Experience
- This article is about normal PvE EXP. For points earned in PvP to increase PvP rank, see PvP EXP. For points earned in Eureka to increase Elemental level, see Elemental EXP.
Experience Points, or EXP, are a system that drives the advancement of players in the game. All Disciples of War, Magic, the Hand, and the Land receive EXP for a wide variety of activities. Upon reaching a certain threshold, players advance by one level. Upon reaching level 100 in a class (or in the case of Blue Mage, level 80), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.
Sources of EXP
Disciples of War and Magic
Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of War and Magic:
- Defeating Enemies
- Completing Duty Roulettes once daily for the bonus.
- Participating in FATEs
- Participating in PvP
- This includes Crystalline Conflict, Frontline, and Rival Wings, but excludes Custom Matches.
- Completing Main Scenario Quests, once per character
- Completing Class, Job, and Role Quests, once per character
- Completing Side Quests, once per character
- Completing combat Tribal Quests, 12 per day
- Completing certain Challenge Log entries, once per week
- Completing class Hunting Log entries, once per class
- Jobs introduced after A Realm Reborn do not have a class Hunting Log.
- Completing daily Mark Bills for The Hunt; different sets for each expansion.
- Completing Sightseeing Log entries, once per character
- Completing Deep Dungeons
- Participating in Field Operations in Bozja.
- Completing Battlecraft Levequests
- Completing Guildhests
- Most classes also earn a one-time EXP bonus when completing a Guildhest for the first time, with the exception of jobs introduced with Shadowbringers and later.
Disciples of the Hand and the Land
Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of the Hand and the Land:
- Synthesizing Recipes from the Crafting Log
- A one-time EXP bonus is awarded the first time a recipe is crafted (recipes in Master Recipe Tomes don't count).
- Gathering Items from the Gathering Log
- A one-time EXP bonus is awarded the first time an item is gathered (items in Tomes of Regional Folklore don't count).
- Completing Tradecraft or Fieldcraft Levequests
- Completing crafting or gathering Tribal Quests, 12 per day
- Completing Grand Company Supply and Provision Missions, 1 per class per day
- Completing Class Quests, once per character
- Completing Crystarium Deliveries and Studium Deliveries, once per character
- Completing certain Challenge Log entries, once per week
- Turning in Collectables
- Completing Custom Deliveries, 12 items weekly
- Participating in the Restoration of Ishgard
- Participating in Ocean Fishing ( Fisher only).
Bonuses to EXP
Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.
Meals
Meals can be consumed to gain Well Fed, which grants +3% bonus to EXP for 30 minutes in addition to the meal's specific effects. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.
Certain meals from special events will grant a +4% bonus to EXP instead. However, meals that do this tend to be changed to +3% bonus EXP in following patches. For example: Fat Choco Choco.
Other Consumables
Item | Duration | Buff | Effect | Source |
---|---|---|---|---|
Battle | ||||
Squadron Battle Manual | 120m | The Heat of Battle III | +15% EXP earned from defeating enemies | Reward from Squadron Missions |
Crafting | ||||
Company-issue Engineering Manual | 180m | Crafter's Grace | +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. | Purchased from Grand Company Quartermasters for 1,440 Company Seals |
Company-issue Engineering Manual II | 180m | Crafter's Grace | +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. | Purchased from Grand Company Quartermasters for 2,300 Company Seals |
Commercial Engineering Manual | 180m | Crafter's Grace | +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. | Level 50 Crafter Class Quests, Purchased from a Scrip Exchange for 30 White Crafters' Scrip |
Revised Engineering Manual | 180m | Crafter's Grace | +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. | Purchased from a Scrip Exchange for 30 White Crafters' Scrip |
Squadron Engineering Manual | 120m | Helping Hand III | +20% EXP earned from synthesis | Reward from Squadron Missions |
Gathering | ||||
Company-issue Survival Manual | 180m | Gatherer's Grace | +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. | Purchased from Grand Company Quartermasters for 1,440 Company Seals |
Company-issue Survival Manual II | 180m | Gatherer's Grace | +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. | Purchased from Grand Company Quartermasters for 2,300 Company Seals |
Commercial Survival Manual | 180m | Gatherer's Grace | +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. | Level 50 Gatherer Class Quests, Purchased from a Scrip Exchange for 30 White Gatherers' Scrip |
Revised Survival Manual | 180m | Gatherer's Grace | +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. | Purchased from a Scrip Exchange for 30 White Gatherers' Scrip |
Squadron Survival Manual | 120m | Earth and Water III | +20% EXP earned from gathering | Reward from Squadron Missions |
Armoury Bonus
The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-89, reducing to +50% for levels 90-100. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus only applies to defeating enemies and FATE rewards. Other sources of experience, such as completing Duty Roulettes, are not affected.
