Difference between revisions of "Experience"
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Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game: | Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game: | ||
==COMBAT CLASS EXP TABLE== | ==COMBAT CLASS EXP TABLE== | ||
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* Heat of Battle and Heat of Battle II cannot be stacked | * Heat of Battle and Heat of Battle II cannot be stacked | ||
* Two of the same FC EXP Buff cannot be stacked with each other | * Two of the same FC EXP Buff cannot be stacked with each other | ||
==CRAFTING/HARVESTING EXP TABLE== | ==CRAFTING/HARVESTING EXP TABLE== | ||
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* Earth and Water and Earth and Water II cannot be stacked | * Earth and Water and Earth and Water II cannot be stacked | ||
* Two of the same FC EXP Buff cannot be stacked with each other | * Two of the same FC EXP Buff cannot be stacked with each other | ||
==Rested Experience== | ==Rested Experience== |
Revision as of 06:44, 31 May 2015
What is Experience?
Experience is the point system that drives the advancement of many aspects of the game, including but not limited to:
- Leveling of combat classes (Disciples of War and Disciples of Magic)
- Leveling of crafting/gathering classes (Disciples of the Hand and Disciples of the Land)
- Leveling of combat companions (specifically the Combat Chocobo ((Not covered in this guide currently)))
There are many ways in which to earn experience, including but not limited to:
- Killing Monsters/Bosses
- Completing Leves
- Participating in Fates
- Completing Side-Quests, Class Quests, and Main Storyline quests
- Completing Challenge Logs
- Completing Hunting Logs
- Low-Level Dungeon & Guildhest Roulettes
- Dungeons, Guildhests and Trials
In addition to all of this, there are various ways in which you can boost the amount of experience you get from any of these particular activities! These come in many forms, specifically:
- Food buffs (Obtained from eating food items)
- Buffs from your Free Company (Obtained by having "Buff Actions" activated by high-ranking guild members)
- Wearing the 'Friendship Circlet (Obtained by recruiting a friend, or being recruited by a friend - and subscribing for at least 30 days)
- Rested EXP (Obtained over time by resting or logging out in 'Sanctuary' areas ((places with Aetheryte Shards)))
- Armory Bonus (All combat classes lower-level than your highest level combat class will have a +50% EXP buff towards applicable activities)
Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game:
COMBAT CLASS EXP TABLE
Kills | Leves | FATES | Side-Quests | Main-Story Quests | Challenge Logs | Hunting Logs | |
Food | +3% | No | No | No | No | No | No |
FC Buff: Heat of Battle | +5% | No | No | No | No | No | No |
FC Buff: Heat of Battle II | +10% | No | No | No | No | No | No |
Friendship Circlet | 20% | No | No | No | No | No | No |
Rested EXP | +50% | No | No | No | No | No | No |
Armory Bonus | +50% | +50% | +50% | No | No | No | No |
NOTES:
- Friendship Circlet only provides its exp buff up to level 25 (and all of level 25)
- Heat of Battle and Heat of Battle II cannot be stacked
- Two of the same FC EXP Buff cannot be stacked with each other
CRAFTING/HARVESTING EXP TABLE
Harvests | Crafts | Leves | Side-Quests | Challenge Logs | Crafting Logs | |
Food | +3% | +3% | No | No | No | No |
FC Buff: Earth and Water | +5% | No | No | No | No | No |
FC Buff: Earth and Water II | +10% | No | No | No | No | No |
FC Buff: Helping Hand | No | +5% | No | No | No | No |
FC Buff: Helping Hand II | No | +10% | No | No | No | No |
Friendship Circlet | No | No | No | No | No | No |
Rested EXP | +50% | +50% | +50% | No | No | No |
Armory Bonus | No | No | No | No | No | No |
Grand Company Buff: Survival | +50% | No | No | No | No | No |
Grand Company Buff: Engineering | No | +50% | No | No | No | No |
NOTES:
- Friendship Circlet does not provide a bonus to DoH/DoL classes
- Armory Bonus does not provide a bonus to DoH/DoL classes
- Earth and Water and Earth and Water II cannot be stacked
- Two of the same FC EXP Buff cannot be stacked with each other
Rested Experience
Rested EXP is obtained by resting or logging out in a Sanctuary. A sanctuary is any Aetheryte you can attune, as such Sanctuaries include; City-States (Gridania, Limsa Lominsa, Ul'Dah, any Aetheryte you can teleport to is also a town that is considered a Sanctuary).
Heres what we know about Rested EXP:
- It increases EXP gain by 50% for applicable activities.
- It can charge up to 3 full level bars (we think)
- All activities which benefit from Rested EXP will consume from the same bar
- We don't know how long it takes to accrue.
- The % of the bar consumed remains the same regardless of level.
- Example: If you have a level 45 Dragoon, and you eat 2 bars worth of level EXP to get up to level 47, and then switch to a level 10 Gladiator, you will still only have 1 bar remaining that will be consumed if you level that Gladiator to level 11.
Challenge Logs & Hunting Logs
Challenge Logs are "weekly" and reset every Tuesday. These logs provide huge chunks of EXP for players who complete their objectives. You will receive a warning of when you are about to "complete" an objective, in case you want to switch to a different class and have them receive the reward.
Hunting Logs do not reset. They provide 1-time bonuses for completing their objectives, with a 1-time mega-bonus for completing an entire section of the logbook.
Neither of the Logs benefit from any additional sources of EXP buffs.
Daily Roulettes
Roulettes are the largest sources of EXP in the game. Participating in a Low-Level Daily Roulette will grant anywhere from 50-90% of a level upon completion (killing the final boss of the random dungeon). This is in addition to the experience obtained from killing the mobs/bosses in these dungeons, and in addition to completing Challenge Logs (which are easier to do in roulettes). The 50-90% range is based on the difference between your current level and the level of the dungeon. If you have been scaled down to a very low-level, you will receive a higher bonus. If you are the same-level or similar to the dungeon you'll receive less of a bonus. This can be done once per day and resets at 8AM PST/PDT.
Additionally, you may queue for Guildhest Roulettes. These are small "trials" which test basic dungeoneering skills. Upon completion of a Guildhest Roulette, you will receive a large chunk of EXP (not as large as LLDR since it is not as extensive or time consuming). This is about 10-18% of a level. This can be done once per day and resets at 8AM PST/PDT. Further, each time you complete a type of Guildhest for the first time (per class) you will receive additional bonus EXP (one time per class per roulette only).
How do I maximize my EXP?
For all 3 roles the optimal method of power-leveling yourself is the same. The difference comes specifically in the queue-times to step 1 & 2. Tanks and Healers have near-instant queues during normal hours, and may not even have time to do Steps 4 & 5. DPS on the other hand, will spend a lot of time in the queue and will benefit heavily from participating in Steps 4 & 5 in the meantime.
NOTE:
- If you are under level 25, do not forget to equip your Friendship Circlet!
The best method for leveling up will be to do the following; 1. Low-Level Dungeon Roulette 2. Guildhest Roulette 3. Queue for the highest available level dungeon to your class 4. While waiting in the queue, complete your Hunting Logs that are available. 5. If you do not have a Hunting Log to complete, grind FATES that are level-appropriate