Difference between revisions of "Dark Knight"
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{{Quote|The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.<br />None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?<br />A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”<br />These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.| Game Description}} | {{Quote|The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.<br />None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?<br />A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”<br />These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.| Game Description}} | ||
Dark Knight, first officially announced during the 2014 London Fan Festival, is a Tank [[Jobs|job]] that wields a [[Greatsword]] (2-handed sword) as its [[weapon]]. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike 2.0 jobs, Dark Knight will not have a base [[Classes|class]] and starts from level 30. It | Dark Knight, first officially announced during the 2014 London Fan Festival, is a Tank [[Jobs|job]] that wields a [[Greatsword]] (2-handed sword) as its [[weapon]]. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike 2.0 jobs, Dark Knight will not have a base [[Classes|class]] and starts from level 30. It was released in the first expansion pack, [[Heavensward]], in June 2015. | ||
==Requirements== | ==Requirements== |
Revision as of 02:44, 27 June 2015
"The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description
Dark Knight, first officially announced during the 2014 London Fan Festival, is a Tank job that wields a Greatsword (2-handed sword) as its weapon. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike 2.0 jobs, Dark Knight will not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.
Requirements
- Heavensward
- Access to Ishgard, where Dark Knight's Guild is located.
- Complete the quest Our End.
Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Hard Slash | 1 | 70 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 150. | |
Shadowskin | 2 | 0 | Instant | 90s | 0 | 0 | Reduces damage taken by 15%(20%). Duration: 20s | |
Spinning Slash | 4 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Hard Slash Combo Potency: 220 | |
Scourge | 6 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Damage over time with a Potency of 40 for 18s (30s with trait) (combined total potency of 500 with trait) | |
Unleash | 8 | 68 | Instant | 2.5s | 0 | 5y | Deals unaspected damage with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity. | |
Low Blow | 10 | 0 | Instant | 25s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Stun Duration: 5s (PvP 3s) Additional Effect: 30% chance that next parry will reset the recast timer | |
Syphon Strike | 12 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Combo Action: Hard Slash Combo Potency: 250 Combo Bonus: Restores MP | |
Unmend | 15 | 30 | Instant | 2.5s | 15y | 0 | Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity Additional Effect: 30% chance that next Unleash will cost no MP. Duration 15s. | |
Blood Weapon | 18 | 0 | Instant | 40s | 0 | 0 | Increases attack speed by 10% and converts physical damage dealt into MP. Duration: 15s Cannot be used while under the effect of Grit. | |
Reprisal | 22 | 0 | Instant | 30s | 3y | 0 | Delivers an attack with a potency of 210. Can only be used immediately after parrying an attack. Additional Effect: Lowers target's damage dealt by 10%. Duration: 20s | |
Power Slash | 26 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Spinning Slash Combo Potency: 300 Dark Arts Combo Effect: Increased enmity. Dark Arts fades upon execution. | |
Darkside | 30 | 0 | Instant | 5s | 0y | 0y | MP is slowly drained while increasing damage dealt by 15%. MP refreshing statuses have no effect. Effect ends upon reuse. | |
Grit | 30 | 114 | Instant | 2.5s | 0 | 0 | Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases chance to hit by 5%. Effect ends upon reuse. | |
Dark Dance | 34 | 0 | Instant | 60s | 0 | 0 | Increases parry rate by 20%(30%). Can only be executed while succumbing to the Darkside. Duration: 20s Dark Arts Effect: Evasion increased by 20% Dark Arts fades upon execution. | |
Blood Price | 35 | 0 | Instant | 40s | 0y | 0y | Restores partial MP when damage is taken. Duration: 15s | |
Souleater | 38 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Combo Action: Syphon Strike Combo Potency: 260 Dark Arts Potency: 240 Dark Arts Combo Potency: 400 Grit Effect: Absorbs 50%(100%) of damage dealt as HP. Dark Arts fades upon execution. | |
Dark Passenger | 40 | 0 | Instant | 30s | 10y | 0y | Deals unaspected damage with a potency of 150 to all enemies in a straight line before you. Can only be used when succumbing to the Darkside. Dark Arts Potency: 250 Dark Arts Effect: Blind. Duration 15s. Dark Arts fades upon execution. | |
Dark Mind | 42 | 0 | Instant | 60s | 0 | 0 | Reduces magic vulnerability by 15%. Can only be used when succumbing to the Darkside. Duration: 10s. Dark Arts Effect: Increase magic vulnerability reduction to 30%. Dark Arts fades upon execution. | |
Dark Arts | 45 | 0 | Instant | 5s | 0y | 0y | Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the Darkside. Effect fades if Darkside is canceled. Duration: 10s | |
Shadow Wall | 46 | 0 | Instant | 180s | 0 | 0 | Reduces damage taken by 30%. Duration: 10s | |
Delirium | 50 | 60 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Combo Action: Syphon Strike Combo Potency: 280 Combo Bonus: Reduces target's INT by 10% Duration: 20s Effect does not stack with Dragon Kick. | |
Living Dead | 50 | 0 | Instant | 300s | 0y | 0y | Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s | |
Salted Earth | 52 | 0 | Instant | 45s | 15y | 0y | Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter. Duration: 21s (combined total potency of 525 per target) | |
Plunge | 54 | 0 | Instant | 30s | 15y | 0y | Delivers a jumping attack with a potency of 200. Cannot be executed while bound. | |
Abyssal Drain | 56 | ?? | Instant | 2.5s | 15y | 0y | Deals unaspected damage with a potency of 120 to target and enemies near it. Additional Effect: Increased enmity Dark Arts Effect: Absorbs 100% of damage dealt as HP. Dark Arts fades upon execution. | |
Sole Survivor | 58 | 0 | Instant | 120s | 25y | 0y | Marks target party member with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Duration: 15s | |
Carve and Spit | 60 | 0 | Instant | 60s | 3y | 0y | Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts. Dark Arts Potency: 450 Dark Arts fades upon execution. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Vitality | 8 | Increases vitality by 2. | |
Enhanced Shadowskin | 14 | Increases damage reduction granted by Shadowskin to 20%. | |
Enhanced Vitality II | 16 | Increases vitality by 4. | |
Clean Weapon | 20 | Shortens Blood Weapon recast time to 40 seconds. | |
Enhanced Vitality III | 24 | Increases vitality by 6. | |
Hasty Reprisal | 28 | Shortens Reprisal recast time to 30 seconds. | |
Enhanced Scourge | 32 | Extends Scourge duration to 30 seconds. | |
Low Blows | 36 | Grants a 30% chance that your next parry will reset the Low Blow recast timer. | |
Enhanced Unmend | 40 | Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s | |
Enhanced Dark Dance | 44 | Improves Dark Dance parry rate increase to 30%. | |
Soul Devourer | 48 | Increases Souleater absorb HP effect to 100% of damage inflicted. |
Cross-Class Actions
Gladiator | Marauder | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Savage Blade | 4 | Foresight | 2 | ||
Flash | 8 | Skull Sunder | 4 | ||
Convalescence | 10 | Fracture | 6 | ||
Provoke | 22 | Bloodbath | 8 | ||
Awareness | 34 | Mercy Stroke | 26 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Push Back | |||||
Tar Pit | |||||
Carnal Chill |