Difference between revisions of "Machinist"
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Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. The job's main weapon is the [[Firearm]] and requires no base [[class]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. | Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. The job's main weapon is the [[Firearm]] and requires no base [[class]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. | ||
Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can debuff enemies | Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack [[enemies]], debuff enemies or buff allies. | ||
When using attachments on his gun, Machinist increases his DPS and transforms his weapon to something similar to a cannon. He will charge up before an attack and movement will cancel the attack and reset the charge. If you need to be constantly on the move, don't use attachments. Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important skill. | When using attachments on his gun, Machinist increases his DPS and transforms his weapon to something similar to a cannon. He will charge up before an attack and movement will cancel the attack and reset the charge. If you need to be constantly on the move, don't use attachments. Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important skill. |
Revision as of 22:55, 17 March 2015
Machinist is a ranged DPS job introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in Heavensward. The job's main weapon is the Firearm and requires no base class. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets.
Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack enemies, debuff enemies or buff allies.
When using attachments on his gun, Machinist increases his DPS and transforms his weapon to something similar to a cannon. He will charge up before an attack and movement will cancel the attack and reset the charge. If you need to be constantly on the move, don't use attachments. Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important skill.