List of carpenter actions
This is a list of carpenter actions.
Class mechanic
Carpenters are able to craft wooden weapons, some armor pieces and furniture. The carpenter's unique action is Rumination. Rumination aids in recovering CP based on Inner Quiet.
Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Inner Quiet | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |||
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
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Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Name of the Elements | 37 | 30 | For the next 3 steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis | |
Brand of the Elements | 37 | 6 | Increases progress. Efficiency: 100% Success Rate: 100% | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Collectable Synthesis | 1 | 50 | Use existing recipes to create collectables without increasing step count. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Patient Touch | 64 | 6 | Increases quality. Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Focused Synthesis | 67 | 5 | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Focused Touch | 68 | 18 | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Reuse | 74 | 60 | Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete. | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |