, requiring the player to be isolated when the debuff expires.
  • When Condensed Wave Cannon Kyrios expires, the player will be targeted with a heavy-hitting line AoE that must be split among three players to prevent lethal damage. This also inflicts Magic vulnerability up icon1.png Magic Vulnerability Up.
  • The boss will telegraph two opposite, conal AoEs (Flamethrower), each covering a sixth of the room, that will rotate either clockwise or counterclockwise. Note that it is not possible to determine the rotation until the AoEs start rotating (which will all have orange indicators).
  • During this mechanic, telegraphed circular AoEs (Ballistic Missile) will periodically appear at each player's position.
  • The party must split into two groups of four players, each having four different In Line debuffs. Each group will rotate to dodge the conal and circular AoEs while remaining stacked to soak Condensed Wave Cannon Kyrios. Heavy mitigation and healing are required. Players whose Missile debuffs are about to expire must leave the stack and soak their missile alone to prevent killing others, while avoiding the concurrent Wave Cannon. They must then return to the stack.
  • When all debuffs resolve, the boss will target the two furthest players with five-hit, massive tankbuster cleaves (Diffuse Wave Cannon Kyrios). In addition, three non-tanks will be marked with an orange marker, indicating they will bait a line AoE (Wave Cannon Kyrios) that deals damage and inflicts Magic vulnerability up icon1.png Magic Vulnerability Up. After these resolve, the remaining three non-tanks will be marked and must bait the AoEs. Both tanks can stack on each other at max melee range in front of the boss and use their invulnerability cooldowns, while the rest of the party spreads and stays in fixed positions along the flanks and rear.

Atomic Ray (enrage): The boss must be defeated before this short cast finishes or the party will wipe.

Phase 2: Omega-M and Omega-F

Firewall: causes Omega-M and Omega-F to inflict Packet filter f icon1.png Packet Filter F or Packet filter m icon1.png Packet Filter M onto each player, rendering them incapable of damaging the other Omega form for as long as the debuff persists. Each boss will inflict their debuff on the four closest players to it, allowing the party to preposition. It is not possible for one player to have both debuffs at once.

Solar Ray: Each boss will hit their highest enmity player with a heavy-hitting, telegraphed AoE tankbuster.

Party Synergy: Assigns all players with either Mid glitch icon1.png Mid Glitch or Remote glitch icon1.png Remote Glitch, both of which tether random pairs of players together. All players will receive the same debuff. Both debuffs require paired players to be of a certain distance from each other, or they will be inflicted with Vulnerability Up icon2.png Vulnerability Up, when the distance is not correct, making any damage taken lethal. Mid Glitch requires the tether to be of a moderate length (around half of the arena). Remote Glitch requires the tether to be fully stretched out (around the diameter of the arena). Each member of a pair will also be given an overhead marker (red circle, blue X, green triangle, purple square) for easy identification and positioning for upcoming mechanics. The symbols will disappear after several seconds. The bosses will become untargetable and begin a series of mechanics:

  • Several clones of Omega-M and Omega-F will appear in fixed patterns. These will telegraph certain AoEs based on their stance. Players will need to quickly identify and dodge into the safe spots, as the orange AoE indicators will very briefly appear.
    • An Omega-M and Omega-F clone will always be directly opposite from each other with a third clone in line in the middle. The clones at the ends of this line will attack first.
    • If the Omega-M clone has a shield, it will use Beyond Strength, a donut AoE.
    • If the Omega-M clone has a sword, it will use Efficient Bladework, a point-blank AoE.
    • If the Omega-F clone has bladed legs, it will use Superliminal Steel, which hits the sides of the clone, leaving the middle safe.
    • If the Omega-F clone has a staff, it will use Optimized Blizzard III, a cross AoE through where it is facing, leaving her relative intercardinals safe..
  • After dodging these AoEs, players will need to identify the large eye at the edge of the arena, which spawns at a random cardinal or intercardinal.
    • This eye will do a massive line AoE (Optical Laser) through the middle of the arena, requiring the party to split into two groups of four players at the edges.
    • Each player will be hit with Optimized Fire III, a large circle AoE that requires the party to be fully spread to the two safe spots at the sides of the eye. Players must also satisfy their Glitch distance requirement to prevent lethal damage.
      • If Mid Glitch is active, each pair must position so their tether is perpendicular to the eye line AoE and not fully stretch it out, i.e. they must be close to the line AoE.
      • If Remote Glitch is active, each pair must be opposite from each other as far as possible. The two pairs closest and furthest from the eye must stretch their tether through the center point, while the two middle pairs can go to the wall and have their tether perpendicular to the eye line AoE. Alternatively, all pairs can stretch their tether through the center point.
  • Afterwards, two random players will be given a stack marker (Spotlight), while an Omega-F clone will cast Discharger, a knockback from the middle. Five clones close to the edges will each use a point-blank AoE (Efficient Bladework), leaving three small safe spots that are 90 degrees from each other. Three clones will be directly adjacent (45 degrees) to each other, which can be used to orient to the safe spots. The party must again correctly split into two groups of four and be knocked back to different safe spots that satisfy the Glitch distance requirement to prevent lethal damage from the stack AoE.
    • If Mid Glitch is active, the light parties must be knocked back to adjacent safe spots (90 degrees apart).
    • If Remote Glitch is active, the light parties must be knocked back to opposite safe spots (180 degrees apart).
  • The Glitch debuffs will expire, concluding the mechanic.

