Difference between revisions of "Our End"

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[[File:Sidequest.png]][[Dark Knight Quests|Dark Knight Job Quest]]
[[File:Sidequest.png]][[Dark Knight Quests|Dark Knight Job Quest]]
{{Quest
{{Quest
| QuestGiver = [[Ishgardian Citizen]] - [[The Pillars]] (x13, y8)
| QuestGiver = [[Ishgardian Citizen]] - [[The Pillars]] (x1, y8)
| Requirements = Level 50 [[Dark Knight]]
| Requirements = Level 50 [[Dark Knight]]
| Items =  
| Items =  
| Exp = 24000
| Exp = 24000
| Gil = 0
| Gil = 0
| Reward = [[file:soul of the dark knight icon1.png|link=Soul of the Dark Knight]], [[file:steel claymore icon1.png|link=Steel Claymore]], [[file:steel cuirass icon1.png|link=Steel Cuirass]], [[file:padded velveteen trousers icon1.png|link=Padded Velveteen Trousers]]
| Reward =  
| OptReward =  
| OptReward =  
| PrevQuest = [[Before the Dawn]]
| PrevQuest = [[Before the Dawn]]
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==Journal==
==Journal==
*
*The people of Ishgard are in high spirits, for another heretic has answered for his crimes.


*Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this "demon" for yourself.
*Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this "demon" for yourself.
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*Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find  the man standing before you, hale and healthy. He calls himself Fray, and it would seem that reports of his death were greatly exaggerated. He is intrigued when you tell him of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the "changes" you are undergoing due to touching his crystal.
*Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find  the man standing before you, hale and healthy. He calls himself Fray, and it would seem that reports of his death were greatly exaggerated. He is intrigued when you tell him of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the "changes" you are undergoing due to touching his crystal.


*The freedom to follow your heart-- to defend the weak and punish the guilty as you see fit. This is the way for the dark knight, and Fray offers to teach you. You need only accept his guidance.
*The freedom to follow your heart—to defend the weak and punish the guilty as you see fit. This is the way for the dark knight, and Fray offers to teach you. You need only accept his guidance.




[[Category:Dark Knight Quests]] [[Category:Patch 3.0 Quests]]
[[Category:Dark Knight Quests]] [[Category:Patch 3.0 Quests]]

Revision as of 22:30, 29 November 2015

Sidequest.pngDark Knight Job Quest Template:Quest

Walkthrough

???

Steps

  • Search for the Temple Knights in the Brume.
  • Speak with Fray.

Journal

  • The people of Ishgard are in high spirits, for another heretic has answered for his crimes.
  • Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this "demon" for yourself.
  • Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find the man standing before you, hale and healthy. He calls himself Fray, and it would seem that reports of his death were greatly exaggerated. He is intrigued when you tell him of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the "changes" you are undergoing due to touching his crystal.
  • The freedom to follow your heart—to defend the weak and punish the guilty as you see fit. This is the way for the dark knight, and Fray offers to teach you. You need only accept his guidance.