Difference between revisions of "Equipment"
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==Armor== | ==Armor== | ||
{{Main|Armor}} | {{Main|Armor}} | ||
[[Armor]] is | [[Armor]] is equipment that provide defense against direct damage in combat and also provide [[attribute]] bonuses. Depending on the [[class]] or [[job]], the adventurer will be able to equip different types of armor. | ||
The types of armor are broken out by the role: [[Disciples of War]], [[Disciples of Magic]], [[Disciples of the Hand]], or [[Disciples of the Land]]. Combat armor is further broken down into: Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing. | The types of armor are broken out by the role: [[Disciples of War]], [[Disciples of Magic]], [[Disciples of the Hand]], or [[Disciples of the Land]]. Combat armor is further broken down into: Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing. | ||
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==Accessories== | ==Accessories== | ||
{{Main|Accessories}} | {{Main|Accessories}} | ||
[[Accessories]] are | [[Accessories]] are equipment that provide [[attribute]] bonuses. Depending on the [[class]] or [[job]], the [[adventurer]] will be able to equip different types of accessories. | ||
The types of accessories are broken out by the role: [[Disciples of War]], [[Disciples of Magic]], [[Disciples of the Hand]], or [[Disciples of the Land]]. Combat accessories are further broken down into: Fending, Slaying, Aiming, Casting, and Healing. | The types of accessories are broken out by the role: [[Disciples of War]], [[Disciples of Magic]], [[Disciples of the Hand]], or [[Disciples of the Land]]. Combat accessories are further broken down into: Fending, Slaying, Aiming, Casting, and Healing. |
Revision as of 05:46, 10 October 2023
Equipment, also known as Gear, consists of equipable items such Weapons and Armor that are used to fight Enemies. Equipment is the largest contributor to character power growth in the game: the vast majority of attributes are derived from gear instead of being naturally gained through the course of earning experience and leveling up.
Weapons
- Main article: Weapons
Weapons are the many armaments that define the Classes and Jobs. Changing your Weapon also changes your Class.
Tools
- Main article: Tools
Tools are the many armaments that define the crafting and gathering Classes. Changing your Tool also changes your Class.
Armor
- Main article: Armor
Armor is equipment that provide defense against direct damage in combat and also provide attribute bonuses. Depending on the class or job, the adventurer will be able to equip different types of armor.
The types of armor are broken out by the role: Disciples of War, Disciples of Magic, Disciples of the Hand, or Disciples of the Land. Combat armor is further broken down into: Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing.
Accessories
- Main article: Accessories
Accessories are equipment that provide attribute bonuses. Depending on the class or job, the adventurer will be able to equip different types of accessories.
The types of accessories are broken out by the role: Disciples of War, Disciples of Magic, Disciples of the Hand, or Disciples of the Land. Combat accessories are further broken down into: Fending, Slaying, Aiming, Casting, and Healing.
Guides
- The Leveling Gear Guide details gear acquisition for levels below the current or previous level caps.
- The Endgame Gear Guide details gear acquisition for current and previous level caps.