Seal Rock (Seize) Strategy

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See also: Seal Rock (Seize)

General Tips

  • You are stronger as an Alliance. Stay grouped up and work with the majority.
  • As an individual player, Your First Priority is to Stay Alive. Second is to kill. Third is to capture nodes.
  • As a group, your priorities are to Attack when it's convenient, Defend when it's not convenient, and Be Aware of the other 2 Alliances.
  • It's important that everyone have a similar mindset in the game and find an agreeable solution quickly, otherwise you have split alliances and scattered idiots feeding, which are a death knell for a game. Hindsight is 20/20, but shit-talking the person making calls does nothing to help your team. Be supportive.
  • B Rank: 80 points (40ticks, 2pts/tick)
  • A Rank: 120 points (3pts/tick)
  • S Rank: 160 points (4pts/tick)

Early Phase (Spawn)

For the first node spawn it's generally best for at least one person to spread to the nearest reachable node so that it can be captured quickly. From there, once the 4 nodes spawn, several things can happen:

2 Nodes near your Base - Your priority is to capture them, but you should be prepared as a group to choose the most defensive one. and forsake the other. The two other alliances (Let's call them Enemy A and Enemy B) have already spotted your clear advantage, and are very likely barreling their way as a full alliance towards your position. Trying to defend both against a very likely sandwich from them is a losing proposition. To best avoid losing the advantage in this situation, your team must prioritize staying alive while keeping at least one of the nodes captured.

Enemy A has 2 nodes, Enemy B node is far away - Your alliance should capture its own node quickly and then immediately go after the less defensive node of Enemy A.

Enemy A has 2 nodes, but Enemy B node is nearby - This is tricky. If you move too quickly as an alliance to attack Enemy A, Enemy B might see that on radar and decide to attack. They could also attack you out of spite/stupidity. It's important to wait here and see what Enemy B does first. IF Enemy B attacks Enemy A, you should also jointly attack Enemy A. If Enemy B attacks you, you should defend and try to farm kills off of them as best you can, but remember that Enemy A will come out the victor in points.

An A Rank Node spawned with 3 B's - If the A rank is close by, everyone should focus capture/defense of that one and wait to see if there's any openings to exploit. BUT IF the A rank is far away and hard to obtain, the Alliance's focus should be to capture 2 B's. The points from 2 B's > 1 A. (Rarely, an S rank will spawn at the start. Same rules apply, but 2 B ranks will only tie with the S. And everyone goes crazy for that S so expect heavy resistance around it.)

Middle Phase (150 - 600)

This is where the game gets interesting because any number of things can happen. If you came out of the initial spawn with the most points, your focus should be to keep your advantage and not get lazy/complacent. If Enemy A/B has more points, your focus should be to attack the winning team whenever possible.

By this time you should also have some idea of the strengths/weakness of the opposing teams. If it's possible to farm an enemy team for kills, do so as often as you can. However, if an enemy team has some battle highs/fevers (as seen on the radar), attacking their full alliance head on is probably a bad idea. If your team is weak at PVP and died a lot in the first round, there's still hope, but everyone has to refocus and group up.

It's important also not to be cut off from your spawn point. Say Enemy A is winning at the moment, and you're trying to pressure them at the south of the map. Enemy B being the buttheads they are decide to send a small party up near your spawn or capture a node. If you ignore these guys, they will likely start spawn camping and cut off your KO'd members from the rest of the group. This can lead to a domino effect and demoralize your alliance very quickly. Therefore it is VERY important that you are aware where both enemy alliances are on the map. If one of them is cutting you off, you should disengage and re-establish your spawn before your alliance becomes split.

Note that nearly all of the highly defensible positions can be cracked by well placed knockback abilities causing the alliance to fall off the edge. None of these nodes are fool proof, but also none of them are impossible to defend. A well grouped alliance can be an iron wall on just about any of them. There's individual strategies on each, but I won't get to that in this post.

It's also important to start moving your team into the winning Enemy's territory. Keeping pressure on them whenever possible is the best way to crack their lead. If no nodes are up, you should consider directing your team to move towards the spawn of the winning team to capture nodes there before they do. If you have nodes but aren't being attacked, consider sending your full force in for a sneak attack on the team with the biggest lead on you.

Farming kills for battle highs/fevers is also a very viable option. A team with 4-6 BH/F's can pretty effectively mow down any alliance in a head-head. I've seen groups in 3rd place shoot up to 1st and win by doing this.

Since the battlefield is changing all the time during this phase, it's important to keep priorities:

  • Defend when you have to. Don't grow complacent.
  • Attack when its to your benefit. Gang up on stray enemies whenever possible. Free kills is Free. But don't stray from your alliance or the enemy is likely to do the same to you.
  • Do not tunnel vision when attacking. Stay aware of the map and the calls being made. Many a brave WAR has died because his alliance left him behind in the dust.
  • Attack the weaker node if possible. Full on Alliance vs Alliance battles rarely end well unless you're rolling face (but they are often necessary). If there's a node further off but still reachable in time, consider attacking that one instead.
  • Know/predict where the enemy teams are.

When one alliance reaches 600 points, it's time to shift strategies into

Final Phase (600+)

Ways to Lose a Match