Red Mage

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Lore

On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.

It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.

These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

General Information

Red Mage is a Ranged DPS job that wields a Rapier and a Magicked Crystal Medium as its weapons. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.

Play Style

Red Mage's main stat is INT and it will share gear with Black Mage and Summoner.

Red Mage is able to perform melee attacks with the Rapier and ranged attacks with magic. Red Mage casts spells by attaching Magicked Crystal Medium to the hilt of the Rapier and uses the entire device like a staff. The magic used by Red Mage is Red Magic, which is a combination of Black Magic and White Magic. Overall, Red Mage has a hybrid range and melee style achieved through rapid positioning. They are able to deal massive amount of damage by linking multiple spells with Chainspell and following them up with melee attacks.

Requirements

Actions

Traits

Cross-Class Actions

Cross-Discipline Actions

PvP Actions

Quests

Red Mage Guide

Endgame Rotations

Red Mage Macros

Images

Red Mage concept art.png 400px


Template:Classes and Jobs