Difference between revisions of "Classes"

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== Disciples of the Hand ==
== Disciples of the Hand ==
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]
For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved.
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[meal|food]] and [[medicine|potions]] from basic [[materials]].  


=== Carpenter ===
=== Carpenter ===
[[Image:Carpenter_Icon.png|link=Carpenter|left|50px|Carpenter Icon]]
[[Image:Carpenter_Icon.png|link=Carpenter|left|50px|Carpenter Icon]]
The foremost workers of wood, [[carpenter]]s possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.
 
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.


=== Blacksmith ===
=== Blacksmith ===
[[Image:Blacksmith_Icon.png|link=Blacksmith|left|50px|Blacksmith Icon]]
[[Image:Blacksmith_Icon.png|link=Blacksmith|left|50px|Blacksmith Icon]]
It is in the fires and on the anvils of [[blacksmith]]s that weapons and tools of metal are crafted. Their work is in demand far and wide, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.
 
Limsa Lominsa has been renowned for its blacksmithing tradition since antiquity, though the advanced metallurgical techniques passed on today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious smiths.


=== Armorer ===
=== Armorer ===
[[Image:Armorer_Icon.png|link=Armorer|left|50px|Armorer Icon]]
[[Image:Armorer_Icon.png|link=Armorer|left|50px|Armorer Icon]]
[[Armorer]]s treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.
 
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.


=== Goldsmith ===
=== Goldsmith ===
[[Image:Goldsmith_Icon.png|link=Goldsmith|left|50px|Goldsmith Icon]]
[[Image:Goldsmith_Icon.png|link=Goldsmith|left|50px|Goldsmith Icon]]
[[Goldsmith]]s work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
 
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.


=== Leatherworker ===
=== Leatherworker ===
[[Image:Leatherworker_Icon.png|link=Leatherworker|left|50px|Leatherworker Icon]]
[[Image:Leatherworker_Icon.png|link=Leatherworker|left|50px|Leatherworker Icon]]
[[Leatherworker]]s are craftsmen who refine the hides, pelts, and furs of Eorzea's wildlife into garments to be worn from head to toe. Foremost among their creations are leather protectives, which are more substantial than cloth, but lighter and more pliable than chain or plate.
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.
 
The Elezen have long been known for their skill in leatherworking, yet for centuries their techniques were heavily guarded. Once they agreed to share their wealth of knowledge, the quality of Gridanian leather goods improved significantly, creating an increased demand for the superior products.


=== Weaver ===
=== Weaver ===
[[Image:Weaver_Icon.png|link=Weaver|left|50px|Weaver Icon]]
[[Image:Weaver_Icon.png|link=Weaver|left|50px|Weaver Icon]]
[[Weaver]]s create fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends.
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].
 
Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. This holds truest in the city-state of Ul’dah, where appearances are considered akin to reality, and where master weavers wield tremendous influence.


=== Alchemist ===
=== Alchemist ===
[[Image:Alchemist_Icon.png|link=Alchemist|left|50px|Alchemist Icon]]
[[Image:Alchemist_Icon.png|link=Alchemist|left|50px|Alchemist Icon]]
Masters of Science and Nature, the devilish and the divine, [[alchemist]]s ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.


The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.
=== Culinarian ===
=== Culinarian ===
[[Image:Culinarian_Icon.png|link=Culinarian|left|50px|Culinarian Icon]]
[[Image:Culinarian_Icon.png|link=Culinarian|left|50px|Culinarian Icon]]
[[Culinarian]]s preside over the world of cuisine, preparing every known consumable in Eorzea. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield.
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.
 
Of all the city-states of Eorzea, Limsa Lominsa boasts the richest culinary tradition, a product of its proximity to fertile lands and plentiful seas, and its standing as the realm's foremost trading port.


== Disciples of the Land ==
== Disciples of the Land ==

Revision as of 23:15, 18 December 2015

Eorzea is home to myriad disciplines, or classes, suitable to every adventuring style. Each class is capable of performing unique actions acquired through experience. Furthermore, achieving a certain level of mastery in multiple classes will unlock jobs, which feature even greater specialization.

To be better prepared to brave the wilds, all adventurers begin their journey as either a Disciple of War—a master of arms who lives for the call of battle—or a Disciple of Magic—an erudite researcher of all things esoteric.

Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a Disciple of the Land—one who gathers and harvests Eorzea’s natural resources—or a Disciple of the Hand—one who uses these resources to craft wares and turn a profit.

Important: You can level all classes and jobs on one character!

