Saint Mocianne's Arboretum (Hard)
- This article is about the optional level 70 dungeon. For the optional level 60 dungeon from Heavensward, see Saint Mocianne's Arboretum.
Saint Mocianne's Arboretum (Hard)
- Level
- 70 (Sync: 70)
- Item Level
- 340
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70/80 Dungeons"Level 50/60/70/80 Dungeons" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Tomestones
- 70
- Req. quest
- Secret of the Ooze
- Entrance
- Dravanian Hinterlands (X:10.1, Y:23.7, Z:1.0)
- Patch
- 4.4
“The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches.
— In-game description
Saint Mocianne's Arboretum (Hard) is a level 70 dungeon introduced in patch 4.4 with Stormblood.
Objectives
- Arrive in Zymology: 0/1
- Clear Zymology: 0/1
- Arrive in the Soil Bed: 0/1
- Clear the Soil Bed: 0/1
- Arrive in Kingsloam: 0/1
- Defeat Tokkapchi: 0/1
Bosses
Nullchu
- Odious Air: A cone that deals damage and inflicts Poison.
- Vine Whip: Tankbuster.
- Fault Warren: Stack marker on a random player.
- Every so often, a non-targetable Rafflesia add will spawn on the edge of the arena with a notification of "The hall echoes with the twitching of roots and vines". It will target two random players with markers that create poisonous pools that inflict Leaden while the players stand in them.
- Devour: The Nullchu will leap to the Rafflesia's position and consume it. It will then turn towards the center of the arena and breathe poison, which deals damage every second a player stands in it and also inflicts Poison. The best way to avoid this is to stand near the Rafflesia, as the poison breath casts extremely quickly. Nullchu telegraphs this attack by turning to face the Rafflesia, with a notification of "The Nullchu has found its next meal!"
- Taproot: All players are targeted with AoEs, spread out to avoid overlapping damage.
Lakhamu
When the fight begins, the edges of the arena will be coated in thorny vines, damaging players who come in contact with them as well as inflicting a stack of Vulnerability Up.
- Stone II: Tankbuster.
- Tectonics: Party-wide damage.
- Landslip: The arena is covered in four "conveyor belt" line markers, and a few Silt Golem adds will spawn on the outside of the arena. When the cast completes, all players will be pushed in the direction of the arrows a distance roughly equivalent to half the arena. As players are being pushed, the Silt Golems will cast Rockslide, damaging in a line ahead of them and inflicting Vulnerability Up.
- Players should do their best to be pushed into a safe area, as there's little time to avoid Rockslide after being pushed.
- Earthquake: Melee-range area of effect followed immediately by a ring area of effect. Move to melee range or far range to dodge.
- Earth Shaker: Marks the two DPS players, dealing damage in a line from the boss to the player.
- Empty Gaze: Gaze attack that inflicts Hysteria.
Tokkapchi
The arena for this fight is a grate with four solid platforms. Periodically, the mud beneath the platform will churn with the message "The puddles begin to froth". After a short delay, mud will explode upwards through the grate, damaging players not on a solid platform and launching them into the air.
- Mudsling: Tankbuster.
- Quagmire: All players are marked for an AoE. Spread out to avoid overlap, but also keep the center of the attack off the solid platforms. Allowing Quagmire to coat a platform creates a highly-damaging puddle on that platform.
- Mud Pie: Tokkapchi will move to the center of the arena and create a Mud Slime add. The add cannot be killed, only pushed via damage. Keep all of the boss's area of effect attacks away from the Mud Slime, including the periodic puddle explosion. Allowing the Mud Slime to be hit with attacks will cause it to grow, causing it to deal more damage when it finally detonates.
- After roughly 45 seconds, the Mud Slime will cast Corrupture, dealing damage to the entire party based on how large it became. If the Mud Slime was not allowed to grow at all, Corrupture instead only hits melee range. If the Mud Slime grows once, Corrupture will deal moderate party-wide damage. If the Mud Slime grows twice, it will explode immediately for very high damage while also inflicting Damage Down.
- Royal Flush: Melee-range area of effect.
- During the second cast of Mud Pie, two Muddy Dorpokkur adds will spawn. These adds have low HP and mainly serve as a distraction from the newly-created Mud Slime.
- Feculent Flood: Cone attack targeting the Mud Slime. Very long cast time to allow the players to push the Mud Slime away.
