Dungeons

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Dungeons are instanced areas teeming with enemies and bosses. Players are required to form a party before entering a dungeon. Each instance of a dungeon is separate from others and is exclusive to a specific party of players.

Dungeons need to be unlocked through quests. They also have level requirements. Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon.

  • For example Sastasha Seagrot's level requirements are 15-18. Level 14 players cannot enter the dungeon and level 19 and above players are level synced down to level 18 upon entering.

Light Party (4 Players)

Leveling

Sastasha Seagrot (level 15 - 18)

Tam-Tara Deepcroft (Level 16 - 19)

Copperbell Mines (Level 17 - 20)

Halatali (Level 20 - 23)

Thousand Maws of Toto-Rak (Level 24 - 27)

Haukke Manor (Level 28 - 31)

Brayflox's Longstop (Level 32 - 34)

The Sunken Temple of Qarn (Level 35 - 37)

Cutter's Cry (Level 38 - 40)

The Stone Vigil (Level 41 - 43)

Dzemael Darkhold (Level 44 - 46)

The Aurum Vale (Level 47 - 49)

Endgame

The Wanderer's Palace (Level 50)

Amdapor Keep (Level 50)

Copperbell Mines (Hard) (Level 50) (iLvl 48)

Haukke Manor (Hard) (Level 50) (iLvl 48)

Pharos Sirius (Level 50) (iLvl 48)

Halatali (Hard) (Level 50) (iLvl 55)

Brayflox's Longstop (Hard) (Level 50) (iLvl 55)

The Lost City of Amdapor (Level 50) (iLvl 55)

Tam-Tara Deepcroft (Hard) (Level 50) (iLvl 70)

Stone Vigil (Hard) (Level 50) (iLvl 70)

Hullbreaker Isle (Level 50) (iLvl 70)

Sastasha Seagrot (Hard) (Level 50) (iLvl ??)

The Sunken Temple of Qarn (Hard) (Level 50) (iLvl ??)

Snowcloak (Level 50) (iLvl ??)

Full Party (8 Players)

Castrum Meridianum (Level 50)

The Praetorium (Level 50)

The Binding Coil of Bahamut (Level 50) (iLvl 70)

The Second Coil of Bahamut (Level 50)

The Second Coil of Bahamut (Savage) (Level 50)

Raid (24 Players)

Labyrinth of the Ancients (Level 50) (iLvl 55)

Syrcus Tower (Level 50) (iLvl 70)

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