Difference between revisions of "The Strayborough Deadwalk"
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*'''Falling Nightmare''': Spawns a floating head above each player's location. After a few seconds, the head will drop from its spawn location (in a small late telegraphed circle AoE) and inflict [[File:Benoggined icon.png|link=]] '''Benoggined''' for 10s, preventing anyone hit from taking actions and decreasing movement speed. Move away from the heads when they spawn to avoid. | *'''Falling Nightmare''': Spawns a floating head above each player's location. After a few seconds, the head will drop from its spawn location (in a small late telegraphed circle AoE) and inflict [[File:Benoggined icon.png|link=]] '''Benoggined''' for 10s, preventing anyone hit from taking actions and decreasing movement speed. Move away from the heads when they spawn to avoid. | ||
*'''Team Spirit''': Summons several dolls around the arena. | *'''Team Spirit''': Summons several dolls around the arena. | ||
*'''Spirited Charge''': The dolls will begin running through the arena, aiming at certain players. Once each doll reaches the other side, it will run through the arena a second time.Anyone who touches them will be inflicted with {{status effect|bind}} [[bind]] for 5s, making them vulnerable to subsequent avoidable AoEs, and then inflicted with [[File:Benoggined icon.png|link=]] '''Benoggined''' for 10s. This attack is combined with other mechanics throughout the fight, causing a very chaotic sequence of dodging multiple AoEs and dolls at once. | *'''Spirited Charge''': The dolls will begin running through the arena, aiming at certain players. Once each doll reaches the other side, it will run through the arena a second time. Anyone who touches them will be inflicted with {{status effect|bind}} [[bind]] for 5s, making them vulnerable to subsequent avoidable AoEs, and then inflicted with [[File:Benoggined icon.png|link=]] '''Benoggined''' for 10s. This attack is combined with other mechanics throughout the fight, causing a very chaotic sequence of dodging multiple AoEs and dolls at once. | ||
**The first time the dolls move, they will aim for the furthest player from them. The second time they move, they will aim for the closest player. | **The first time the dolls move, they will aim for the furthest player from them. The second time they move, they will aim for the closest player. | ||
**Two ranged players can bait the dolls by standing near the north and south side of the arena, then move clockwise to dodge until the dolls reach the opposite wall. The dolls should aim for them again, so they can now dodge towards the middle of the arena. | **Two ranged players can bait the dolls by standing near the north and south side of the arena, then move clockwise to dodge until the dolls reach the opposite wall. The dolls should aim for them again, so they can now dodge towards the middle of the arena. |
Revision as of 19:08, 29 August 2024
The Strayborough Deadwalk
- Level
- 100
- Item Level
- 670
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Not Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Dawntrail)
- Roulette
- Expert
- Tomestones
- 80 50
- Req. quest
- Something Stray in the Neighborhood
- Entrance
- Living Memory (X:33.8, Y:33.7)
- Modes
- Explorer
- Trust EXP
- 0
- Patch
- 7.0
“Dreamborough─a district of Living Memory long thought lost to interdimensional fusion─rises from the rift after decades of disconnection. Yet what lies beyond its gates is not the dazzling paradise of Constancy's memory, but a land marred by shadow and haunted by vestiges of the Endless who once called it home. You must venture into the twisted grounds and quell the lost souls' agony once and for all...but the phantoms within do not take kindly to the living.
— In-game description
The Strayborough Deadwalk is a level 100 dungeon introduced in patch 7.0 with Dawntrail.
Objectives
- Arrive in Friendship Round
- Defeat His Royal Headness Leonogg I
- Arrive at the Party Plaza
- Defeat Jack-in-the-Pot
- Arrive in the Restive Hall
- Defeat Träumerei
Enemies
- Stray Babbler
- Stray Memory
- Stray Malice
- Stray Nightmare
- Stray Rascal
- Stray Tiger
- Stray Elephant
- Stray Lion
- Stray Hand
- Stray Liemonger
- Stray Glutton
- Stray Doll
- Stray Box
- Stray Poppet
Notes:
- The large Stray Memory ghost in the last pull of the first area will use a massive telegraphed conal AoE (Grim Remembrance). Recommended to stun it.
