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- See also: Tank Guide and Guides
Single-target rotations
- Your Basic combo is Fast Blade - Riot Blade - Rage of Halone (Lv. 26) (upgraded to Royal Authority at Lv. 60). This is all you need to do at level 50.
- (lv. 54) - Your damage-over-time (DoT) combo is Fast Blade - Riot Blade - Goring Blade (Lv. 54). Goring Blade is incredibly powerful. Apply Goring Blade right as it is about to fall off your target.
- Use Fight or Flight (FoF) right before Goring Blade, possibly before Riot Blade if your skill speed is good enough - this will allow it to last long enough to buff two Goring Blades.
- (Lv. 54) - Your single-target rotation is:
- DoT combo (FoF) -> Basic combo -> Basic combo
- DoT combo -> Basic combo -> Basic combo
- DoT combo -> Basic combo -> Basic combo
- DoT combo (FoF) -> Basic combo -> Basic combo
- DoT combo -> Spell combo
- DoT combo -> Basic combo -> Basic combo
- At Lv. 76, replace each second Basic combo with three uses of Atonement.
AoE rotations
- During mob pulls, you should always spam your AoE combos as they do more damage with 3 or more enemies.
- Total Eclipse - Prominence (Lv. 40) is your basic physical AoE combo for use with Fight or Flight. If you don't have Prominence, just spam Total Eclipse.
- Spam Holy Circle (Lv. 72) under Requiescat (Lv. 68). If you have Requiescat but not Holy Circle, use Requiescat but return to spamming your physical AoE.
Offensive
- Learn your rotations as above. They're built on the basic premise that you want Goring Blade to keep ticking and maximize Fight or Flight (FoF) on it. The PLD rotation is not situational and quite strict, which also means it's easy once you've mastered it.
- Never trigger Requiescat and FoF together.
- Use your oGCDs Spirits Within, Circle of Scorn and Intervene as much as possible. Time Spirits Within to trigger during your FoF buff.
Defensive
- Your unique defensive cooldown, Hallowed Ground, is great for cancelling large amounts of damage from boss mechanics or from large mob pulls.
- PLDs have a lot of situational party savers:
- Cover (Lv. 45) can save a party member, but only if they're really close.
- Don't forget to keep using Sheltron, which effectively reduces physical damage by around 20%. Great for tankbusters and mob pulls.
- Self-healing with Clemency can severely disrupt your rotation. Use it only if absolutely necessary (/slap a healer).