The Howling Eye (Extreme)

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See also: The Howling Eye and The Howling Eye (Hard)

General Information

The Howling Eye (Extreme) is a level 50 trial that requires the player to defeat Garuda (Extreme). It requires a full party of 8 players and average item level (iLevel) of 65 and above. To unlock the trial, player must be on the quest Galeforce Warning and should have attuned to the aetheryte in Natalan.

Strategy

  • The video was incorrect when stating that Suparna needs to be pulled, everyone says to pull Chirada first when they spawn.
  • The video was incorrect when stating that Spiny Plume gives stacks when you hit it, the stacks actually come from when the Spiny Plume hits you.

Phase 1

This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone.

Phase 2

Garuda will spawn two adds, Chirada and Suparna. Separate them and kill one at a time. Generally you will be killing Chirada first.

At the end of this phase Garuda will teleport to the center and cast Reckoning. There's no dodging this, so stack up in the center.

Phase 3

Garuda will destroy the pillars, and summon more Razor Plumes. This time they will have a Spiny Plume with them. Kill the Razor Plumes, but do not kill the Spiny Plume.

When Garuda vanishes, kill the Spiny Plume. This will create a shield that will protect you from wiping when Garuda reappears. Dodge the Spiny Plume's AoE when it dies and hide under its shield.

Phase 4

Gaurda will summon a Spiny Plume, Chirada and Suparna, and a large number of green whirlwinds.

There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds.

As in Phase 2, separate Chirada and Suparna, kill them one at a time. Garuda will vanish once they both die.

As in Phase 3, avoid killing the Spiny Plume until Garuda vanishes, then hide under its shield.

You'll cycle between Phase 3 and Phase 4 until Garuda dies.

Loot

Item Icon Slot Level iLvl Job Def Magic Def Stats
Vortex Ring of Aiming Garuda extreme ring.png Ring 50 90 Bard 1 1 Dexterity +13, Critical Hit Rate +11, Skill Speed +16
Vortex Ring of Casting Garuda extreme ring.png Ring 50 90 Black Mage
Summoner
1 1 Intelligence +13, Determination +8, Accuracy +16
Vortex Ring of Fending Garuda extreme ring.png Ring 50 90 Warrior
Paladin
1 1 Vitality +15, Critical Hit Rate +11, Determination +11
Vortex Ring of Healing Garuda extreme ring.png Ring 50 90 White Mage
Scholar
1 1 Mind +13, Spell Speed +11, Determination +11
Vortex Ring of Slaying Garuda extreme ring.png Ring 50 90 Dragoon
Monk
1 1 Strength +13, Accuracy +11, Critical Hit Rate +16

Lore

An attack by the primal Garuda has annihilated an entire brigade of Twin Adders, with the sole survivor left to tell a tale writ in terror and misery. Garuda's powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light.

Images

Garuda extreme1.jpg

Video Guides


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