- In the last pull of the second area, a ghost will possess a ferris wheel, causing it to collapse. This will deal moderate damage to anyone hit.
- In the last pull of the third area, the large Stray Doll enemies will continually use Slapstick, dealing party-wide damage, so healing and mitigation are recommeded.
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.
His Royal Headness Leonogg I
- Malicious Mist: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
- Falling Nightmare: Spawns a floating head above each player's location. After a few seconds, the head will drop from its spawn location (in a small late telegraphed circle AoE) and inflict Benoggined for 10s, preventing anyone hit from taking actions and decreasing movement speed. Move away from the heads when they spawn to avoid.
- Team Spirit: Summons several dolls around the arena.
- Spirited Charge: The dolls will begin running through the arena, aiming at certain players. Once each doll reaches the other side, it will run through the arena a second time. Anyone who touches them will be inflicted with bind for 5s, making them vulnerable to subsequent avoidable AoEs, and then inflicted with Benoggined for 10s. This attack is combined with other mechanics throughout the fight, causing a very chaotic sequence of dodging multiple AoEs and dolls at once.
- The first time the dolls move, they will aim for the furthest player from them. The second time they move, they will aim for the closest player.
- Two ranged players can bait the dolls by standing near the north and south side of the arena, then move clockwise to dodge until the dolls reach the opposite wall. The dolls should aim for them again, so they can now dodge towards the middle of the arena.
Spirited Charge baits, step 1 (Credits to @The_Doddler)
- Evil Scheme: Four exaflare AoE telegraphs will spawn in the middle, 90 degrees away from each other. This is followed by another set of exaflares in the previously empty areas. Wait for the first set of exaflares to go off twice then move into the spawn locations of the first set.
- Note that these AoEs resolve while the dolls are still running around, so it is important to not touch them.
- Team Spirit and Spirited Charge are used again. In addition, two players will receive Looming Nightmare, a five-hit series of chasing circle AoEs. Players must avoid both the AoEs and the dolls at once.
- Team Spirit and Spirited Charge are used again. In addition, the boss will telegraph three sets of sequential conal AoEs that cover the arena (Scream). Players must avoid both the AoEs and the dolls at once. While the dolls are still running around, two players will receive Looming Nightmare.
- Falling Nightmare is used again but now summons heads at various locations above the arena, which should be dodged accordingly.
Jack-in-the-Pot
- Troubling Teacups: Spawns four teacups at the edges of the arena on the cardinals.
- Tea Awhirl: A ghost appears, tethers, and possesses one teacup. Afterward, all of the tea cups will begin spinning multiple times, moving inwards and outwards to attempt to disorient players. Players must keep track of the originally tethered teacup during this sequence because it will explode as a large late telegraphed AoE (Tricksome Treat).
- Troubling Teacups: Now spawns eight teacups, two per cardinal.
- Tea Awhirl: Two teacups will now be possessed by ghosts. Similar to before, players must keep track of where the possessed teacups end up because both of them will explode. The two tethered teacups will either be 90 or 180 degrees apart, so the final set of AoEs will also spawn in the safe offset.
- An easy solution to this mechanic is to observe just the first teacup (if possessed cups are next to each other) or any of them if they are on opposite sides. When the cups start to stop go 90 degrees ahead of the observed cup (where another, safe cup will be present) on the edge of the encounter area.
- Toiling Teapots: Spawns 13 teacups, nine on the cardinals/center and four on the intercardinals.
- Kettles will appear over some cups and begin pouring a purple liquid into them, causing them to overflow and create an expanding puddle AoE. While these expand, more cups will be filled and overflow to create more puddles, followed by the remaining cups. Anyone who contacts a puddle will receive damage (Mad Tea Party) and be inflicted with bleeding damage-over-time for 15s.
- Players should stand near the cups to be filled last and move into the previous puddle locations when they disappear.
- The boss will use Last Drop, a telegraphed magical tankbuster, during this.
- Troubling Teacups / Tea Awhirl is repeated again and functions similarly to its second incarnation. However, the ghosts will now tether two teacups on opposite cardinals.
- Sordid Steam: Party-wide magical damage.
