Red Mage
Lore
On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
General Information
Red Mage is a Ranged DPS job that wields a Rapier and a Magicked Crystal Medium as its weapons. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.
Play Style
Red Mage's main stat is INT and it will share gear with Black Mage and Summoner.
Red Mage is able to perform melee attacks with the Rapier and ranged attacks with magic. Red Mage casts spells by attaching Magicked Crystal Medium to the hilt of the Rapier and uses the entire device like a staff. The magic used by Red Mage is Red Magic, which is a combination of Black Magic and White Magic. Overall, Red Mage has a hybrid range and melee style achieved through rapid positioning. They are able to deal massive amount of damage by linking multiple spells with Chainspell and following them up with melee attacks.
Requirements
- Stormblood
- Unlocks in the areas of base game so players who have not reached expansion areas can still unlock it.
- Only requires reaching level 50 on a different job to unlock the starting quest.
- No story progression is required, meaning you can unlock Red Mage whilst working on the ARR story line.
Actions Preview
Test
Action | Icon | Level | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Riposte* | 1* | 100 TP | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 130-140*. | |
Joru | 2 | 360 MP | 2s | 2.5s | 25y | 0y | Deals unaspected* damage with a potency of 180*. Additional Effect: Increase Black Mana and White Mana by 3. | |
Val Thunder | 4 | 600 MP | 5s | 2.5s | 25y | 0 | Deals lightning damage with a potency of 300. Additional Effect: Increase Black Mana by 11. Additional Effect: 50% chance to give "Val Fire Up" status. Duration: 30s | |
Corps-à-corps | 6 | 0 | Instant | 40s | 25y | 0 | Delivers a gap closing attack with a potency of 130. | |
Z-slash(?)* | - | 8 | 100 TP | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100*. Combo Action: Riposte Combo Potency: 200* |
Val Aero | 10 | 600 MP | 5s | 2.5s | 25y | 0 | Deals wind damage with a potency of 300. Additional Effect: Increase Black Mana by 11. Additional Effect: 50% chance to give "Val Stone Up". Duration: 30s | |
- | - | 12 | - | - | - | - | - | - |
- | - | 15 | - | - | - | - | - | - |
Scatter | 18 | 840 MP | 2s | 2.5s | 25y | 5y | Deals unaspected damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Increase Black Mana and White Mana by 3. Additional Effect: 25% chance next Scatter will increase Black Mana and White Mana by 8. Duration: 10s | |
- | - | 22 | - | - | - | - | - | - |
Val Fire | 26 | 360 MP | 2s | 2.5s | 25y | 0y | Deals fire damage with a potency of 270. Additional Effect: Increase Black Mana by 9. Can only be executed while under the effects of "Val Fire Up". | |
Val Stone | 30 | 360 MP | 2s | 2.5s | 25y | 0y | Deals earth damage with a potency of 270. Additional Effect: Increase White Mana by 9. Can only be executed while under the effects of "Val Stone Up". | |
- | - | 34 | - | - | - | - | - | - |
- | - | 35 | - | - | - | - | - | - |
- | - | 38 | - | - | - | - | - | - |
Déplacement | 40 | 0 | Instant | 35s | 5y | 0y | Delivers an attack with a potency of 130. Additional Effect: 10-yalm backstep. | |
- | - | 42 | - | - | - | - | - | - |
- | - | 45 | - | - | - | - | - | - |
- | - | 46 | - | - | - | - | - | - |
Acceleration | 50 | 0 | Instant | 35s | 0y | 0y | Ensures the next Val Thunder, or Val Aero spell cast will trigger Val Fire Up, or Val Stone Up respectively. Duration: 10s | |
Moulinet | 52 | 200 TP | Instant | 2.5s | 6y | 6y | Delivers an attack with a potency of 60 to all enemies in a cone(line?) before you. If Black Mana and White Mana are both above 30, becomes Enmoulinet. | |
Enmoulinet | 52 | 200 TP | ? | ? | ? | ? | Possibly upon use, gives access to 840 MP skills which provide 21 B/W Mana* | |
- | - | 54 | - | - | - | - | - | 21 W Mana skill* |
Contre de Sixte | 56 | 0 | Instant | 45s | 25y | 6y | Deals unaspected damage with a potency of 300 to target and all enemies nearby it. | |
Embolden | 58 | 0 | Instant | 120s | 0y | 15y | Increases magic damage dealt by 20%. Duration: 20s. Effect decreases by 4% every 4s. Additional Effect: Increases nearby party members' physical damage dealt by 10%. Duration: 20s. Effect decreases by 2% every 4s. | |
- | - | 60 | - | - | - | - | - | 21 B Mana skill* |
- | - | 62 | - | - | - | - | - | - |
- | - | 64 | - | - | - | - | - | - |
Impact | 66 | 360 MP | 2s?* | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 270. Additional Effect: Increase Black Mana and White Mana by 4. Can only be executed while under the effects of "Impact Ready". Note: Can consume Chainspell. | |
- | - | 68 | - | - | - | - | - | - |
- | - | 70 | - | - | - | - | - | - |
Thrust(?)* | - | ? | 100 TP | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of ?. Combo Action: Z-slash* Combo Potency: ? |
Jorura* | ? | 360 MP | 2s | 2.5s | 25y | 0y | Deals unaspected* damage with a potency of 240*. Additional Effect: Increase Black Mana and White Mana by 3. Additional Effect: Gain the effect of "Impact Ready". Duration: 30s |
Skills with * are speculation based on the stream, not tooltips
Traits
Cross-Class Actions
Cross-Discipline Actions
PvP Actions
Quests
Red Mage Guide
Endgame Rotations
Red Mage Macros
Images