The Fractal Continuum
The Fractal Continuum
- Level
- 60
- Item Level
- 145
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70"Level 50/60/70" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Req. quest
- Do It for Gilly
- Entrance
- Azys Lla (X:22, Y:39)
- Patch
- 3.0
“Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he'll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millenia...
— In-game description
The Fractal Continuum is a level 60 dungeon introduced in patch 3.0 with Heavensward.
Unlock
Players must be level 60 and must have completed the following:
Main Scenario Quest
Sidequest
Objectives
- Clear the History Gallery
- Defeat the phantom ray
- Clear the Soldiery Gallery
- Defeat the Minotaur
- Clear a route to the Security Deck
- Activate the violet control unit
- Activate the crimson control unit
- Activate the emerald control unit
- Defeat the Curator
Bosses
Phantom Ray
Avoid Double Sever, a double cone AoE that fans out directly in front of and behind the boss, and then repeats on either side of the boss. As the battle progresses, this ability will be accompanied by a large number of circular ground AoE.
Rapid Sever is a tank buster; use cooldowns as necessary to mitigate the damage.
Minotaur
11-tonze swipe is forward-facing melee cleave. This ability does not have an AoE ground indicator.
111-tonze swing is 360-degree melee cleave & knockback. Deals extremely heavy damage. This ability does not have an AoE ground indicator.
Disorienting Groan deals mild AoE damage and knockback. The boss will then rush from player to players dealing moderate damage with each impact. Afterward, he will use 10-tonze slash, a forward-facing line AoE.
1111-tonze Swipe is a room-wide AoE. When the boss begins charging this ability, one player (usually healer or ranged) needs to click on one of the several Biomass Incubator tubes that encircle the arena. This will spawn an add, distracting the boss and interrupting his attack. The add needs to be killed immediately.
The Curator
Clockwork Alarum adds will periodically spawn occasionally along the edge of the arena; each will occupy a single square, infusing it with a debuff that damages any player who touches it. These adds slowly walk forward, spreading the debuff to additional squares, and should be killed immediately.
The Curator will occasionally afflict a random player with a heavy DoT debuff called Aetherochemical Explosive. The afflicted player needs to be cleansed by the healer immediately.
The Educator will light up a pattern of floor tiles. The tiles will explode after a short time, dealing heavy damage to any players who happen to be standing on them.
Mines will occasionally spawn on random floor tiles. Avoid/ignore these until they explode.
Tanks, be ready to soak heavy magic damage while gearing. This boss is best tanked in a corner, facing away from the group. Be sure to relocate in case of mines so your melee DPS don't have to dodge them, and so that you won't run into them to avoid The Educator.
In summary:
- Kill Clockwork Alarum ASAP.
- Stay off lighted squares.
- Avoid mines.
- Cleanse Aetherochemical Explosive.
Loot
Phantom Ray Loot
Armor:
Accessories:
Minotaur Loot
Armor:
Accessories:
The Curator
- 15 Allagan Tomestone of Esoterics
- 10 Allagan Tomestone of Lore
- Owlet
- Curator Card
- Unbreakable Orchestrion Roll
Weapons:
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Delay | Auto Attack | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Baldur Axe | 60 | 160 | MRD WAR | 63 (Physical) | 3.20 | 67.20 | 0 | Strength +77, Vitality +73, Critical Hit Rate +43, Skill Speed +62 | |
Baldur Blade | 60 | 160 | DRK | 63 (Physical) | 2.96 | 62.16 | 0 | Strength +77, Vitality +73, Critical Hit Rate +43, Skill Speed +62 | |
Baldur Bow | 60 | 160 | ARC BRD | 57 (Physical) | 2.64 | 50.16 | 0 | Dexterity +77, Vitality +73, Critical Hit Rate +43, Determination +59 | |
