Difference between revisions of "Strength"

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(Created page with "Strength is the primary damage dealing stat for melee classes, lancer, pugilist, marauder and gladiator, and jobs, dragoon, monk, warrior a...")
 
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Strength is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage your mitigate when you [[block]] or [[parry]] an enemy attack.
Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage your mitigate when you [[block]] or [[parry]] an enemy attack.

Revision as of 08:40, 17 June 2013

Strength is the primary damage dealing stat for melee classes, lancer, pugilist, marauder and gladiator, and jobs, dragoon, monk, warrior and paladin. Higher strength equals higher Attack Power for these melee classes. Strength also increases the amount of damage your mitigate when you block or parry an enemy attack.