Cure

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Cure

Acquired
Conjurer frame icon.png CNJ (actions)
Level
2
Type
Spell
MP Cost
400
Casting
1.5s
Recast
2.5s (GCD)
Range
30y
Targeting
Self, ally

Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s

— In-game description

Cure is an action unlocked at level 2. It is available for Conjurer / White Mage.

Related traits

  • Freecure.png  Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
  • Enhanced Healing Magic.png  Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.

Related actions

Notes

  • Healing potency is 450 until Enhanced Healing Magic.png  Enhanced Healing Magic is learned at Lv. 85.
  • This action quickly become obsolete when Cure II.png  Cure II is learned at Lv. 30 due to the higher healing efficiency of Cure II, unless if the player is severely starved for MP. At later levels, this action is essentially useless due to the abundance of instant cast and MP-free heals available for White Mage. The Freecure.png  Freecure trait is unreliable, so it is never worth trying to "fish" for Freecure procs.

Gallery