All possible Troubling Teacups patterns and safe areas (Credits to Reddit user /u/Sovis)
Daylit Nightmare: Träumerei
- Bitter Regret: A large blue portal will spawn at the north, indicating a line AoE leaving the sides safe. This attack repeats, summoning two portals at the sides (with the boss also hovering its arms over the arena), leaving the middle safe.
- Poltergeist: The boss possesses debris and drops them on the arena (as telegraphed line AoEs), partitioning it into four quadrants.
- A section of the floor begins to glow! The ghost panels on each quadrant will light up, and each player will be tethered to an untargetable Stray Geist add on their quadrant. Players must sufficiently stretch their tethers so it turns purple to avoid taking high damage (Ill Intent). However, this requires them to first step into a ghost panel, inflicting Ghostly Guise, allowing them to pass through the debris blocking other quadrants and enabling them to stretch their tethers.
- Ghostduster: Träumerei prepares a ward against spirits! Each player will be given a large spread AoE marker. If they are hit by this with Ghostly Guise, they will instantly die. Players must return to physical form by stepping on a ghost panel again to survive.
- Malicious Mist: Party-wide magical damage that also inflicts bleeding.
- Memorial March: Spawns multiple Stray Phantagenitrix at the north wall in two alternating groups. The first group will being floating up and charging a line AoE attack (Bitter Regret) followed by the other set. This will be combined with a Bitter Regret from the boss itself, leaving the middle or sides safe after the last set of smaller line AoEs.
- Fleshbuster: Träumerei prepares a ward against the living! An attack that will instantly kill anyone without Ghostly Guise. Players must step on the ghost panels to re-acquire the buff if needed.
- Poltergeist is used again, partitioning the arena in to quadrants. However, this time, Stray Phantagenitrix will appear on half of the arena. Players must resolve the proximity tethers from the Stray Geist adds while avoiding the half of the room covered by the line AoEs.
- Ghostcrusher: Line stack AoE marker on one player, dealing magical damage.
- The proximity tethers will spawn again, and can be resolved as before. However, this will now also be combined with a Bitter Regret AoE from the boss, which goes off after the tethers.
Loot
- See also: Epochal Accessories
His Royal Headness Leonogg I
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Epochal Choker of Aiming | Necklace | 690 | Green | 1 |
Epochal Choker of Casting | Necklace | 690 | Green | 1 |
Epochal Choker of Fending | Necklace | 690 | Green | 1 |
Epochal Choker of Healing | Necklace | 690 | Green | 1 |
Epochal Choker of Slaying | Necklace | 690 | Green | 1 |
Epochal Earrings of Aiming | Earrings | 690 | Green | 1 |
Epochal Earrings of Casting | Earrings | 690 | Green | 1 |
Epochal Earrings of Fending | Earrings | 690 | Green | 1 |
Epochal Earrings of Healing | Earrings | 690 | Green | 1 |
Epochal Earrings of Slaying | Earrings | 690 | Green | 1 |
Jack-in-the-Pot
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Battledance Materia XI | Materia | 690 | Basic | 1 |
Epochal Bracelet of Aiming | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Casting | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Fending | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Healing | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Slaying | Bracelets | 690 | Green | 1 |
Epochal Ring of Aiming | Ring | 690 | Green | 1 |
Epochal Ring of Casting | Ring | 690 | Green | 1 |
Epochal Ring of Fending | Ring | 690 | Green | 1 |
Epochal Ring of Healing | Ring | 690 | Green | 1 |
Epochal Ring of Slaying | Ring | 690 | Green | 1 |
Heavens' Eye Materia XI | Materia | 690 | Basic | 1 |
Piety Materia XI | Materia | 690 | Basic | 1 |
Quickarm Materia XI | Materia | 690 | Basic | 1 |
Quicktongue Materia XI | Materia | 690 | Basic | 1 |
Savage Aim Materia XI | Materia | 690 | Basic | 1 |
