Difference between revisions of "Living Dead"
Techhead7890 (talk | contribs) (clarifications etc: add "cumulative total" to wording, more consistently use the game term "effect" and put names closer to icons) |
Techhead7890 (talk | contribs) (more clarification work on Undead Rebirth) |
||
Line 13: | Line 13: | ||
==Notes== | ==Notes== | ||
* If the dark knight dies while the first effect is active, they will enter a zombie-like invulnerable state with 1 [[HP]] for ten seconds. This is similar to {{action icon|Holmgang}}, shown with the text "most attacks will not lower your HP below 1". For ten seconds, the dark knight must be healed for a cumulative amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for a cumulative total of at least 15000 to exit the zombie state. They do not need to be healed ''to'' their max HP. | * If the dark knight dies while the first effect is active, they will enter a zombie-like invulnerable state with 1 [[HP]] for ten seconds. This is similar to {{action icon|Holmgang}}, shown with the text "most attacks will not lower your HP below 1". For ten seconds, the dark knight must be healed for a cumulative amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for a cumulative total of at least 15000 to exit the zombie state. They do not need to be healed ''to'' their max HP. | ||
* When this action is cast, the Living Dead effect [[File:Living dead icon.png|link=]] will be applied. If this effect is still active and timed correctly with incoming damage, then ''Walking'' Dead | * When this action is cast, the Living Dead effect [[File:Living dead icon.png|link=]] will be applied. If this effect is still active and timed correctly with incoming damage, then ''Walking'' Dead [[File:Walking dead icon.png|link=]] with the grayscale icon will become active for a further 10 seconds, and the Dark Knight's weaponskills/spells (i.e. global cooldown actions) will then begin to heal themselves with the Cure effect. Once the user has received enough healing Undead Rebirth [[File:Undead rebirth icon.png|link=]] will be applied as a replacement effect, with the same remaining duration of Walking Dead. When Undead Rebirth is present the tank is safe, or in other words, if the grey Walking icon is about to expire and has not been turned into Undead Rebirth, then the Dark Knight tank may need extra help from a healer. | ||
==History== | ==History== |
Revision as of 19:01, 25 February 2024
Living Dead
- Recast
- 300s
- Targeting
- Self
- Quest Req.
- Our Answer
“Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast
Cure Potency: 1,500
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd.
Walking Dead Duration: 10s
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.
Undead Rebirth Duration: Time remaining on Walking Dead— In-game description
Living Dead is an action unlocked by questing at level 50. It is available for Dark Knight.
Notes
- If the dark knight dies while the first effect is active, they will enter a zombie-like invulnerable state with 1 HP for ten seconds. This is similar to Holmgang, shown with the text "most attacks will not lower your HP below 1". For ten seconds, the dark knight must be healed for a cumulative amount equal to 100% of their HP, e.g. if they have 15000 max HP, they must be healed for a cumulative total of at least 15000 to exit the zombie state. They do not need to be healed to their max HP.
- When this action is cast, the Living Dead effect will be applied. If this effect is still active and timed correctly with incoming damage, then Walking Dead with the grayscale icon will become active for a further 10 seconds, and the Dark Knight's weaponskills/spells (i.e. global cooldown actions) will then begin to heal themselves with the Cure effect. Once the user has received enough healing Undead Rebirth will be applied as a replacement effect, with the same remaining duration of Walking Dead. When Undead Rebirth is present the tank is safe, or in other words, if the grey Walking icon is about to expire and has not been turned into Undead Rebirth, then the Dark Knight tank may need extra help from a healer.
History
- Patch 6.1 (2022-04-12):
- The additional effect "Restores HP with each weaponskill successfully delivered or spell cast" has been added with a cure potency of 1,500.
- If an amount of HP totaling your maximum HP is restored before the Walking Dead timer runs out, the effect will now change to Undead Rebirth, with a duration carried over from the time remaining for Walking Dead.
- While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.
- Fixed an issue wherein the status effect Walking Dead could not be removed under certain circumstances.
- Patch 6.05 (2022-01-03): Fixed an issue wherein players could be incapacitated by damage over time effects while under the effect of Walking Dead.
- Patch 3.01 (2015-07-07): Fixed an issue wherein the "Walking Dead" effect could not be removed.
- Patch 3.0 (2015-06-23): Added.
Trivia
The living dead means corpses which have been reanimated by supernatural forces. The term is mostly associated with the 1968 movie Night of the Living Dead.