Difference between revisions of "Seal Rock (Seize) Strategy"

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(Created page with "{{see also|Seal Rock (Seize)}} ==Beginning Spawn== ==Middle Phase (150-600/800 points)== ==The Final Phase (600+/800)== ==Ways to Lose a Match==")
 
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{{see also|Seal Rock (Seize)}}
{{see also|Seal Rock (Seize)}}
==General Tips==
*You are stronger as an Alliance. Stay grouped up and work with the majority.


==Beginning Spawn==
*As an individual player, Your First Priority is to Stay Alive. Second is to kill. Third is to capture nodes.
 
*As a group, your priorities are to Attack when it's convenient, Defend when it's not convenient, and Be Aware of the other 2 Alliances.
 
*It's important that everyone have a similar mindset in the game and find an agreeable solution quickly, otherwise you have split alliances and scattered idiots feeding, which are a death knell for a game. Hindsight is 20/20, but shit-talking the person making calls does nothing to help your team. Be supportive.
 
*B Rank: 80 points (40ticks, 2pts/tick)
*A Rank: 120 points (3pts/tick)
*S Rank: 160 points (4pts/tick)
 
==Early Phase==
For the first node spawn it's generally best for at least one person to spread to the nearest reachable node so that it can be captured quickly. From there, once the 4 nodes spawn, several things can happen:
 
'''2 Nodes near your Base''' - Your priority is to capture them, but you should be prepared as a group to choose the most defensive one. and forsake the other. The two other alliances (Let's call them Enemy A and Enemy B) have already spotted your clear advantage, and are very likely barreling their way as a full alliance towards your position. Trying to defend both against a very likely sandwich from them is a losing proposition. To best avoid losing the advantage in this situation, your team must prioritize staying alive while keeping at least one of the nodes captured.
 
'''Enemy A has 2 nodes, Enemy B node is far away''' - Your alliance should capture its own node quickly and then immediately go after the less defensive node of Enemy A.
 
'''Enemy A has 2 nodes, but Enemy B node is nearby''' - This is tricky. If you move too quickly as an alliance to attack Enemy A, Enemy B might see that on radar and decide to attack. They could also attack you out of spite/stupidity. It's important to wait here and see what Enemy B does first. IF Enemy B attacks Enemy A, you should also jointly attack Enemy A. If Enemy B attacks you, you should defend and try to farm kills off of them as best you can, but remember that Enemy A will come out the victor in points.
 
'''An A Rank Node spawned with 3 B's''' - If the A rank is close by, everyone should focus capture/defense of that one and wait to see if there's any openings to exploit. BUT IF the A rank is far away and hard to obtain, the Alliance's focus should be to capture 2 B's. The points from 2 B's > 1 A. (Rarely, an S rank will spawn at the start. Same rules apply, but 2 B ranks will only tie with the S. And everyone goes crazy for that S so expect heavy resistance around it.)


==Middle Phase (150-600/800 points)==
==Middle Phase (150-600/800 points)==

Revision as of 09:04, 24 October 2015

See also: Seal Rock (Seize)

General Tips

  • You are stronger as an Alliance. Stay grouped up and work with the majority.
  • As an individual player, Your First Priority is to Stay Alive. Second is to kill. Third is to capture nodes.
  • As a group, your priorities are to Attack when it's convenient, Defend when it's not convenient, and Be Aware of the other 2 Alliances.
  • It's important that everyone have a similar mindset in the game and find an agreeable solution quickly, otherwise you have split alliances and scattered idiots feeding, which are a death knell for a game. Hindsight is 20/20, but shit-talking the person making calls does nothing to help your team. Be supportive.
  • B Rank: 80 points (40ticks, 2pts/tick)
  • A Rank: 120 points (3pts/tick)
  • S Rank: 160 points (4pts/tick)

Early Phase

For the first node spawn it's generally best for at least one person to spread to the nearest reachable node so that it can be captured quickly. From there, once the 4 nodes spawn, several things can happen:

2 Nodes near your Base - Your priority is to capture them, but you should be prepared as a group to choose the most defensive one. and forsake the other. The two other alliances (Let's call them Enemy A and Enemy B) have already spotted your clear advantage, and are very likely barreling their way as a full alliance towards your position. Trying to defend both against a very likely sandwich from them is a losing proposition. To best avoid losing the advantage in this situation, your team must prioritize staying alive while keeping at least one of the nodes captured.

Enemy A has 2 nodes, Enemy B node is far away - Your alliance should capture its own node quickly and then immediately go after the less defensive node of Enemy A.

Enemy A has 2 nodes, but Enemy B node is nearby - This is tricky. If you move too quickly as an alliance to attack Enemy A, Enemy B might see that on radar and decide to attack. They could also attack you out of spite/stupidity. It's important to wait here and see what Enemy B does first. IF Enemy B attacks Enemy A, you should also jointly attack Enemy A. If Enemy B attacks you, you should defend and try to farm kills off of them as best you can, but remember that Enemy A will come out the victor in points.

An A Rank Node spawned with 3 B's - If the A rank is close by, everyone should focus capture/defense of that one and wait to see if there's any openings to exploit. BUT IF the A rank is far away and hard to obtain, the Alliance's focus should be to capture 2 B's. The points from 2 B's > 1 A. (Rarely, an S rank will spawn at the start. Same rules apply, but 2 B ranks will only tie with the S. And everyone goes crazy for that S so expect heavy resistance around it.)

Middle Phase (150-600/800 points)

The Final Phase (600+/800)

Ways to Lose a Match