Grand Company

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Grand Company is an organization that players will join at around level 20 by completing the main story quests. There are 3 grand companies, The Maelstrom from Limsa Lominsa, The Immortal Flames from Ul'dah and The Order of the Twin Adder from Gridania. Players do not need to choose the Grand Company from his or her city of origin.

  • Players are able to change their grand companies later on. Players can only change their grand companies once every 15 days. They will no longer be able to use some items that are unique to certain grand companies.

Grand Companies are divided into numerous ranks. Players will start off at the lowest rank of private third class. Players can perform tasks given by the Grand Company to obtain a special currency called Company Seals. Players can talk to the quartermaster at the headquarter of each Grand Company to exchange the seals for unique items or increase his or her rank.

The Maelstrom

The Maelstrom is based in the seafaring city of Limsa Lominsa.

The Immortal Flames

The Immortal Flames is based in the desert city of Ul'dah.

The Order of the Twin Adder

The Order of the Twin Adder is based in the forest city of Gridania.

Missions

Supply and Provision Missions

Grand Companies are always need supplies in their daily operations. Players can earn experience points for specific classes and company seals by crafting or gathering the items required and delivering them. Talk to a Grand Company quarter master to complete the delivery.

  • Items required changed everyday. Players can check the items by selecting the Timers under the Duty in main menu.

Expert Delivery Missions

Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a quarter master to donate items.

  • Acceptable items include all gear that with names that are not yellow in their help window.

Grand Company Leves

Players can complete these special levequests to earn items, experience and company seals.

Changing Grand Companies

After changing their Grand Companies, players will have the ranks of their new Company. If the player is brand new to a Grand Company, your rank will be Private Third Class (lowest rank).

  • Changing Grand Companies allow the player to obtain Grand Company specific minions and bardings.

After changing your Grand Company allegiance, you must wait 15 days before changing again.

Ranks

Rank Seals Needed Maximum Seals
Private Third Class 1000 5,000
Private Second Class 2000 10,000
Private First Class 3000 15,000
Corporal 4000 20,000
Sergeant Third Class 5000 25,000
Sergeant Second Class 6000 30,000
Sergeant First Class 7000 35,000
Chief Sergeant 8000 40,000
Second Lieutenant 10,000 50,000
First Lieutenant ?? ??
Captain ?? ??
Second Commander ?? ??
First Commander ?? ??
High Commander ?? ??
Rear Marshal ?? ??
Vice Marshal ?? ??
Marshal ?? ??
Grand Marshal ?? ??
Champion ?? ??

Lore

For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.
The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.
With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.