Charts

Combat

Class Disciple of Role Starting City Weapons Job
Marauder War Tank Limsa Lominsa Greataxes Warrior
Gladiator War Tank Ul'dah Swords and Shields Paladin
Pugilist War Melee Physical DPS Ul'dah Fist Weapons Monk
Lancer War Melee Physical DPS Gridania Polearms Dragoon
Archer War Ranged Physical DPS Gridania Bows Bard
Rogue War Melee Physical DPS Limsa Lominsa Dual Daggers Ninja
Conjurer Magic Healer Gridania Canes/Wands** White Mage
Thaumaturge Magic Ranged Magical DPS Ul'dah Staves/Scepters** Black Mage
Arcanist Magic Ranged Magical DPS* Limsa Lominsa Books Summoner
Scholar

*can become both Summoner (DPS) and Scholar (Healer). ** can also equip some Shields with these one-handed weapons.

  • Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.

Crafting and Gathering

Class Disciple of Role Guild Location Goods
Carpenter Hand Crafting Gridania Wooden Weapons
Blacksmith Hand Crafting Limsa Lominsa Metal Weapons
Armorer Hand Crafting Limsa Lominsa Metal Armor
Goldsmith Hand Crafting Ul'dah Accessories
Leatherworker Hand Crafting Gridania Leather Armor
Weaver Hand Crafting Ul'dah Cloth Armor
Alchemist Hand Crafting Ul'dah Potions
Culinarian Hand Crafting Limsa Lominsa Food
Botanist Land Gathering Gridania Lumber, Ingredient
Fisher Land Gathering Limsa Lominsa Fish
Miner Land Gathering Ul'dah Mineral
  • Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no jobs for these classes.
  • Dyes can be crafted by any crafting class at level 30 or higher. Each class also has a selection of Housing Item recipes starting around level 20.

Disciples of War

Disciples of War are physical melee and ranged classes that use weaponskills as their primary offensive abilities and TP as the resources for those abilities.

Gladiator

Gladiator Icon

Gladiator is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of Ul'dah. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the job Paladin.

  • Gladiator is a tank class.

Pugilist

Pugilist Icon

Pugilist is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist's Guild is in the desert city of Ul'dah. If you choose pugilist as your first class, you will start off in the city of Ul'dah. At level 30, Pugilist can acquire the job Monk.

  • Pugilist is a DPS class.

Marauder

Marauder Icon

Marauder is a class that specializes in greataxes. The Marauder's Guild is in the marine city of Limsa Lominsa. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job Warrior at level 30.

  • Marauder is a tank class.

Lancer

Lancer Icon

Lancer is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer's Guild is in the forested city of Gridania. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job Dragoon.

  • Lancer is a DPS class.

Archer

Archer Icon

Archer is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job Bard.

  • Archer is a DPS class.

Rogue

Rogue Icon

Rogue is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue's Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue. Rogue evolves into the shadowy Ninja at level 30.

  • Rogue is a DPS class

Disciples of Magic

Disciples of Magic are classes that cast magical offensive or healing spells and use MP as their primary resources.

Conjurer

Conjurer Icon

Conjurer is a class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage.

  • Conjurer is a healing class.

Thaumaturge

Thaumaturge Icon

Thaumaturge is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the job Black Mage.

  • Thaumaturge is a DPS class.

Arcanist

Arcanist Icon

Arcanist is a class with powerful damage over time spells and the ability to summon carbuncle as his or her companion. The Arcanist's Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs Summoner (DPS) and Scholar (Healer).

  • Arcanist is a DPS class.

Disciples of the Hand

Crafting classes synthesize useful items such as weapons, armor, tools, food and potions from basic materials.

Carpenter

Carpenter Icon

Carpenter works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.

Blacksmith

Blacksmith Icon

Blacksmith works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.

Armorer

Armorer Icon

Armorer works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.

Goldsmith

Goldsmith Icon

Goldsmith uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.

Leatherworker

Leatherworker Icon

Leatherworker uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.

Weaver

Weaver Icon

Weaver utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with strength and dexterity.

Alchemist

Alchemist Icon

Alchemist transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.

Culinarian

Culinarian Icon

Culinarian utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by Fishers and vegetables are gathered by Botanists.

Disciples of the Land

These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.

Miner

Miner Icon

Miners are responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul'dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.

Botanist

Botanist Icon

The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting vegetables and grains, tending fruit-bearing trees, cultivating fibrous plants, logging timber, and more.

Botanists also endeavor to educate others about the need to maintain a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. Owing to their intimacy with nature, botanists are known to revere Nophica, the goddess of abundance.

Fisher

Fisher Icon

Fishers are the harvesters of the realm's marine and freshwater animal resources.

The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.

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