Monstrous Mummery

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Sidequest.pngAll Saints' Wake Events Quest Template:Quest

Walkthrough

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Steps

  • While in costume, speak with the shifty thespian.
  • While in costume, place the warding lantern in the specified location.
  • While in costume, light the warding lantern.
  • Speak with O'adenek at Maelstrom Command./Uphanne in front of the Adders' Nest/ Ambric at the Hall of Flames.
  • Speak with Sundyrund at the Coral Tower./Damaris at Nophica's Altar./ Raragun at the Coliseum.
  • Speak with Baderon at the Drowning Wench./Miounne at the Carline Canopy./Momodi at the Quicksand.
  • While in costume, use the spooky sparkler to frighten the Impresario.

Journal

  • The Impresario has yet another task for you. He just isn't quite sure what it is yet.
  • The Impresario, pleased with your honest efforts on his troupe's behalf, has entrusted you with the most vital task of placing one final warding lantern in a dimly lit area of town. Speak once more to the shifty thespian to obtain the necessary supplies.
  • Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
  • You have obtained the final warding lantern and the means by which to light it. Proceed to place it as directed.
  • The lantern having been successfully placed, proceed to light it with the bomb digit.
  • Upon lighting the final warding lantern, a curious voice speaks to you, raising doubts as to the true identity of the Impresario and hsi men, and encouraging you to seek the truth from the troupe's purported patrons. Begin your investigation by speaking to Storm Captain O'adenek at Maelstrom Command.
  • O'adenek insists that the Maelstrom has had no dealings with the Impresario and his dubious band, saying that she hears they were personally summoned by the Yellowjackets. Seek the truth from Sundyrund at the Coral Tower.
  • Sundyrund is adamant that the Yellowjackets know nothing of the Impresario and his troupe, saying that he heard that they were invited by the Adventurers' Guild. Make for the Drowning Wench and see what Baderon might know of the matter.
  • Hearing your words, Baderon concludes that the Impresario is not who he claims to be. Use the sparkler he has given you to spook the dubious troupemaster into showing his true colors.
  • Spooked clean out of his costume, the Impresario is revealed to be an actual imp. As he tells it, he and his monstrous minions cooked up their scheme in hopes for a return to the old days, when All Saints' Wake afforded an opportunity for his kind to frolic and purvey mischief in town. Assuring you that he means no harm, you agree to keep his secret. All told, this has proven to be an eventful All Saints' Wake-- though the true identity of the disembodied vocie that guided you to the truth remains cloaked in shadows...