Notably, the buff "The Heat of Battle" is multiplicative with the Armoury Bonus, on top of its normal additive effects. For instance, a class with the Armoury Bonus and The Heat of Battle II (10%) will earn 120% experience: 100% from the Armoury Bonus, 10% from The Heat of Battle II acting multiplicatively (as 10% of 100% is 10%), and 10% from The Heat of Battle II acting additively.
Rested EXP
Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an Aetheryte as well as City-States, such as Limsa Lominsa, Gridania, and Ul'dah. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.
The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.
Free Company Actions
Free Company Actions are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.
Action | Icon | Description |
---|---|---|
The Heat of Battle | Increases EXP earned through battle by 5%. | |
The Heat of Battle II | Increases EXP earned through battle by 10%. | |
The Heat of Battle III | Increases EXP earned through battle by 15%. | |
Helping Hand | Increases EXP earned through crafting by 5%. | |
Helping Hand II | Increases EXP earned through crafting by 10%. | |
Helping Hand III | Increases EXP earned through crafting by 20%. | |
Earth and Water | Increases EXP earned through gathering by 5%. | |
Earth and Water II | Increases EXP earned through gathering by 10%. | |
Earth and Water III | Increases EXP earned through gathering by 20%. |
Special Equipment
Certain Equipment provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:
Gear | Bonus | Min Level | Max Level | Classes | Source |
---|---|---|---|---|---|
Moogle Cap | +20% | 1 | 10 | All Classes | Pre-ordering A Realm Reborn |
Helm of Light | +20% | 1 | 10 | All Classes | A Realm Reborn - Collector's Edition |
Friendship Circlet | +20% | 1 | 25 | All Classes | Recruit a Friend Campaign |
Brand-new Ring | +30% | 1 | 30 | Disciples of War and Magic | Complete all Hall of the Novice training exercises for a single role |
Ala Mhigan Earrings | +30% | 1 | 50 | All Classes | Pre-ordering Stormblood |
Aetheryte Earring | +30% | 1 | 70 | Disciples of War and Magic | Pre-ordering Shadowbringers |
Bozjan Earring | +10% | 71 | 80 | Disciples of War and Magic | Lost and Found IV - "Have 1,000 forgotten fragments appraised." |
Menphina's Earring | +30% | 1 | 80 | Disciples of War and Magic | Pre-ordering Endwalker |
Azeyma's Earrings | +30% | 1 | 90 | Disciples of War and Magic | Pre-ordering Dawntrail |
The Road to 90
Some Worlds with lower populations are occasionally designated as Preferred Worlds. This designation gives characters newly created on those worlds a passive buff called The Road to 90, which applies to any class below level 90. The buff provides a multiplicative 100% bonus to all sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on population balancing. The buff was during the first day of early access for Stormblood (patch 4.0) as The Road to 60.
EXP Bonus
When a Mentor forms a party with a New Adventurer or Returner, they both receive a bonus to experience points earned from adventuring activities. This experience point bonus applies until level 90.
Bonuses to experience points earned will apply to the following:
- Enemies defeated in the open world (leves, treasure hunts, etc.).
- Enemies defeated in dungeons and guildhests.
- Experience point rewards for completion of dungeons and guildhests.
- Experience point rewards for completion of FATEs.
Both mentors and new adventurers must be in the same area to receive the experience point bonus. The experience point bonus will not apply when suffering an experience point penalty due to discrepancies in level or when using the Unrestricted Party feature.
Required EXP by Level
The following tables apply to all classes, including Blue Mage. Values are current as of Patch 7.0.
