Difference between revisions of "MP"

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[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [[Ethers]].
[[MP]], or magic points, are required to cast spells and use certain magical abilities. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [[Ethers]].


MP formerly varied based on [[Piety (Stat)|Piety]], much like [[HP]] does with [[Vitality]]. As of [[Patch 5.0]] ([[Shadowbringers]]), the MP cap for all levels was changed to 10,000.
MP formerly varied based on [[Piety (Stat)|Piety]], much like [[HP]] does with [[Vitality]]. As of [[Patch 5.0]] ([[Shadowbringers]]), the MP cap for all levels was changed to 10,000.
The following [[classes]] and [[jobs]] have actions that require MP:
* {{PLD}} [[Paladin]]
* {{DRK}} [[Dark Knight]]
* {{CNJ}} [[Conjurer]] / {{WHM}} [[White Mage]]
* {{SCH}} [[Scholar]]
* {{AST}} [[Astrologian]]
* {{SGE}} [[Sage]]
* {{THM}} [[Thaumaturge]] / {{BLM}} [[Black Mage]]
* {{ACN}} [[Arcanist]] / {{SMN}} [[Summoner]]
* {{RDM}} [[Red Mage]]
* {{BLU}} [[Blue Mage]]
{{attributes}}
{{attributes}}

Revision as of 23:35, 13 May 2023

MP, or magic points, are required to cast spells and use certain magical abilities. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as Ethers.

MP formerly varied based on Piety, much like HP does with Vitality. As of Patch 5.0 (Shadowbringers), the MP cap for all levels was changed to 10,000.

The following classes and jobs have actions that require MP: