Shadowbringers content

Sustenance for the Soul

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Quest icon.png

Sustenance for the Soul

Quest giver
Tyr Beq
Location
Il Mheg (X:12.1, Y:32.9)
Quest line
Pixie Main Quests
Job
Main"Main" is not in the list (Any, Astrologian, Bard, Black Mage, Dark Knight, Dragoon, Machinist, Monk, Ninja, Paladin, ...) of allowed values for the "Is for job" property.
Level
70
Experience
Experience ????? "?????" is not a number.
Gil
Gil 2,549
Previous quest
Feature QuestManic Pixie Dream Realm
Next quest
Feature QuestThe Heart's Oasis
Patch
5.1

— In-game description

Steps

  • Speak with the Sullen girl in Lyhe Mheg.
  • Speak with Ezel II.
  • Speak with Ezel II in Pla Enni.
  • Speak with Ezel II in Wright.
  • Find a child suffering from a nightmare.
  • Vanquish the nightmare creature.
  • Speak with Tyr Beq.
  • Speak with the Wright boy.
  • Speak with Tyr Beq in Lyhe Mheg.
  • Speak with Tyr Beq in Lyhe Mheg.
  • Speak with Tyr Beq again.
  • Speak with Tyr Beq in Lydha Lran.

Journal

  • Tyr Beq would like to offer you their thanks.
  • Tyr Beq thanks you for your help in the effort to restore Lyhe Mheg; being a place they built together with their departed best friend, the garden is clearly very dear to the pixie. They then mention that the little girl whose nightmare you vanquished is currently dreaming, and you are invited to join them for a meeting inside Lyhe Mheg.
  • Inside Lyhe Mheg, you and your companions enjoy a brief but happy reunion with the little girl from Sullen. As she leaves to return to the waking world, you are comforted by the knowledge that all is well in her dreams and reality both.
  • With things settled in Lakeland, you turn your attention to those suffering nightmares in another region─Kholusia. Your mission is to track down the individual in whom An Lad has planted a nightmare, but it appears the pale pixie has employed magicks to veil the scent. At Ezel's suggestion, you make your way to Pla Enni in order to seek the counsel of its creator.
  • You speak with Ezel's creator, the Nu Mou Lugg Aenc, who provides you with valuable insights. Based on their explanation of how an unusual pixie such as An Lad might be born, you deduce that the source of the nightmares is most likely a child who is tormented by hunger. Thus do you set out for the village of Wright, where the stench of nightmares is concentrated.
  • Upon arriving in Wright, you are approached by a local woman, who says her foster son is suffering from recurring nightmares. She goes on to explain that the boy refuses to eat unless he is ripe to collapse, out of fear that the food will run out. Believing this to be a promising lead, Ezel suggests looking for the child.
  • After a brief search, you find the boy tossing and turning in his sleep. The conspicuous lack of a scent marks him as the source of the nightmares in Kholusia, and Ezel wastes no time setting to work. Having devoured the nightmare, the familiar rushes off to find a safe place to deposit it, and you hurry close on, ready to spring into action.
  • Using their magicks, Tyr Beq transforms the nightmare into a corporeal being, which you summarily strike down. As you put away your weapon, you notice that the pixie is looking a little queasy...
  • Ezel is hopeful that your victory has wrought a change in the boy, and you hasten back to Wright to check on him.
  • Soon after waking up, the boy asks his foster mother for food─a positive sign that he has overcome his torment. No sooner do they leave than An Lad appears before you once more. Vexed by your ongoing interference, the pixie speaks cryptic words before taking their leave. Setting the encounter aside in your mind for now, you turn your steps back to Lyhe Mheg, where another gate awaits opening.
  • You arrive in Lyhe Mheg to find your companions waiting for you. Without preamble, Tyr Beq asks you do the honors and open the next gate─that which leads to Kholusia.
  • You raise a hand to the gate, which duly opens and releases more dream bubbles. And as you and Ezel watch in marvel, the pixie draws upon the amassed bubbles to create a fantastical house of treats along with an array of play equipment. Such, it seems, is the magic of Lyhe Mheg.
  • Pride writ plain on their face, Tyr Beq bids you play as long as you like in the realm before heading outside to await you in Lydha Lran.
  • Having had your fill of frolicking, you rejoin your companions back in the pixie village. There, Tyr Beq implores you to continue lending your aid to restoring Lyhe Mheg, the present focus being to fill Kholusia with happy dreams.

Walkthrough

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