Difference between revisions of "Materia"

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! Tier V  
! Tier V  
|-
|-
| [[Intelligence Materia]] || [[Intelligence]] || +1 || +2 || +4 || +7 || +10
| [[Intelligence Materia]] || [[Intelligence]] || +1 || +2 || +4 || +7 || +15
|-  
|-  
| [[Mind Materia]] || [[Mind]] || +1 || +2 || +4 || +7 || +10
| [[Mind Materia]] || [[Mind]] || +1 || +2 || +4 || +7 || +15
|-
|-
| [[Piety Materia]] || [[Piety]] || +1 || +2 || +4 || +7 || +10
| [[Piety Materia]] || [[Piety]] || +1 || +2 || +4 || +7 || +15
|-
|-
| [[Strength Materia]] || [[Strength]] || +1 || +2 || +4 || +7 || +10
| [[Strength Materia]] || [[Strength]] || +1 || +2 || +4 || +7 || +15
|-
|-
| [[Dexterity Materia]] || [[Dexterity]] || +1 || +2 || +4 || +7 || +10
| [[Dexterity Materia]] || [[Dexterity]] || +1 || +2 || +4 || +7 || +15
|-
|-
| [[Vitality Materia]] || [[Vitality]] || +1 || +2 || +4 || +7 || +10
| [[Vitality Materia]] || [[Vitality]] || +1 || +2 || +4 || +7 || +15
|-
|-
| [[Savage Aim Materia]] || [[Critical Hit Rate]] || +2 || +4 || +6 || +9 || +12  
| [[Savage Aim Materia]] || [[Critical Hit Rate]] || +2 || +4 || +6 || +9 || +12  
|-
|-
| [[Savage Might Materia]] || [[Determination]] || +1 || +3 || +4 || +6 || +9  
| [[Savage Might Materia]] || [[Determination]] || +1 || +3 || +4 || +6 || +9 ||+12
|-
|-
| [[Heaven's Eye Materia]] || [[Accuracy]] || +2 || +4 || +6 || +9 || +12
| [[Heaven's Eye Materia]] || [[Accuracy]] || +2 || +4 || +6 || +9 || +12

Revision as of 20:28, 7 July 2015

Materia Tutorial 1
Materia Tutorial 2
Materia Tutorial 3
See also: Types of Materia

Materia can be used to enhance your gear. You can affix materia into a piece of your armor with socket(s) to improve its attributes.

  • Materia affixing can only be done by specific crafting classes.

Players can acquire materia by converting a piece of your gear that is 100% Spiritbond to you. Spiritbond percentage increases as you use that piece of armor in battle, crafting or gathering.

  • Note that the materia conversion process permanently destroys that piece of gear.

Creating Materia

Main article: Spiritbond

To create materia, you must first complete the Forging the Spirit quest. The quest giver is Swynbroes, located at The Bonfire in Central Thanalan (23,13).

You can create materia from your weapons, armors and tools with spiritbond of 100%. You can increase the spiritbond percent of a piece of gear by battle, craft and gather while wearing that piece.

The type of materia you create from a piece of gear is based on the gear's intended class. For example, when you convert a piece gear intended for pugilist and lancer, you will receive materia that is ideal for physical, melee damage dealing.

Materia Tiers

Lower level gear converts into lower tier materia. Additionally, higher materia tiers require higher level gear for melding.

Tier Item Levels of Converted Gear Item Level Requirements for Melding
I 1-14 for 100%
15-29 for 90%
15+
II 15-29 for 10%
30 - 44 for 90%
30+
III 30-44 for 10%
45+ for 90%
45+
IV 45-60 for 10%
60+ for 75%-80%
55+
V ?? ??

Materia Conversions

Different types of gear are converted into different types of Materia.

Gear Type Types of Materia Converted into
Disciples of War Strength, Dexterity, Vitality, Parry, Skill Speed, Accuracy, Critical Hit Rate, Determination, Elemental Resist
Disciples of Magic Intelligence, Mind, Vitality, Piety, Spell Speed, Accuracy, Critical Hit Rate, Determination, Elemental Resist
Crafting Craftsmanship, Control, CP
Gathering Gathering, Perception, GP

Types of Materia

Name Stat Increased Tier I Tier II Tier III Tier IV Tier V
Intelligence Materia Intelligence +1 +2 +4 +7 +15
Mind Materia Mind +1 +2 +4 +7 +15
Piety Materia Piety +1 +2 +4 +7 +15
Strength Materia Strength +1 +2 +4 +7 +15
Dexterity Materia Dexterity +1 +2 +4 +7 +15
Vitality Materia Vitality +1 +2 +4 +7 +15
Savage Aim Materia Critical Hit Rate +2 +4 +6 +9 +12
Savage Might Materia Determination +1 +3 +4 +6 +9 +12
Heaven's Eye Materia Accuracy +2 +4 +6 +9 +12
Quickarm Materia Skill Speed +2 +4 +6 +9 +12
Quicktongue Materia Spell Speed +2 +4 +6 +9 +12
Battledance Materia Parry +2 +4 +6 +9 +12
Fire Materia Fire Resistance +1 +2 +4 +6 +9
Ice Materia Ice Resistance +1 +2 +4 +6 +9
Earth Materia Earth Resistance +1 +2 +4 +6 +9
Water Materia Water Resistance +1 +2 +4 +6 +9
Wind Materia Wind Resistance +1 +2 +4 +6 +9
Lightning Materia Lightning Resistance +1 +2 +4 +6 +9
Craftsman's Command Materia Control +1 +2 +3 +4 +5
Craftsman's Cunning Materia CP +1 +2 +3 +4 +5
Craftsman's Competence Materia Craftsmanship +3 +4 +5 +6 +7
Gatherer's Grasp Materia GP +1 +2 +3 +4 +5
Gatherer's Guerdon Materia Gathering +3 +4 +5 +8 +10
Gatherer's Guile Materia Perception +3 +4 +5 +8 +10

Attaching Materia

To attach Materia, you will need to complete the Waking the Spirit quest. The quest giver is F'hobhas, located at The Bonfire in Central Thanalan (x:23, y:13). You will need to be level 19 or higher in Blacksmith, Carpenter, Goldsmith, Weaver, Armorer and Leatherworker to accept the quest.

You will need Catalysts named Carbonized Matter to meld Materia into your armor. You can find these catalysts while gathering with botanist, miner and fisher.

The Carbonized Matter must be greater than or equal to the Materia tier.

  • For example, Grade 3 Carbonized Matter can be used to meld Materia tier III, II and I.

Higher Materia tiers require armor with higher item levels.

  • For example Tier I Materia requires a piece of equipment with item level of 15 or above while tier 5 materia requires a piece of equipment with item level of 90 or above.

Materia Transmutation