Baldur Cane | 60 | 160 | CNJ WHM | 89 (Magical) | 3.36 | 70.56 | 0 | Vitality +65, Mind +77, Piety +54, Spell Speed +43 | |
Baldur Claws | 60 | 160 | PGL MNK | 63 (Physical) | 2.24 | 47.04 | 0 | Strength +77, Vitality +73, Critical Hit Rate +43, Skill Speed +62 | |
Baldur Codex | 60 | 160 | SCH | 89 (Magical) | 2.96 | 62.16 | 0 | Vitality +65, Mind +77, Piety +54, Determination +41 | |
Baldur Daggers | 60 | 160 | ROG NIN | 63 (Physical) | 2.56 | 53.76 | 0 | Dexterity +77, Vitality +73, Critical Hit Rate +62, Skill Speed +43 | |
Baldur Grimoire | 60 | 160 | ACN SMN | 89 (Magical) | 2.96 | 62.16 | 0 | Vitality +65, Intelligence +77, Critical Hit Rate +43, Determination +59 | |
Baldur Planisphere | 60 | 160 | AST | 89 (Magical) | 3.20 | 67.20 | 0 | Vitality +65, Mind +77, Piety +54, Determination +41 | |
Baldur Rimfire | 60 | 160 | MCH | 57 (Physical) | 2.64 | 50.16 | 0 | Dexterity +77, Vitality +73, Determination +41, Skill Speed +62 | |
Baldur Rod | 60 | 160 | THM BLM | 89 (Magical) | 3.20 | 67.20 | 0 | Vitality +65, Intelligence +77, Determination +41, Spell Speed +62 | |
Baldur Spear | 60 | 160 | LNC DRG | 63 (Physical) | 2.80 | 58.80 | 0 | Strength +77, Vitality +73, Determination +41, Skill Speed +62 | |
Baldur Sword | 60 | 160 | GLA PLD | 63 (Physical) | 2.08 | 43.68 | 0 | Strength +55, Vitality +52, Parry +31, Determination +42 |
Armor:
Additional Treasure Coffers
Treasure Coffer 1
Coordinates: (x12,y12)
Treasure Coffer 2
Coordinates: (x9,y11)
- Armor and Accessories are the same as Phantom Ray Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Seafog Blue Dye
- Peacock Blue Dye
- Rhotano Blue Dye
- Raptor Blue Dye
Treasure Coffer 3
Coordinates: (x11,y10)
- Armor and Accessories are the same as Minotaur Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Seafog Blue Dye
- Peacock Blue Dye
- Rhotano Blue Dye
- Raptor Blue Dye
Treasure Coffer 4
Coordinates: (x7,y9)
- Armor is the same as The Curator Loot
- Accessories are the same as Phantom Ray Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Seafog Blue Dye
- Peacock Blue Dye
- Rhotano Blue Dye
- Raptor Blue Dye
Treasure Coffer 5
Coordinates: (x14,y9)
- Weapons are the same as The Curator Loot
- Accessories are the same as Minotaur Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Seafog Blue Dye
- Peacock Blue Dye
- Rhotano Blue Dye
- Raptor Blue Dye
Guide and Information Panels
Exhibit I: Technology in Daily Life | This exhibit showcases the various scientific advances that allow Allagans to live lives of heretofore unheard-of ease and efficiency. |
Exhibit II: Technology in War | See the myriad marvels of Allagan military technology that have replaced flesh-and-blood soldiers, ensuring that no Allagan citizen need ever again lay down their life in battle. |
Exhibit III: The Phantom Ray | Feast your eyes on this massive-yet-elegant automaton, designed to monitor -- and if necessary, dispatch -- potentially violent chimerical constructs. |
Exhibit IV: The Mirrorknight | A second-generation construct boasting the strength of a bear and the acute vision of an owl. As with many early efforts with synthesis, lack of intelligence and a proclivity for violence limited its practical use. |
Exhibit VII: The Shabti | A fourth-generation construct, and one of the first to effectively employ cloning technology. With high intelligence and regenerative capacity, its development was hailed as a major breakthrough. |
Exhibit VIII: The Naga | Among the first successful efforts in synthesizing a voidsent, Void research remains an emerging field, with future developments holding great promise. |
Exhibit IX: The Iksalion | A highly intelligent construct employed by Allagan engineers to perform maintenance tasks. Notable flaws include a weakness against the elements and certain genetic instabilities. |