Red Mage

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Red Mage1.jpg
Red Mage2.jpg

Lore

On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.

It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.

These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

General Information

Red Mage is a Ranged DPS job that wields a Rapier and a Magicked Crystal Medium as its weapons. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.

Play Style

Red Mage's main stat is INT and it will share gear with Black Mage and Summoner.

Red Mage is able to perform melee attacks with the Rapier and ranged attacks with magic. Red Mage casts spells by attaching Magicked Crystal Medium to the hilt of the Rapier and uses the entire device like a staff. The magic used by Red Mage is Red Magic, which is a combination of Black Magic and White Magic. Overall, Red Mage has a hybrid range and melee style achieved through rapid positioning. They are able to deal massive amount of damage by linking multiple spells with Chainspell and following them up with melee attacks.

Requirements

Actions Preview

Test

Action Icon Level Cost Cast Time Cooldown Range Radius Description
Riposte* Riposte.png 1* 100 TP Instant 2.5s 3y 0 Delivers an attack with a potency of 130-140*.
Joru Jorura.png 2 360 MP 2s 2.5s 25y 0y Deals unaspected* damage with a potency of 180*.
Additional Effect: Increase Black Mana and White Mana by 3.
Val Thunder Val Thunder.png 4 600 MP 5s 2.5s 25y 0 Deals lightning damage with a potency of 300.
Additional Effect: Increase Black Mana by 11.
Additional Effect: 50% chance to give "Val Fire Up" status.
Duration: 30s
Corps-à-corps Corps-à-corps.png 6 0 Instant 40s 25y 0 Delivers a gap closing attack with a potency of 130.
Z-slash(?)* - 8 100 TP Instant 2.5s 3y 0 Delivers an attack with a potency of 100*.
Combo Action: Riposte
Combo Potency: 200*
Val Aero Val Aero.png 10 600 MP 5s 2.5s 25y 0 Deals wind damage with a potency of 300.
Additional Effect: Increase Black Mana by 11.
Additional Effect: 50% chance to give "Val Stone Up".
Duration: 30s
- - 12 - - - - - -
- - 15 - - - - - -
Scatter Scatter.png 18 840 MP 2s 2.5s 25y 5y Deals unaspected damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Increase Black Mana and White Mana by 3.
Additional Effect: 25% chance next Scatter will increase Black Mana and White Mana by 8.
Duration: 10s
- - 22 - - - - - -
Val Fire Val Fire.png 26 360 MP 2s 2.5s 25y 0y Deals fire damage with a potency of 270.
Additional Effect: Increase Black Mana by 9.

Can only be executed while under the effects of "Val Fire Up".
Val Stone Val Stone.png 30 360 MP 2s 2.5s 25y 0y Deals earth damage with a potency of 270.
Additional Effect: Increase White Mana by 9.

Can only be executed while under the effects of "Val Stone Up".
- - 34 - - - - - -
- - 35 - - - - - -
- - 38 - - - - - -
Déplacement Déplacement.png 40 0 Instant 35s 5y 0y Delivers an attack with a potency of 130.
Additional Effect: 10-yalm backstep.
- - 42 - - - - - -
- - 45 - - - - - -
- - 46 - - - - - -
Acceleration Acceleration.png 50 0 Instant 35s 0y 0y Ensures the next Val Thunder, or Val Aero spell cast will trigger Val Fire Up, or Val Stone Up respectively.
Duration: 10s
Moulinet Moulinet.png 52 200 TP Instant 2.5s 6y 6y Delivers an attack with a potency of 60 to all enemies in a cone(line?) before you.
If Black Mana and White Mana are both above 30, becomes Enmoulinet.
Enmoulinet Enmoulinet.png 52 200 TP ? ? ? ? Possibly upon use, gives access to 840 MP skills which provide 21 B/W Mana*
- - 54 - - - - - 21 W Mana skill*
Contre de Sixte Contre de Sixte.png 56 0 Instant 45s 25y 6y Deals unaspected damage with a potency of 300 to target and all enemies nearby it.
Embolden Embolden.png 58 0 Instant 120s 0y 15y Increases magic damage dealt by 20%.
Duration: 20s. Effect decreases by 4% every 4s.
Additional Effect: Increases nearby party members' physical damage dealt by 10%.
Duration: 20s. Effect decreases by 2% every 4s.
- - 60 - - - - - 21 B Mana skill*
- - 62 - - - - - -
- - 64 - - - - - -
Impact Impact.png 66 360 MP 2s?* 2.5s 25y 0 Deals unaspected damage with a potency of 270.
Additional Effect: Increase Black Mana and White Mana by 4.

Can only be executed while under the effects of "Impact Ready".
Note: Can consume Chainspell.
- - 68 - - - - - -
- - 70 - - - - - -
Thrust(?)* - ? 100 TP Instant 2.5s 3y 0 Delivers an attack with a potency of ?.
Combo Action: Z-slash*
Combo Potency: ?
Jorura* Jorura.png ? 360 MP 2s 2.5s 25y 0y Deals unaspected* damage with a potency of 240*.
Additional Effect: Increase Black Mana and White Mana by 3.
Additional Effect: Gain the effect of "Impact Ready".
Duration: 30s

Skills with * are speculation based on the stream, not tooltips

Traits

Cross-Class Actions

Cross-Discipline Actions

PvP Actions

Quests

Red Mage Guide

Endgame Rotations

Red Mage Macros

Images

Red Mage concept art.png 400px


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