A Realm Reborn | EXP | Rolling Total |
---|---|---|
1 | 0 | 0 |
2 | 300 | 300 |
3 | 450 | 750 |
4 | 630 | 1,380 |
5 | 970 | 2,350 |
6 | 1,440 | 3,790 |
7 | 1,940 | 5,730 |
8 | 3,000 | 8,730 |
9 | 3,920 | 12,650 |
10 | 4,970 | 17,620 |
11 | 5,900 | 23,520 |
12 | 7,430 | 30,950 |
13 | 8,620 | 39,570 |
14 | 10,200 | 49,770 |
15 | 11,300 | 61,070 |
16 | 13,100 | 74,170 |
17 | 15,200 | 89,370 |
18 | 17,400 | 106,770 |
19 | 19,600 | 126,370 |
20 | 21,900 | 148,270 |
21 | 24,300 | 172,570 |
22 | 27,400 | 199,970 |
23 | 30,600 | 230,570 |
24 | 33,900 | 264,470 |
25 | 37,300 | 301,770 |
26 | 40,800 | 342,570 |
27 | 49,200 | 391,770 |
28 | 54,600 | 446,370 |
29 | 61,900 | 508,270 |
30 | 65,600 | 573,870 |
31 | 68,400 | 642,270 |
32 | 74,000 | 716,270 |
33 | 82,700 | 798,970 |
34 | 88,700 | 887,670 |
35 | 95,000 | 982,670 |
36 | 102,000 | 1,084,670 |
37 | 113,000 | 1,197,670 |
38 | 121,000 | 1,318,670 |
39 | 133,000 | 1,451,670 |
40 | 142,000 | 1,593,670 |
41 | 155,000 | 1,748,670 |
42 | 163,000 | 1,911,670 |
43 | 171,000 | 2,082,670 |
44 | 179,000 | 2,261,670 |
45 | 187,000 | 2,448,670 |
46 | 195,000 | 2,643,670 |
47 | 214,000 | 2,857,670 |
48 | 229,000 | 3,086,670 |
49 | 244,000 | 3,330,670 |
50 | 259,000 | 3,589,670 |
Heavensward | EXP | Rolling Total |
51 | 421,000 | 4,010,670 |
52 | 500,000 | 4,510,670 |
53 | 580,000 | 5,090,670 |
54 | 663,000 | 5,753,670 |
55 | 749,000 | 6,502,670 |
56 | 837,000 | 7,339,670 |
57 | 927,000 | 8,266,670 |
58 | 1,019,000 | 9,285,670 |
59 | 1,114,000 | 10,399,670 |
60 | 1,211,000 | 11,610,670 |
Stormblood | EXP | Rolling Total |
61 | 1,387,000 | 12,997,670 |
62 | 1,456,000 | 14,453,670 |
63 | 1,534,000 | 15,987,670 |
64 | 1,621,000 | 17,608,670 |
65 | 1,720,000 | 19,328,670 |
66 | 1,834,000 | 21,162,670 |
67 | 1,968,000 | 23,130,670 |
68 | 2,126,000 | 25,256,670 |
69 | 2,137,000 | 27,393,670 |
70 | 2,550,000 | 29,943,670 |
Shadowbringers | EXP | Rolling Total |
71 | 2,923,000 | 32,866,670 |
72 | 3,018,000 | 35,884,670 |
73 | 3,153,000 | 39,037,670 |
74 | 3,324,000 | 42,361,670 |
75 | 3,532,000 | 45,893,670 |
76 | 3,770,600 | 49,664,270 |
77 | 4,066,000 | 53,730,270 |
78 | 4,377,000 | 58,107,270 |
79 | 4,777,000 | 62,884,270 |
80 | 5,256,000 | 68,140,270 |
Endwalker | EXP | Rolling Total |
81 | 5,992,000 | 74,132,270 |
82 | 6,171,000 | 80,303,270 |
83 | 6,942,000 | 87,245,270 |
84 | 7,205,000 | 94,450,270 |
85 | 7,948,000 | 102,398,270 |
86 | 8,287,000 | 110,685,270 |
87 | 9,231,000 | 119,916,270 |
88 | 9,529,000 | 129,445,270 |
89 | 10,459,000 | 139,904,270 |
90 | 10,838,000 | 150,742,270 |
Dawntrail | EXP | Rolling Total |
91 | 13,278,000 | 164,020,270 |
92 | 13,659,000 | 177,679,270 |
93 | 15,348,000 | 193,027,270 |
94 | 15,912,000 | 208,939,270 |
95 | 17,534,000 | 226,473,270 |
96 | 18,263,000 | 244,736,270 |
97 | 20,322,000 | 265,058,270 |
98 | 20,957,000 | 286,015,270 |
99 | 22,979,000 | 308,994,270 |
100 | 23,789,000 | 332,783,270 |