- Bog Bequest: Ring area of effect that leaves melee range safe. If Tokkapchi is on the edge of the arena, the opposite side is also a safe area.
Loot
Nullchu
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Royal Volunteer's Boots of Casting | Feet | 355 | Green | 1 |
Royal Volunteer's Boots of Scouting | Feet | 355 | Green | 1 |
Royal Volunteer's Boots of Striking | Feet | 355 | Green | 1 |
Royal Volunteer's Bracelet of Aiming | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Casting | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Fending | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Healing | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Slaying | Bracelets | 355 | Green | 1 |
Royal Volunteer's Heavy Boots of Fending | Feet | 355 | Green | 1 |
Royal Volunteer's Heavy Boots of Maiming | Feet | 355 | Green | 1 |
Royal Volunteer's Ring of Aiming | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Casting | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Fending | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Healing | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Slaying | Ring | 355 | Green | 1 |
Royal Volunteer's Thighboots of Aiming | Feet | 355 | Green | 1 |
Royal Volunteer's Thighboots of Healing | Feet | 355 | Green | 1 |
Lakhamu
Tokkapchi
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
From Mud Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Mudpie | Minion | N/A | Basic | 1 |
Royal Volunteer's Coat of Scouting | Body | 355 | Green | 1 |
Royal Volunteer's Coat of Striking | Body | 355 | Green | 1 |
Royal Volunteer's Gambison of Aiming | Body | 355 | Green | 1 |
Royal Volunteer's Gambison of Casting | Body | 355 | Green | 1 |
Royal Volunteer's Gambison of Fending | Body | 355 | Green | 1 |
Royal Volunteer's Gambison of Healing | Body | 355 | Green | 1 |
Royal Volunteer's Gambison of Maiming | Body | 355 | Green | 1 |
Royal Volunteer's Trousers of Aiming | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Casting | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Fending | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Healing | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Maiming | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Scouting | Legs | 355 | Green | 1 |
Royal Volunteer's Trousers of Striking | Legs | 355 | Green | 1 |
Verdant Partition | Other | N/A | Basic | 1 |
Additional Treasure Coffers
For Stormblood dungeons, it's possible for any additional coffer to be random materials from the Miss List instead of gear.
Treasure Coffer 1 (X: 9.9 Y: 9.7)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Royal Volunteer's Boots of Casting | Feet | 355 | Green | 1 |
Royal Volunteer's Boots of Scouting | Feet | 355 | Green | 1 |
Royal Volunteer's Boots of Striking | Feet | 355 | Green | 1 |
Royal Volunteer's Bracelet of Aiming | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Casting | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Fending | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Healing | Bracelets | 355 | Green | 1 |
Royal Volunteer's Bracelet of Slaying | Bracelets | 355 | Green | 1 |
Royal Volunteer's Heavy Boots of Fending | Feet | 355 | Green | 1 |
Royal Volunteer's Heavy Boots of Maiming | Feet | 355 | Green | 1 |
Royal Volunteer's Ring of Aiming | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Casting | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Fending | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Healing | Ring | 355 | Green | 1 |
Royal Volunteer's Ring of Slaying | Ring | 355 | Green | 1 |
Royal Volunteer's Thighboots of Aiming | Feet | 355 | Green | 1 |
Royal Volunteer's Thighboots of Healing | Feet | 355 | Green | 1 |
Treasure Coffer 2 (X: 11.4 Y: 9.1)
Treasure Coffer 3 (X: 14.9 Y: 6.9)
Treasure Coffer 4 (X: 17.0 Y: 5.6)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Royal Volunteer's Earrings of Fending | Earrings | 355 | Green | 1 |
Royal Volunteer's Earrings of Slaying | Earrings | 355 | Green | 1 |
Royal Volunteer's Earrings of Aiming | Earrings | 355 | Green | 1 |
Royal Volunteer's Earrings of Casting | Earrings | 355 | Green | 1 |
Royal Volunteer's Earrings of Healing | Earrings | 355 | Green | 1 |
Royal Volunteer's Choker of Fending | Necklace | 355 | Green | 1 |
Royal Volunteer's Choker of Slaying | Necklace | 355 | Green | 1 |
Royal Volunteer's Choker of Aiming | Necklace | 355 | Green | 1 |
Royal Volunteer's Choker of Casting | Necklace | 355 | Green | 1 |
Royal Volunteer's Choker of Healing | Necklace | 355 | Green | 1 |