Sastasha
"After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?" — Game Description
Sastasha Seagrot is a level 15-18 dungeon in Western La Noscea. It is the first dungeon the players will encounter and unlock through the main storyline quests. Sastasha Seagrot requires a light party of 4 players.
- Players who are level 19 or above will be level sync'd down to level 18 upon entrance.
- Players must be on, or have completed, the quest It's Probably Pirates.
- Time Restriction: 90 minutes
Objectives
- Activate the coral trigger.
- Open the hidden door.
- Discover the pirate captain.
- Obtain the Waverider Gate key.
- Defeat Denn the Orcatoothed.
Bosses
Chopper
Chopper is the first boss of Sastasha Seagrot. It is a coeurl. Once in a while Chopper will perform an AoE attack. A red circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.
Pirate Captain Madison
Players will need to defeat Pirate Captain Madison twice. In first encounter, kill his crew members first then hurt him until he runs away. In the second encounter, he will summon a pack of guard dogs at about a quarter HP. AoE the dogs down then attack the Captain util he flees.
Denn the Orcatoothed
Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at the left and right sides of the room. During the boss fight, adds will spawn from the bubbling water. Players can interact with the grate when it's bubbling to prevent an add from spawning. To this extent, casters should position themselves to be in range to cast, while still able to quickly interact with the grates when they bubble.
- Should adds spawn, try and keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, caster should run near the tank so that the tank can remove hate while staying by the boss.