The Striking Tree (Hard)
- See also: The Striking Tree (Extreme)
The Striking Tree (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 65
- Difficulty
- Normal
- Party size
- Full Party
8 man • 22
4
- Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
15
- Req. quest
Levin an Impression
- Patch
- 2.3
“Ramuh, arbiter of the forest and guardian to the sylphs of the Twelveswood, has been summoned to Eorzea, that he may protect the domain of his children. Once placed upon his scales, what judgment will fall upon the Warriors of Light at the hands of the Lord of Levin?
— In-game description
The Striking Tree (Hard) is a level 50 trial introduced in patch 2.3.
General Information
The Striking Tree (Hard) is a level 50 trial that requires a Full Party of 8 players. In the trial, players face the fearsome Lord of Levin, Ramuh.
Unlock
- Quest:
Levin an Impression
- Location: Papalymo in South Shroud (x23,y14)
- Prerequisites:
Lord of Levin
Strategy
This fight is one of the most difficult extreme trials in A Realm Reborn due to the high degree of coordination required, especially between the two tanks.
Before pulling, it is recommended to place a waymark south of center on the arena (not in the water). This will indicate where players targeted by Chaotic Strike (orange crosshairs) will go to.
Tank Responsibilities:
Determine beforehand who will main tank and who will off tank to start the battle. Upon engaging the boss, it will use Thunderstorm, requiring the party to avoid overlapping their AoEs to prevent excessive damage, while staying out of the electrified water. This will also spawn several Lightning Orbs across the arena. The off tank will immediately pick up three orbs to get Surge Protection and then Provoke the boss to tank swap. Ramuh will use Shock Strike, an untelegraphed AoE tankbuster, that will instantly kill anyone unless if they have Surge Protection. The highest enmity target must have this buff and be spread out from others. When the debuff is about to expire, the other tank should collect 3 orbs and provoke the boss. Tanks will swap like this for the duration of the fight. Because Thunderstorm is used frequently, the current off tank should collect 3 orbs and tank swap whenever new orbs spawn. This will ensure one tank has Surge Protection up at all times while managing the number of orbs on the arena, because these also increase Ramuh's damage. Note that collecting orbs with Surge Protection active will instead grant one stack of a debuff called
Static Condensation, reducing healing received and dealing damage over time, although this will still protect from Shock Strike.
Chaotic Strike:
The rest of the party will handle Chaotic Strike, which will target 2 random party members who are not top enmity. Players who are marked with an orange crosshair should go to the waymark, which will allow others to easily identify them and free them from Chaos by hitting them with a player-targeted Thunderstorm AoE. Players who are not freed in time will become
Seduced and walk towards Ramuh, who will instantly kill them with Thunderspark. Players should be careful not to overlap two or more AoEs on the trapped players, as the excess damage could be lethal. It is possible for the current off tank to be targeted with Chaotic Strike, so it is critical to free them immediately.
Add Phase:
Six Grey Arbiters will spawn on the edge of the arena. This will need to be killed in time, or the party will wipe to Judgment Bolt. The party should start with the south add and kill them in a clockwise order, while dodging the line AoEs they use. The main tank should take note of the party's position and move to avoid hitting anyone with Shock Strike. During this phase, Ramuh will still use Thunderstorm and Chaotic Strike, which should be handled as before. Thunderstorm will be used fairly frequently and will deal more damage the more orbs there are, so it may be beneficial for a non-tank to clear some (but not too many) orbs to reduce damage from Thunderstorm.
Rolling Thunder:
Two players will be tethered and be inflicted with Causality and
Thunderclap, dealing damage upon using actions, and stacking damage-over-time, respectively. One player must collect 3 orbs and gain
Surge Protection to break the tether and remove the debuffs. They should be careful not to collect too many orbs so enough will still remain for the tanks.
The mechanics from the first phase will cycle from this point onwards, with an increased Thunderstorm frequency, making orb management trickier. )
Loot
- Ramuh Card (Drops at a fixed rate.)
- Levin Orb