Synthetic Shield: Omega-M casts this, equipping a shield in preparation for the next mechanic.

Limitless Synergy: A series of mechanics from untargetable Omega-M and Omega-F clones that conclude the phase.

  • Omega-F will move to the north of the arena and begin a long cast of Laser Shower, which will wipe the party if she is not defeated before this cast finishes.
  • Omega-M will remain in the middle and make Omega-F invulnerable. He must be defeated first. The party will lose the Packet Filter debuffs, so everyone should focus on Omega-M.
  • An Omega-M clone will target a random party member with Optimized Sagittarius Arrow, a telegraphed line AoE. The party should stack to bait this, then dodge.
  • An Omega-M and Omega-F clone will tether two random players. These tethers must be picked up by the tanks, who will bait Optimized Bladedance, a large conal tankbuster that requires mitigation and inflicts Physical vulnerability up icon1.png Physical Vulnerability Up.
  • An Omega-F clone will mark 3 random players with flare markers and Prey icon1.png Prey, who will be hit with Optimized Meteor, a proximity AoE. These players can move away from the center to lower the proximity damage. Alternatively, with heavy mitigation, they can stack together near the middle.
  • The Omega-M clone with a shield will use Beyond Defense on the closet player, a medium-sized AoE that inflicts a stack of Twice-come ruin icon1.png Twice-come Ruin. The party should loosely spread so only one player is hit by this. Another other player hit except for the primary target will be knocked into the wall and killed.
  • The same Omega-M clone will then use Pile Pitch on the closest player, a stack AoE that inflicts a stack of Twice-come ruin icon1.png Twice-come Ruin. The player hit with Beyond Defense must avoid baiting and stay out of the stack, or they will die.
  • Finally, an Omega-M and Omega-F clone will use Cosmo Memory, a heavy-hitting raidwide AoE that requires mitigation.
  • The mechanics for this phase conclude here, so the party should focus on defeating both bosses before the Laser Shower enrage is allowed to finish casting.

Intermission: Reconfiguration

Omega reconfigures itself into a more powerful form, similar to the phase transition in Raid Alphascape V4.0 (Savage). Unlike the original fight, the party must handle a brief mechanic during this transition.

Phase 3: Omega Reconfigured

Hello, World:

Oversampled Wave Cannon:

Ion Efflux (enrage): The boss must be defeated before this cast finishes or the party will wipe.

Phase 4: Blue Screen

Omega revives itself to full health (with a decreased max HP) but in a damaged condition, beginning a short mini-phase.

Blue Screen (enrage): The boss must be reduced to less than 20% health before this cast finishes or the party will wipe. If the party meets the DPS check, it will do high raidwide damage instead.

Phase 5: Dynamis Omega-M and Omega-F

Only Omega-M is targetable at the start of the phase. This phase consists of "trio"-style mechanics in which the boss is untargetable, while the party focuses on handling combinations of mechanics from Beetle Omega, Omega-M, Omega-F, and Reconfigured Omega, using attacks previously seen in this encounter and in the original Savage fights.

Solar Ray: A telegraphed, heavy-hitting AoE tankbuster that hits twice and inflicts Magic vulnerability up icon1.png Magic Vulnerability Up, requiring a tank swap or invulnerability cooldown.

Run: ****mi* (Delta Version): Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:

Solar Ray is used again when the boss becomes targetable.

Run: ****mi* (Sigma Version): Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:

After the mechanic concludes, Omega-F will be the targetable boss and will share the same health as Omega-M. She will use Solar Ray, which is handled as before.

Run: ****mi* (Omega Version): Heavy raidwide damage, requiring mitigation, and begins a series of mechanics. Unlike the previous versions, the boss remains targetable and will continue to auto-attack the main tank.

Reward

Upon completing The Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week's reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in Patch 6.4

The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for Ultimate Omega Weapons.

Completion of this duty will unlock a new Adventurer Plate design.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Heart to heartless icon1.png  Heart to Heartless 10 See Omega's experiment to its ultimate conclusion in the Omega Protocol (Ultimate). Achievement title icon.png The Alpha Legend 6.31

World First

The World First clear was by the static UNNAMED_ on January 30, 2023;[1] however, controversy ensued after it was discovered that third-party tools were used to achieve this.[2]

Images