Difference between revisions of "Retainers"

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(→‎Unlocking and hiring Retainers: can hire up to 6 additional retainers with the release of Patch 3.0)
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==Unlocking and hiring Retainers==
==Unlocking and hiring Retainers==
Retainers are unlocked after completing the Main Story Quest [[The Scions of the Seventh Dawn]].
Retainers are unlocked after completing the Main Story Quest [[The Scions of the Seventh Dawn]].
Players can hire Retainers by talking to a Retainer Vocate near the [[Marketboard]] of the 3 main cities. By default, you can only hire two Retainers, but there is an option in the cash shop to increase the limit up to four for a monthly fee.
Players can hire Retainers by talking to a Retainer Vocate near the [[Marketboard]] of the 3 main cities. By default, you can only hire two Retainers, but you can add up to 6 additional retainers(for a total of 8) from the Mog Station on the [http://na.finalfantasyxiv.com/lodestone/ Final Fantasy XIV Lodestone].


==Using Retainers==
==Using Retainers==

Revision as of 18:31, 21 September 2015

See also: Retainer Ventures

Retainers can store items and gil for you and sell items on the Market. In 2.2 players can use their retainers for Retainer Ventures. Players can assign their retainers classes and give them gear. Then players can send them out for expeditions for items and experience. Retainers with a class can level up by performing Retainer Ventures, but their maximal level depends on the players level in the same class.


Unlocking and hiring Retainers

Retainers are unlocked after completing the Main Story Quest The Scions of the Seventh Dawn. Players can hire Retainers by talking to a Retainer Vocate near the Marketboard of the 3 main cities. By default, you can only hire two Retainers, but you can add up to 6 additional retainers(for a total of 8) from the Mog Station on the Final Fantasy XIV Lodestone.

Using Retainers

To interact with your retainer, use the Summoning Bell found in Inn rooms, the markets of the 3 main cities, residental areas and other locations such as Revenants Toll. Pick the retainer in question from the menu if you have more than one. You'll then be given a menu of options:

  • Entrust or withdraw items from your retainer: Opens the retainer inventory alongside yours to manage items. Retainers have 7 tabs of 25 slots each for a total of 175 items. You cannot give them equipment to equip with this option.
  • Entrust or withdraw gil from your retainer: Opens up an exchange menu for gil. There is not much of a reason to store your gil with a retainer, but any gil earned from selling items on the market by the retainer will be deposited here
  • Sell items from your inventory on the market: Opens up your inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items.
  • Sell items from your retainer's inventory on the market: Opens up the retainer inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items.
  • View sale history: Acesses a list of recent sales made by the retainer.
  • Assign class: Only available if the retainer has no current class. The four options below will appear instead if the retainer does. A level 1 primary weapon or tool of the class must be in the players armory or inventory to assign the class.
  • Assign Venture: Assign the retainer a venture if they aren't on one or have a report waiting.
See also: Retainer Ventures
  • View Report: Only available after the retainer has finished their venture. Shows the result of the venture, transfers the item rewards to your inventory and grants the retainer the experience earned. After the result window is closed, they can be assigned a new venture.
  • View Retainer attributes and gear: Displays a screen similar to the character screen for the player with the attributes and equipped gear. This screen is also used to equip and unequip gear on the retainer, but this cannot be done while the retainer is on a venture.
  • Reset trainer class (retainer class level): removes the class from the retainer so a new one can be assigned. Experience gained in the old class is lost permanently. Cannot be done while the retainer is on a venture.
  • Quit: Ends the interaction with your retainer.

You can access your retainers at any time, even in the middle of a venture. However, they will stop selling on the market until the interaction is complete.