The Navel (Extreme)
- See also: The Navel and The Navel (Hard)
The Navel (Extreme)
- Level
- 50 (Sync: 50)
- Item Level
- 67
- Difficulty
- Extreme
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- 20
- Req. quest
- Quake Me Up Before You O'Ghomoro
- Patch
- 2.1
“From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.
— In-game description
The Navel (Extreme) is a level 50 trial introduced in patch 2.1.
General Information
The Navel (Extreme) is a level 50 trial that requires the player to defeat Titan (Extreme). It requires a full party of 8 players and average item level (iLevel) of 67 and above. To unlock the trial, player must be on the quest Quake Me Up Before You O'Ghomoro and should have completed Galeforce Warning and defeated Garuda (Extreme).
- Players will receive 20 Allagan Tomestone of Poetics for the completion of the trial.
Strategy
- Everyone who is not tanking should stack up directly behind Titan. This includes the healers and ranged classes.
- Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you're too close together.
Phase 1: Before the Jump
Very straightforward, tank Titan on the edge of the room. He will use Landslides, a forward facing cone attack and Weight of the Land, which will produce an AOE underneath every person. Tanks should face Titan away from the middle to avoid Landslide hitting the party. The party should stack for Weight of the Land to minimise the area of effect and enable easier dodging of the attack. At the end of this phase, Titan will jump in the air to knock away the edges of the arena, shrinking the area available to fight This is indicated by the red marks.
- Rotation: Landslide; Weight of the Land; 4 Tumults, with Mountain Busters every so often
- Tanks: switch off every 2-3 stacks of Mountain Buster
Phase 2
This works much like Phase 1, with some interesting differences. Landslide now goes in three directions. Titan starts using Gaol and Bomb Boulders.
- When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. Free the DPS first, then free the healer.
- The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. You must move to the safe spot to avoid them.
- Further Bomb Boulders will be in a circle. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions.
Rotation: Geocrush -> Landslide -> Gaol x2 -> Mountain Buster -> Upheaval -> Landslide -> Stomps x4 -> Weight of the Land -> Mountain Buster -> Landslide -> Weight of the Land -> Bombs -> Mountain Buster -> Landslide -> Gaol x2 -> Repeat
Phase 3: Heart
This phase starts when Titan reaches 55% health. Target Titan's Heart. As before, dodge Landslides (which now go five ways) and Weight of the Land, and deal with Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions.
You have until the third Weight of the Land to destroy the heart, or you will wipe.
Rotation: Geocrush -> Weight of the Land -> Gaol x2 -> Upheaval -> Landslide -> Stomps x4 -> Weight of the Land -> MB -> Clockwork Bomb -> Landslide -> Stomps x4 -> Weight of the Land -> Earthen Fury (failure)
Phase 4
This phase starts when Titan's heart is destroyed. As before, dodge Landslides and Weight of the Land, and deal with Gaols. We will have adds that join us called Granite Gaolers. We also have two sorts of Bomb Boulders to deal with. The Clockwork Bomb of before where you have 1 or 2 that show up before the rest. Same method of dodging damage. We also have a set of Bomb Boulders that drop in all places simultaneously. For this, all DPS, the off-tank, and, if available, the healers should all target one Bomb Boulder to destroy. Usually, it's the one to Titan's left and main-tank's right.
Rotation: Jump -> Massive AOE -> Granite Gaolers -> Mountain Buster -> Clockwork Bomb -> Landslide -> Mountain Buster -> Weight of the Land -> Gaol x2 -> Upheaval -> Landslide -> Mountain Buster -> Stomps x4 -> Weight of the Land -> Weight of the Land -> Mountain Buster -> Clockwork Bomb -> Mountain Buster -> All Bombs -> Stomps x4 -> Weight of the Land -> Landslide -> Jump -> Landslide -> we repeat, starting again with Granite Gaolers.
The second set of Granite Gaolers should happen when Titan is close to dead. You'll probably want to determine in advance if you want your DPS to just burn Titan and have the off-tank take the Gaolers, or if you want to kill the adds.
Solo strategy (level 70+)
With a high player level (70 to 80) and high-end gear, The Navel (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "Undersized Party" in the duty finder options. This will allow you to fight without your level and gear being scaled down to the trial's level. You will still obtain the items dropped by the boss.
With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Titan. The knock-off mechanics still need to be taken into account, as they result in instant death.
Loot
- Titan Card
- Crag Heart
- Nightmare Whistle - an item used to summon the Nightmare Mount
- Gullfaxi Whistle - an item used to summon the Gullfaxi mount
Item | Icon | Slot | Level | iLvl | Job | Def | Magic Def | Stats |
---|---|---|---|---|---|---|---|---|
Tremor Earrings of Aiming | Earrings | 50 | 90 | All Classes | 1 | 1 | Dexterity +13, Determination +8, Accuracy +16 | |
Tremor Earrings of Casting | Earrings | 50 | 90 | All Classes | 1 | 1 | Intelligence +13, Critical Hit Rate +11, Accuracy +16 | |
Tremor Earrings of Fending | Earrings | 50 | 90 | All Classes | 1 | 1 | Vitality +15, Determination +8, Accuracy +16 | |
Tremor Earrings of Healing | Earrings | 50 | 90 | All Classes | 1 | 1 | Mind +13, Piety +8, Spell Speed +16 | |
Tremor Earrings of Slaying | Earrings | 50 | 90 | All Classes | 1 | 1 | Strength +13, Determination +11, Critical Hit Rate +11 |
Lore
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.