Difference between revisions of "Paladin"

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[[File:paladin1.jpg|300px|thumb|Paladin]]
[[File:paladin1.jpg|300px|thumb|Paladin]]
{{Quote|For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.|[http://na.finalfantasyxiv.com/game/jobs/paladin Game Description]}}
[[File:paladin2.jpg|300px|thumb|Paladin]]
[[File:paladin2.jpg|300px|thumb|Paladin]]
[[file:paladin concept art.jpg|thumb|300px|Paladin Concept Art]]
[[file:paladin concept art.jpg|thumb|300px|Paladin Concept Art]]
Paladin, equipped with sword, shield and heavy armor, is one of the tanking [[jobs|job]] of ARR. Paladins have all the [[Gladiator Actions|abilities]] and [[Gladiator Traits|traits]] of [[Gladiator]]s. They can also use all the cross-class abilities of [[conjurer]] and [[marauder]]. The most important [[attributes|stat]] for the paladin is [[vitality]], which increases [[HP]].
Paladin, equipped with sword, shield and heavy armor, is one of the tanking [[jobs|job]] of ARR. Paladins have all the [[Gladiator Actions|abilities]] and [[Gladiator Traits|traits]] of [[Gladiator]]s. They can also use all the cross-class abilities of [[conjurer]] and [[marauder]]. The most important [[attributes|stat]] for the paladin is [[vitality]], which increases [[HP]]. The level of your paladin is equivalent to that of your gladiator.


*The level of your paladin is equivalent to that of your gladiator.
==Requirements==
 
* Level 30 [[Gladiator]]
==Requirement==
* Level 15 [[Conjurer]]
Level 30 [[Gladiator]]
 
Level 15 [[Conjurer]]


==Actions==
==Actions==
:''Main article: [[Paladin Actions]]''
{{Main|Paladin Actions}}
Paladins use all the [[Gladiator Actions]] in addition to having their own unique actions for their Job:
{| class="wikitable sortable" style= "text-align: center"
{| class="wikitable sortable" style= "text-align: center"
|-
|-
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==Cross Class Actions==
==Cross Class Actions==
{| class="wikitable sortable" style= "text-align: center"
{| class="wikitable" style= "text-align: center;width:890px;"
!Action
! colspan="5" |[[Conjurer]]
!Icon
! colspan="5" |[[Marauder]]
!Class
!Level
|-
|-
| [[Cure]] || [[file:cure.png]] ||[[Conjurer]] || 2
|[[file:cure.png|Cure|link=Cure|80px]]
|[[file:protect.png|Protect|link=Protect|80px]]
|[[file:raise.png|Raise|link=Raise|80px]]
|[[file:stoneskin.png|Stoneskin|link=Stoneskin|80px]]
|[[file:foresight.png|Foresight|link=Foresight|80px]]
|[[file:skull sunder.png|Skull Sunder|link=Skull Sunder|80px]]
|[[file:fracture.png|Fracture|link=Fracture|80px]]
|[[file:bloodbath.png|Bloodbath|link=Bloodbath|80px]]
|[[file:mercy stroke.png|Mercy Stroke|link=Mercy Stroke|80px]]
|-
|-
| [[Protect]] || [[file:protect.png]] || [[Conjurer]] || 8
| [[Cure]]
|-
| [[Protect]]
| [[Raise]] || [[file:raise.png]] || [[Conjurer]] || 12
| [[Raise]]
|-
| [[Stoneskin]]
| [[Stoneskin]] || [[file:stoneskin.png]] || [[Conjurer]] || 34
| [[Foresight]]
|-
| [[Skull Sunder]]
| [[Foresight]] || [[file:foresight.png]] || [[Marauder]] || 2
| [[Fracture]]
|-
| [[Bloodbath]]
| [[Skull Sunder]] || [[file:skull sunder.png]] || [[Marauder]] || 4
| [[Mercy Stroke]]
|-
| [[Fracture]] || [[file:fracture.png]] || [[Marauder]] || 6
|-
| [[Bloodbath]] || [[file:bloodbath.png]] || [[Marauder]] || 8
|-
| [[Mercy Stroke]]|| [[file:mercy stroke.png]] || [[Marauder]] || 26
|}
|}
==Lore==
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.[http://na.finalfantasyxiv.com/game/jobs/paladin]


{{Classes and Jobs}}
{{Classes and Jobs}}

Revision as of 01:00, 4 September 2013

Paladin

"For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built." Game Description

Paladin
Paladin Concept Art

Paladin, equipped with sword, shield and heavy armor, is one of the tanking job of ARR. Paladins have all the abilities and traits of Gladiators. They can also use all the cross-class abilities of conjurer and marauder. The most important stat for the paladin is vitality, which increases HP. The level of your paladin is equivalent to that of your gladiator.

Requirements

Actions

Main article: Paladin Actions

Paladins use all the Gladiator Actions in addition to having their own unique actions for their Job:

Action Icon Level TP Cost Cast Time Cooldown Range Radius Description
Sword Oath sword oath.png 30 0 Instant 2.5s 0y 0y Increases the potency of auto-attacks by 50.
Cannot be used with Shield Oath.
Effect ends upon reuse.
Cover cover.png 35 0 Instant 120s 6y 0y Takes all physical damage intended for another party member for 12s.
Can only be used when the party member is 6y or closer.
Shield Oath shield oath.png 40 0 Instant 2.5s 0y 0y Reduces damage received by 20% and increases enmity, while lowering damage dealt by 20%.
Cannot be used with Sword Oath.
Effect ends upon reuse.
Spirits Within spirits within.png 45 0 Instant 30s 3y 0y Delivers an attack with a potency of 300.
Potency decreases as HP decreases.
Hallowed Ground hallowed ground.png 50 0 Instant 420s 0y 0y Renders you impervious to most attacks for 10s.

Cross Class Actions

Conjurer Marauder
Cure Protect Raise Stoneskin Foresight Skull Sunder Fracture Bloodbath Mercy Stroke
Cure Protect Raise Stoneskin Foresight Skull Sunder Fracture Bloodbath Mercy Stroke

Template:Classes and Jobs