Archer

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Archer
Archer
Some, not all, Archer Actions

Archer is a Disciples of War class that specializes in bow. It is a ranged, physical class that prefers to strike their targets from afar. Archer is a ranged damage dealing class specializing in single target dps.

At level 30 Archer can acquire the job Bard.

  • Additionally, level 15 conjurer is required to unlock Bard.

Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania.

Actions

Main article: Archer Actions
Action Level TP Cost Cast Time Cooldown Range Radius Description
Heavy Shot
Heavy shot.png
1 60 Instant 2.5s 25y 0 Delivers an attack with a potency of 150.
Straight Shot
Straight shot.png
2 60 Instant 2.5s 25y 0 Delivers an attack with a potency of 140.
Additional Effect: Increases critical hit rate by 10% for 20s.
Raging Strikes
Raging strikes.png
4 0 Instant 180s 0 0 Increases damage dealt by 20% for 20s.
Venomous Bite
Venomous bite.png
6 70 Instant 2.5s 25y 0 Delivers an attack with a potency of 100.
Additional Effect: Venom with potency of 35 for 9s.
Misery's End
Miserys end.png
8 0 Instant 12s 25y 0 Delivers an attack with a potency of 190.
Can only be executed when target's HP is below 20%.
Shadowbind
Shadowbind.png
10 0 Instant 12s 25y 0 Binds target for 10s
Cancels auto-attack upon execution.
Target becomes unbound if damage is taken.
Bloodletter
Bloodletter.png
12 0 Instant 15s 25y 0 Delivers an attack with a potency of 150.
Repelling Shot
Repelling shot.png
15 ?? Instant 2.5s 5y 0 Delivers an attack with a potency of 80.
Additional Effect: 10y backstep.
Cannot be executed while bound.
Quick Nock
Quick nock.png
18 140 Instant 2.5s 8y 8y Delivers an attack with potency of 110 to all enemies in a cone in front of you.
Swiftsong
Swiftsong.png
22 0 3 2.5s 0 20y Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.
Hawk's Eye
Hawks eye.png
26 0 Instant 90s 0 0 Increases Dexterity and physical accuracy by 20% for 20s.
Windbite
Windbite.png
30 ?? Instant 2.5s 25y 0 Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time with potency of 45 for 18s.
Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset.
Flaming Arrow
Flaming arrow.png
34 0 Instant 60s 25y 5y Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s.
Barrage
Barrage.png
38 0 Instant 180s 0 0 Increases the number of strikes per auto-attack to 2 for 10s.
Blunt Arrow
Blunt arrow.png
42 0 Instant 30s 25y 0 Delivers an attack with a potency of 50.
Additional Effect: Silence for 1s.
Quelling Strikes
Quelling strikes.png
46 0 Instant 120s 0 0 Reduces enmity generated by each attack for 15s.
Wide Volley
Wide volley.png
50 160 Instant 2.5s 25y 5y Delivers an attack with a potency of 110 to target and enemies near it.

Traits

Main article: Archer Traits
Trait Level Description
Heavier shot.pngHeavier Shot 8 Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage.
Enhanced dexterity i.pngEnhanced Dexterity 14 Increases Dexterity by 2.
Enhanced dexterity ii.pngEnhanced Dexterity II 16 Increases Dexterity by 4.
Increased Action Damage (archer).pngIncreased Action Damage 20 Increases base action damage by 10%.
Enhanced venomous bite.pngEnhanced Venomous Bite 24 Extends Venomous Bite duration to 18 seconds.
Enhanced raging strike.pngEnhanced Raging Strike 28 Shortens Raging Strike cooldown to 120 seconds.
Enhanced dexterity iii.pngEnhanced Dexterity III 32 Increases Dexterity by 6.
River of blood.pngRiver of Blood 36 Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter cooldown.
Increased Action Damage II (archer).pngIncreased Action Damage II 40 Increases base action damage by 20%.
Enhanced barrage.pngEnhanced Barrage 44 Increases number of strikes per auto-attack for Barrage to three.
Enhanced quick knock.pngEnhanced Quick Knock 48 Extends Quick Knock range to 12 yards.

Lore

With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.

Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.[1]


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