Limit Break

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Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.

Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Healer limit breaks restore HP and MP to the entire party.

As of patch 3.0, the limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs.

Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players, with the exception of dungeons and trials: an additional bar is added at the start of the boss fight.

Tank Limit Breaks

Tank Limit Breaks require Gladiator, Marauder, Paladin or Warrior.

Shield Wall

Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 10% for 10 seconds.

Mighty Guard

Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 20% for 15 seconds.

Last Bastion

Last Bastion is the level 3 limit break for tanks. It reduces damage taken by all party members by 50% for 12 seconds.

Melee DPS Limit Breaks

Melee DPS Limit Breaks require Lancer, Pugilist, Rogue, Dragoon, Monk or Ninja.

Braver

Braver is the level 1 limit break for damage dealers. It executes a single target attack with potency of 2300.

Bladedance

Bladedance is the level 2 limit break for damage dealers. It executes a single target attack with potency of 5000.

Final Heaven

Final Heaven is the level 3 limit break for damage dealers. It executes a single target attack with potency of 9000.

Caster DPS Limit Breaks

Caster DPS Limit Breaks require Thaumaturge, Arcanist, Black Mage or Summoner.

Skyshard

Skyshard is the level 1 limit break for casters. It delivers an area of effect attack with potency of 1400.

Starstorm

Starstorm is the level 2 limit break for casters. It delivers an area of effect attack with potency of 3000.

Meteor

Meteor is the level 3 limit break for casters. It delivers an area of effect attack with potency of 5400.

Healer/Support Limit Breaks

Healer/Support Limit Breaks require Archer, Conjurer, Bard, White Mage or Scholar.

Healing Wind

Healing Wind is the level 1 limit break for healers. It restores 25% of HP and MP of all nearby party members.

Breath of the Earth

Breath of the Earth is the level 2 limit break for healers. It restores 60% of HP and MP of all nearby party members.

Pulse of Life

Pulse of Life is the level 3 limit break for healers. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored.

Meter Mechanics

Tanks

Generate Limit break on taking damage. *This is the main way people generate LB by stalling in Titan phase 1. If you have an off-tank, having him get hit by landslides in Phase 1 helps generate LB significantly faster.

Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them). *This is the main way Limit Break is built on Ifrit

DPS

Generate limit break on dealing critical damage. *This is the main way DPS build LB

Generate limit break on killing enemies.

Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).

Healers

Generate limit break on healing a tank from critical health (~10% health). *After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.

Generate limit break on critical healing.