Savage Might Materia XI | Materia | 690 | Basic | 1 |
Träumerei
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Court Jesters (Dawntrail) Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Epochal Choker of Aiming | Necklace | 690 | Green | 1 |
Epochal Choker of Casting | Necklace | 690 | Green | 1 |
Epochal Choker of Fending | Necklace | 690 | Green | 1 |
Epochal Choker of Healing | Necklace | 690 | Green | 1 |
Epochal Choker of Slaying | Necklace | 690 | Green | 1 |
Epochal Earrings of Aiming | Earrings | 690 | Green | 1 |
Epochal Earrings of Casting | Earrings | 690 | Green | 1 |
Epochal Earrings of Fending | Earrings | 690 | Green | 1 |
Epochal Earrings of Healing | Earrings | 690 | Green | 1 |
Epochal Earrings of Slaying | Earrings | 690 | Green | 1 |
Mischief Maker | Minion | N/A | Basic | 1 |
Treasure Coffers
Treasure Coffer 1 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Savage Aim Materia XI | Materia | 690 | Basic | 1 |
Savage Might Materia XI | Materia | 690 | Basic | 1 |
Heavens' Eye Materia XI | Materia | 690 | Basic | 1 |
Quickarm Materia XI | Materia | 690 | Basic | 1 |
Quicktongue Materia XI | Materia | 690 | Basic | 1 |
Battledance Materia XI | Materia | 690 | Basic | 1 |
Piety Materia XI | Materia | 690 | Basic | 1 |
Treasure Coffer 2 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Epochal Bracelet of Fending | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Slaying | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Aiming | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Casting | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Healing | Bracelets | 690 | Green | 1 |
Epochal Ring of Fending | Ring | 690 | Green | 1 |
Epochal Ring of Slaying | Ring | 690 | Green | 1 |
Epochal Ring of Aiming | Ring | 690 | Green | 1 |
Epochal Ring of Casting | Ring | 690 | Green | 1 |
Epochal Ring of Healing | Ring | 690 | Green | 1 |
Treasure Coffer 3 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Epochal Earrings of Fending | Earrings | 690 | Green | 1 |
Epochal Earrings of Slaying | Earrings | 690 | Green | 1 |
Epochal Earrings of Aiming | Earrings | 690 | Green | 1 |
Epochal Earrings of Casting | Earrings | 690 | Green | 1 |
Epochal Earrings of Healing | Earrings | 690 | Green | 1 |
Epochal Choker of Aiming | Necklace | 690 | Green | 1 |
Epochal Choker of Casting | Necklace | 690 | Green | 1 |
Epochal Choker of Fending | Necklace | 690 | Green | 1 |
Epochal Choker of Healing | Necklace | 690 | Green | 1 |
Epochal Choker of Slaying | Necklace | 690 | Green | 1 |
Savage Aim Materia XI | Materia | 690 | Basic | 1 |
Savage Might Materia XI | Materia | 690 | Basic | 1 |
Heavens' Eye Materia XI | Materia | 690 | Basic | 1 |
Quickarm Materia XI | Materia | 690 | Basic | 1 |
Quicktongue Materia XI | Materia | 690 | Basic | 1 |
Battledance Materia XI | Materia | 690 | Basic | 1 |
Piety Materia XI | Materia | 690 | Basic | 1 |
Treasure Coffer 4 (X:1? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Epochal Bracelet of Fending | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Slaying | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Aiming | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Casting | Bracelets | 690 | Green | 1 |
Epochal Bracelet of Healing | Bracelets | 690 | Green | 1 |
Epochal Ring of Fending | Ring | 690 | Green | 1 |
Epochal Ring of Slaying | Ring | 690 | Green | 1 |
Epochal Ring of Aiming | Ring | 690 | Green | 1 |
Epochal Ring of Casting | Ring | 690 | Green | 1 |
Epochal Ring of Healing | Ring | 690 | Green | 1 |
Savage Aim Materia XI | Materia | 690 | Basic | 1 |
Savage Might Materia XI | Materia | 690 | Basic | 1 |
Heavens' Eye Materia XI | Materia | 690 | Basic | 1 |
Quickarm Materia XI | Materia | 690 | Basic | 1 |
Quicktongue Materia XI | Materia | 690 | Basic | 1 |
Battledance Materia XI | Materia | 690 | Basic | 1 |
Piety Materia XI | Materia | 690 | Basic | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: The Strayborough Deadwalk | 10 | Discover every location within the Strayborough Deadwalk. | - | 7.0 |