Damage Down

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Revision as of 14:46, 22 February 2024 by AzzSax (talk | contribs)
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Damage Down icon1.png Damage Down is a detrimental status effect which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).

The strength and duration of the effect depends on the duty.

Damage down effects in ultimate raids are much more potent and longer-lasting. For example, The Omega Protocol (Ultimate) has a damage down of 90% lasting for 180s while in a first-floor savage raid (-25% for 30 seconds). It can sometimes be a stacking debuff, with a max stack of 16. In newer duties, this debuff does not stack.

This effect is the standard punishment for failing mechanics in all Savage Raids added since Raid Eden's Promise (Savage).

Players will usually only receive this or Vulnerability Up icon1.png Vulnerability Up in a given duty; rarely both.